Player Matchup

Discordia
Discordia
Diamond III
Bextex
Discordia
Diamond III
Level 195
God Stats
4W - 1L
1,826 SR
Queue Stats
93W - 45L
2,147 MMR
Solo
Arachne
Arachne
Gold II
DumpusMaximus
Arachne
Gold II
Level 63
God Stats
3W - 5L
1,713 SR
Queue Stats
31W - 31L
1,580 MMR
Solo
Tyr
Tyr
Silver II
leovani
Tyr
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,499 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,680 SR
1,742 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,491 SR
1,690 MMR
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Sven-Zilla
Fenrir
Silver I
Level 128
God Stats
2W - 5L
1,266 SR
Queue Stats
148W - 172L
1,199 MMR
Solo
Mulan
Mulan
Diamond I
kisaichik
Mulan
Diamond I
Level 131
God Stats
5W - 1L
1,706 SR
Queue Stats
37W - 30L
2,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bextex
Discordia
11
1 / 1 / 3
5,876
1,175
5,485
3,969
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
10
3 / 2 / 1
5,809
1,162
2,704
6,021
4,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tyr
4
0 / 0 / 0
4,015
803
0
116
64
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Bans
CerberusAthenaSerqetFafnirCthulhu

VS

Bans
KuzenboMedusaOsirisNe ZhaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 1 / 0
5,208
1,042
3,244
1,737
512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Sven-Zilla
Fenrir
10
0 / 2 / 3
5,216
1,043
1,611
4,381
1,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
kisaichik
Mulan
10
2 / 1 / 1
5,412
1,082
3,177
4,590
3,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
3
3
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
1
0
1
L
Discordia
Bextex
Discordia
1
1
3
2.5
L
Arachne
3
2
1
1.75
W
Fenrir
Sven-Zilla
Fenrir
0
2
3
0.75
W
Mulan
kisaichik
Mulan
2
1
1
2.5
L
Tyr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,189
Damage
8,032
10,106
Taken
10,708
5,747
Mitigated
5,082
2,771
Healing
2,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
3,244
63
0
387
1,737
512
0
846
739
24,589
449
L
Discordia
Bextex
Discordia
5,485
325
0
773
3,969
1,101
0
1,484
2,485
23,208
577
L
Arachne
2,704
1,651
0
1,998
6,021
4,582
0
2,057
3,954
0
6,835
W
Fenrir
Sven-Zilla
Fenrir
1,611
368
0
538
4,381
1,498
0
1,643
2,353
0
14,065
W
Mulan
kisaichik
Mulan
3,177
197
0
1,365
4,590
3,072
81
2,396
1,823
455
12,704
L
Tyr
0
0
0
0
116
64
0
0
116
0
352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,700
Gold Earned
15,836
67
Minions Killed
110
0
Camps Cleared
0
243,683
Distance Traveled
330,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,208
1,042
46
9
0
121,995
0
L
Discordia
5,876
1,175
54
11
0
111,018
0
L
Arachne
5,809
1,162
11
2
0
127,520
0
W
Fenrir
5,216
1,043
37
7
0
109,607
0
W
Mulan
5,412
1,082
27
5
0
98,634
0
L
Tyr
4,015
803
2
0
0
5,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role