Player Matchup

Chaac
Chaac
Silver V
 
Chaac
Silver V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
B_FROZEN_
Baron Samedi
Gold V
Level 109
God Stats
10W - 10L
1,465 SR
Queue Stats
174W - 182L
1,150 MMR
Solo
Serqet
Serqet
Silver IV
Corneliusz
Serqet
Silver IV
Level 83
God Stats
7W - 5L
1,497 SR
Queue Stats
12W - 20L
1,126 MMR
Party 1
Sylvanus
Sylvanus
Bronze I
Maiko_d
Sylvanus
Bronze I
Level 159
God Stats
17W - 24L
1,377 SR
Queue Stats
71W - 103L
427 MMR
Solo
Neith
Neith
Silver V
Wezz3r
Neith
Silver V
Level 88
God Stats
1W - 1L
1,507 SR
Queue Stats
8W - 15L
1,170 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,469 SR
1,075 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,535 SR
872 MMR
Lancelot
Lancelot
Silver II
Akogor
Lancelot
Silver II
Level 126
God Stats
0W - 1L
1,390 SR
Queue Stats
14W - 22L
1,166 MMR
Solo
Ravana
Ravana
Silver I
KingMePerfection
Ravana
Silver I
Level 127
God Stats
14W - 8L
1,640 SR
Queue Stats
349W - 381L
1,166 MMR
Solo
Anubis
Anubis
Bronze III
MoonLotus423
Anubis
Bronze III
Level 106
God Stats
0W - 2L
1,456 SR
Queue Stats
160W - 211L
622 MMR
Solo
Athena
Athena
Silver IV
kemquat
Athena
Silver IV
Level 104
God Stats
1W - 1L
1,707 SR
Queue Stats
58W - 80L
731 MMR
Solo
Medusa
Medusa
Silver III
sali69latrik
Medusa
Silver III
Level 158
God Stats
48W - 50L
1,481 SR
Queue Stats
366W - 410L
675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 0
5,458
496
1,542
7,932
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
B_FROZEN_
Baron Samedi
13
2 / 0 / 3
7,251
659
5,210
1,971
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Corneliusz
Serqet
11
6 / 0 / 2
6,244
568
5,535
6,632
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Maiko_d
Sylvanus
10
0 / 1 / 6
5,729
521
2,714
5,533
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Wezz3r
Neith
12
8 / 0 / 1
7,064
642
8,473
6,631
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bans
King ArthurCu ChulainnArachneChronos

VS

Bans
AgniCthulhuKaliZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Akogor
Lancelot
9
0 / 6 / 1
5,019
456
3,015
10,226
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
1 / 0 / 0
7,206
655
4,695
2,378
2,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anubis
9
0 / 2 / 0
5,097
463
1,787
6,603
2,258
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
kemquat
Athena
8
0 / 4 / 1
4,935
449
1,455
7,786
5,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
10
1 / 4 / 0
5,365
488
4,128
8,708
2,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
16
Kills
2
2
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
0
0
L
Lancelot
Akogor
Lancelot
0
6
1
0.08
W
Baron Samedi
B_FROZEN_
Baron Samedi
2
0
3
3.5
W
Serqet
Corneliusz
Serqet
6
0
2
7
L
1
0
0
1
W
Sylvanus
Maiko_d
Sylvanus
0
1
6
3
L
Anubis
0
2
0
0
W
Neith
Wezz3r
Neith
8
0
1
8.5
L
Athena
kemquat
Athena
0
4
1
0.13
L
Medusa
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,474
Damage
15,080
28,699
Taken
35,701
10,591
Mitigated
15,933
9,611
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,542
516
0
2,454
7,932
3,042
0
0
7,592
0
35,599
L
Lancelot
Akogor
Lancelot
3,015
491
0
1,014
10,226
3,626
0
2,329
7,741
0
35,699
W
Baron Samedi
B_FROZEN_
Baron Samedi
5,210
486
252
661
1,971
843
179
411
1,560
44,940
1,349
W
Serqet
Corneliusz
Serqet
5,535
594
0
3,676
6,632
1,924
0
1,642
4,990
0
27,436
L
4,695
1,379
0
1,155
2,378
2,196
0
0
2,378
0
56,524
W
Sylvanus
Maiko_d
Sylvanus
2,714
1,443
364
1,088
5,533
2,612
437
189
5,344
20,816
7,097
L
Anubis
1,787
324
0
1,952
6,603
2,258
0
2,513
3,768
23,111
0
W
Neith
Wezz3r
Neith
8,473
2,929
0
1,116
6,631
2,170
57
1,000
5,631
0
46,813
L
Athena
kemquat
Athena
1,455
427
0
728
7,786
5,330
0
1,412
6,374
7,151
0
L
Medusa
4,128
927
0
2,204
8,708
2,523
0
1,359
7,349
0
43,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,746
Gold Earned
27,622
339
Minions Killed
290
0
Camps Cleared
0
1,067,612
Distance Traveled
1,072,118
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,458
496
73
7
0
209,010
1
L
Lancelot
5,019
456
55
5
0
251,148
0
W
Baron Samedi
7,251
659
92
8
0
207,696
0
W
Serqet
6,244
568
45
4
0
241,656
0
L
Ravana
7,206
655
98
9
0
196,532
2
W
Sylvanus
5,729
521
57
5
0
204,545
3
L
Anubis
5,097
463
55
5
0
203,554
4
W
Neith
7,064
642
72
7
0
204,705
0
L
Athena
4,935
449
13
1
0
227,812
0
L
Medusa
5,365
488
69
6
0
193,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role