Player Matchup

Poseidon
Poseidon
Platinum V
Lordnewplayer
Poseidon
Platinum V
Level 89
God Stats
2W - 1L
1,533 SR
Queue Stats
47W - 42L
1,524 MMR
Solo
Sylvanus
Sylvanus
Gold III
RiSe RANDOM
Sylvanus
Gold III
Level 106
God Stats
9W - 13L
1,406 SR
Queue Stats
79W - 88L
1,474 MMR
Solo
Surtr
Surtr
Gold I
SplashKinggg
Surtr
Gold I
Level 159
God Stats
59W - 52L
1,611 SR
Queue Stats
561W - 556L
1,636 MMR
Solo
Nut
Nut
Gold IV
XDstangtamer
Nut
Gold IV
Level 109
God Stats
3W - 2L
1,676 SR
Queue Stats
70W - 76L
1,383 MMR
Party 1
Sol
Sol
Platinum IV
xSkaixo
Sol
Platinum IV
Level 81
God Stats
18W - 16L
1,578 SR
Queue Stats
99W - 99L
1,790 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 109
1,561 SR
1,562 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,528 SR
1,549 MMR
Tyr
Tyr
Gold III
 
Tyr
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Gambit4643
Izanami
Gold II
Level 154
God Stats
5W - 7L
1,440 SR
Queue Stats
297W - 326L
1,613 MMR
Solo
Geb
Geb
Gold III
RICK_A_SAW__97
Geb
Gold III
Level 156
God Stats
114W - 90L
1,619 SR
Queue Stats
176W - 186L
1,455 MMR
Solo
Persephone
Persephone
Platinum V
mayolover23
Persephone
Platinum V
Level 88
God Stats
6W - 7L
1,579 SR
Queue Stats
245W - 240L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Lordnewplayer
Poseidon
11
3 / 0 / 1
6,257
626
5,142
4,028
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
RiSe RANDOM
Sylvanus
9
0 / 0 / 4
5,689
569
2,117
8,873
3,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 1 / 1
6,576
658
5,708
8,370
7,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 0 / 0
6,294
629
2,658
4,376
1,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
12
3 / 0 / 1
7,217
722
3,893
5,385
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ScyllaHe BoMedusaThoth

VS

Bans
CthulhuAo KuangUllrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 1 / 1
5,895
590
4,197
8,424
5,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
 
Fenrir
8
1 / 0 / 0
4,620
462
876
5,097
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Gambit4643
Izanami
10
0 / 1 / 0
5,053
505
2,706
4,081
982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 3 / 0
4,740
474
2,155
7,664
4,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
mayolover23
Persephone
9
0 / 4 / 0
5,052
505
2,674
5,484
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
1
1
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
1
0.5
L
Fenrir
 
Fenrir
1
0
0
1
L
Izanami
Gambit4643
Izanami
0
1
0
0
W
Poseidon
Lordnewplayer
Poseidon
3
0
1
3.5
L
0
3
0
0
W
Sylvanus
RiSe RANDOM
Sylvanus
0
0
4
2
W
1
1
1
1.5
W
2
0
0
2
L
Persephone
mayolover23
Persephone
0
4
0
0
W
Sol
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,518
Damage
12,608
31,032
Taken
30,750
15,007
Mitigated
13,861
13,388
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,197
741
0
2,525
8,424
5,315
0
263
7,506
0
46,610
L
Fenrir
 
Fenrir
876
138
0
1,101
5,097
1,576
0
1,723
3,374
0
23,792
L
Izanami
Gambit4643
Izanami
2,706
1,832
0
1,059
4,081
982
0
1,161
2,920
0
41,018
W
Poseidon
Lordnewplayer
Poseidon
5,142
1,964
0
928
4,028
1,116
119
1,069
2,959
49,775
0
L
2,155
194
52
2,379
7,664
4,678
0
4,242
3,422
9,149
0
W
Sylvanus
RiSe RANDOM
Sylvanus
2,117
626
2,167
2,846
8,873
3,806
0
2,698
6,175
18,469
2,129
W
5,708
2,391
0
3,094
8,370
7,407
0
0
8,370
1,454
44,126
W
2,658
1,749
0
1,839
4,376
1,288
799
611
3,765
0
42,525
L
Persephone
mayolover23
Persephone
2,674
307
0
1,114
5,484
1,310
0
3,792
1,669
25,491
0
W
Sol
3,893
1,604
0
2,514
5,385
1,390
1,004
1,179
4,206
55,806
7,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,033
Gold Earned
25,360
385
Minions Killed
286
0
Camps Cleared
0
975,521
Distance Traveled
971,602
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,895
590
95
10
0
216,440
1
L
Fenrir
4,620
462
49
5
0
181,004
0
L
Izanami
5,053
505
80
8
0
185,607
1
W
Poseidon
6,257
626
77
8
0
227,910
2
L
Geb
4,740
474
10
1
0
184,536
0
W
Sylvanus
5,689
569
24
2
0
187,608
2
W
Surtr
6,576
658
88
9
0
195,711
0
W
Nut
6,294
629
88
9
0
169,387
0
L
Persephone
5,052
505
52
5
0
204,015
2
W
Sol
7,217
722
108
11
0
194,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role