Player Matchup

Atlas
Atlas
Crux141
Atlas
Level 159
God Stats
9W - 7L
1,658 SR
Queue Stats
162W - 157L
1,522 Elo+
Party 2
Medusa
Medusa
Tony01811
Medusa
Level 156
God Stats
6W - 4L
1,585 SR
Queue Stats
265W - 262L
1,508 Elo+
Party 2
Janus
Janus
strongherat
Janus
Level 133
God Stats
5W - 12L
1,435 SR
Queue Stats
247W - 216L
1,572 Elo+
Solo
Da Ji
Da Ji
vtechrekt
Da Ji
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,467 Elo+
Solo
Gilgamesh
Gilgamesh
äːŋ广
Gilgamesh
Level 221
God Stats
6W - 5L
1,527 SR
Queue Stats
31W - 43L
1,469 Elo+
Solo
Team Averages
Level 139
1,541 SR
1,508 Elo+

VS

Team Averages
Level 84
1,533 SR
1,447 Elo+
Loki
Loki
Dookieboy3000
Loki
Level 21
God Stats
6W - 11L
1,415 SR
Queue Stats
15W - 25L
1,384 Elo+
Solo
Izanami
Izanami
InerHookElite
Izanami
Level 149
God Stats
9W - 13L
1,583 SR
Queue Stats
80W - 105L
1,426 Elo+
Solo
Aphrodite
Aphrodite
catzz_girl
Aphrodite
Level 25
God Stats
12W - 9L
1,666 SR
Queue Stats
33W - 45L
1,472 Elo+
Solo
Cthulhu
Cthulhu
xInFaMoUs ReKkz
Cthulhu
Level 128
God Stats
0W - 2L
1,511 SR
Queue Stats
8W - 8L
1,562 Elo+
Party 1
Hel
Hel
xsPidErFrEaK15
Hel
Level 98
God Stats
0W - 1L
1,490 SR
Queue Stats
3W - 8L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Crux141
Atlas
15
3 / 0 / 9
8,501
945
9,102
6,228
4,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Tony01811
Medusa
13
2 / 2 / 2
7,850
872
4,843
6,446
2,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 0 / 6
8,146
905
8,782
3,457
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
vtechrekt
Da Ji
15
9 / 2 / 4
9,262
1,029
7,669
8,736
5,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
äːŋ广
Gilgamesh
15
3 / 0 / 8
9,038
1,004
5,341
8,330
6,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,452
828
1,185
6,433
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
15
1 / 2 / 1
8,248
916
6,986
8,220
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
catzz_girl
Aphrodite
12
1 / 3 / 0
7,166
796
859
4,778
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 2
8,113
901
8,034
10,820
8,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
0 / 6 / 0
7,249
805
2,777
9,198
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
4
4
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
Crux141
Atlas
3
0
9
7.5
L
0
3
1
0.17
L
Izanami
1
2
1
0.75
W
Medusa
Tony01811
Medusa
2
2
2
1.5
L
Aphrodite
catzz_girl
Aphrodite
1
3
0
0.33
W
0
0
6
3
W
Da Ji
vtechrekt
Da Ji
9
2
4
5.5
L
2
3
2
1
L
0
6
0
0
W
Gilgamesh
äːŋ广
Gilgamesh
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,737
Damage
19,841
33,197
Taken
39,449
19,479
Mitigated
17,982
4,427
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Crux141
Atlas
9,102
2,190
0
1,302
6,228
4,557
86
2,589
3,435
17,333
1,565
L
1,185
158
0
526
6,433
1,851
0
2,272
4,098
0
14,157
L
Izanami
6,986
4,563
0
727
8,220
3,124
0
3,177
4,757
0
31,917
W
Medusa
Tony01811
Medusa
4,843
1,875
0
354
6,446
2,141
1,067
2,515
3,860
0
25,064
L
Aphrodite
catzz_girl
Aphrodite
859
59
1,265
2,072
4,778
1,494
0
3,086
1,432
6,167
0
W
8,782
118
0
294
3,457
1,131
0
830
2,536
30,999
323
W
Da Ji
vtechrekt
Da Ji
7,669
1,720
0
1,770
8,736
5,058
0
2,395
6,117
0
20,947
L
8,034
178
0
1,067
10,820
8,927
0
4,257
6,064
25,041
509
L
2,777
54
1,686
2,034
9,198
2,586
0
3,591
5,396
11,350
0
W
Gilgamesh
äːŋ广
Gilgamesh
5,341
847
0
707
8,330
6,592
129
2,250
5,978
370
22,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,797
Gold Earned
38,228
212
Minions Killed
187
0
Camps Cleared
0
1,011,195
Distance Traveled
774,106
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,501
945
23
3
0
194,193
2
L
Loki
7,452
828
29
3
0
152,174
2
L
Izanami
8,248
916
75
8
0
180,327
1
W
Medusa
7,850
872
42
5
0
184,001
0
L
Aphrodite
7,166
796
16
2
0
123,842
0
W
Janus
8,146
905
72
8
0
215,749
4
W
Da Ji
9,262
1,029
28
3
0
191,344
0
L
Cthulhu
8,113
901
36
4
0
169,963
0
L
Hel
7,249
805
31
3
0
147,800
0
W
Gilgamesh
9,038
1,004
47
5
0
225,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role