Player Matchup

Raijin
Raijin
 
Raijin
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
A Novak Forever
Bellona
Level 137
God Stats
8W - 9L
1,510 SR
Queue Stats
627W - 622L
1,511 Elo+
Solo
Rama
Rama
Cost_me_A_Dollar
Rama
Level 96
God Stats
4W - 8L
1,185 SR
Queue Stats
653W - 634L
1,533 Elo+
Solo
Arachne
Arachne
ROo7Al3b
Arachne
Level 18
God Stats
3W - 4L
1,228 SR
Queue Stats
41W - 40L
1,510 Elo+
Solo
Xing Tian
Xing Tian
ShadowAxi
Xing Tian
Level 141
God Stats
7W - 2L
1,739 SR
Queue Stats
369W - 382L
1,516 Elo+
Solo
Team Averages
Level 111
1,432 SR
1,514 Elo+

VS

Team Averages
Level 126
1,519 SR
1,502 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ActionJackon33
Geb
Level 127
God Stats
2W - 2L
1,670 SR
Queue Stats
126W - 124L
1,450 Elo+
Solo
Heimdallr
Heimdallr
DatBoiSquidy
Heimdallr
Level 127
God Stats
3W - 5L
1,376 SR
Queue Stats
150W - 134L
1,510 Elo+
Party 1
Achilles
Achilles
Pastor_Leo
Achilles
Level 145
God Stats
8W - 9L
1,520 SR
Queue Stats
347W - 317L
1,611 Elo+
Solo
Cthulhu
Cthulhu
only1me1986
Cthulhu
Level 103
God Stats
6W - 6L
1,528 SR
Queue Stats
595W - 624L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
4 / 2 / 3
7,505
938
8,112
6,080
2,612
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 2 / 6
6,596
825
4,119
10,214
11,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 3 / 2
6,478
810
3,810
7,214
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
ROo7Al3b
Arachne
12
1 / 3 / 4
6,641
830
7,715
7,275
6,404
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
ShadowAxi
Xing Tian
13
1 / 1 / 4
7,148
894
6,636
11,421
11,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 2 / 5
6,462
808
6,738
9,437
8,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 8
6,728
841
5,945
7,398
7,072
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
DatBoiSquidy
Heimdallr
14
2 / 0 / 8
7,505
938
8,955
5,319
2,486
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Achilles
Pastor_Leo
Achilles
14
5 / 3 / 5
7,693
962
10,243
11,788
13,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
only1me1986
Cthulhu
9
3 / 2 / 1
6,418
802
5,209
6,638
4,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
9
Kills
11
11
Deaths
9
19
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
2
3
2.75
L
Sun Wukong
 
Sun Wukong
0
2
5
1.25
W
1
2
6
2
L
1
2
8
2.5
W
2
3
2
1
L
Heimdallr
DatBoiSquidy
Heimdallr
2
0
8
6
L
Achilles
Pastor_Leo
Achilles
5
3
5
2.5
W
Arachne
ROo7Al3b
Arachne
1
3
4
1
W
Xing Tian
ShadowAxi
Xing Tian
1
1
4
3
L
Cthulhu
only1me1986
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,392
Damage
37,090
42,204
Taken
40,580
35,352
Mitigated
35,034
15,461
Healing
15,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,112
853
298
546
6,080
2,612
0
1,638
4,284
21,314
0
L
Sun Wukong
 
Sun Wukong
6,738
786
1,668
1,597
9,437
8,141
0
3,913
5,032
0
16,331
W
4,119
835
912
2,866
10,214
11,998
0
2,698
7,258
0
8,470
L
5,945
44
721
1,406
7,398
7,072
378
3,060
3,998
13,060
0
W
3,810
1,882
279
1,414
7,214
2,594
0
2,979
4,089
0
13,324
L
Heimdallr
DatBoiSquidy
Heimdallr
8,955
5,811
531
1,498
5,319
2,486
0
901
4,164
0
28,180
L
Achilles
Pastor_Leo
Achilles
10,243
1,147
1,552
4,706
11,788
13,194
244
4,322
6,818
2,126
17,330
W
Arachne
ROo7Al3b
Arachne
7,715
5,854
1,154
2,212
7,275
6,404
0
1,985
5,112
0
10,626
W
Xing Tian
ShadowAxi
Xing Tian
6,636
317
3,458
2,322
11,421
11,744
0
2,884
8,271
10,312
1,036
L
Cthulhu
only1me1986
Cthulhu
5,209
205
615
1,551
6,638
4,141
495
1,243
5,218
11,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,368
Gold Earned
34,806
63
Minions Killed
131
0
Camps Cleared
0
899,141
Distance Traveled
820,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,505
938
24
3
0
164,021
0
L
Sun Wukong
6,462
808
19
2
0
189,515
0
W
Bellona
6,596
825
6
1
0
156,377
0
L
Geb
6,728
841
14
2
0
147,144
0
W
Rama
6,478
810
16
2
0
157,490
0
L
Heimdallr
7,505
938
45
6
0
168,560
0
L
Achilles
7,693
962
32
4
0
194,208
0
W
Arachne
6,641
830
10
1
0
225,171
0
W
Xing Tian
7,148
894
7
1
0
196,082
0
L
Cthulhu
6,418
802
21
3
0
121,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role