Player Matchup

Hel
Hel
 
Hel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Faisal_humam91
Zeus
Level 148
God Stats
10W - 7L
1,637 SR
Queue Stats
378W - 418L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
SleepyG9
Gilgamesh
Level 109
God Stats
1W - 3L
1,351 SR
Queue Stats
166W - 163L
1,473 Elo+
Solo
Nike
Nike
XxBoSaLeMXx
Nike
Level 166
God Stats
5W - 9L
1,420 SR
Queue Stats
418W - 423L
1,471 Elo+
Solo
Freya
Freya
sadnessbig123
Freya
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
337W - 371L
1,481 Elo+
Solo
Team Averages
Level 140
1,482 SR
1,479 Elo+

VS

Team Averages
Level 139
1,552 SR
1,485 Elo+
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Adelhide
Chaac
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,519 Elo+
Solo
Nut
Nut
Katrinа
Nut
Level 154
God Stats
3W - 1L
1,615 SR
Queue Stats
67W - 84L
1,452 Elo+
Party 1
Maui
Maui
Taranmen
Maui
Level 103
God Stats
1W - 0L
1,784 SR
Queue Stats
86W - 97L
1,453 Elo+
Party 1
Aphrodite
Aphrodite
doorOffeel
Aphrodite
Level 155
God Stats
3W - 4L
1,360 SR
Queue Stats
317W - 320L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 4 / 0
5,913
986
3,726
5,708
2,183
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
4,591
765
333
1,479
380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
SleepyG9
Gilgamesh
11
1 / 4 / 3
5,617
936
8,358
9,652
6,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 3 / 1
5,989
998
6,246
10,532
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 1
5,315
886
2,259
6,104
1,863
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
5 / 2 / 7
7,097
1,183
6,517
5,231
2,039
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Adelhide
Chaac
13
8 / 1 / 10
7,735
1,289
7,930
8,709
8,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 0 / 10
7,458
1,243
7,354
4,665
2,142
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
10
0 / 2 / 16
6,726
1,121
3,522
8,100
6,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
doorOffeel
Aphrodite
11
0 / 1 / 15
6,494
1,082
4,546
5,432
2,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
5
Kills
18
18
Deaths
6
5
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
0
0.5
W
He Bo
 
He Bo
5
2
7
4.25
W
Chaac
Adelhide
Chaac
8
1
10
13
L
0
2
0
0
W
5
0
10
10
L
Gilgamesh
SleepyG9
Gilgamesh
1
4
3
0.63
W
Maui
0
2
16
4
L
2
3
1
0.83
W
Aphrodite
doorOffeel
Aphrodite
0
1
15
7.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,922
Damage
29,869
33,475
Taken
32,137
15,011
Mitigated
21,961
8,198
Healing
19,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,726
73
1,705
1,394
5,708
2,183
0
1,239
4,469
7,597
246
W
He Bo
 
He Bo
6,517
463
864
385
5,231
2,039
494
830
4,364
10,644
318
W
Chaac
Adelhide
Chaac
7,930
763
633
3,301
8,709
8,243
268
1,988
6,621
227
16,436
L
333
0
0
0
1,479
380
0
559
920
1,431
44
W
7,354
4,461
466
1,495
4,665
2,142
1,861
1,065
3,560
0
14,810
L
Gilgamesh
SleepyG9
Gilgamesh
8,358
1,612
573
1,790
9,652
6,513
0
3,877
5,775
0
13,778
W
Maui
3,522
740
1,737
1,331
8,100
6,681
296
1,788
6,134
6,262
0
L
6,246
200
0
2,209
10,532
4,072
0
5,922
4,610
0
9,938
W
Aphrodite
doorOffeel
Aphrodite
4,546
190
5,464
3,373
5,432
2,856
451
347
4,979
11,981
0
L
2,259
805
0
527
6,104
1,863
0
2,862
3,242
7,148
237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,425
Gold Earned
35,510
46
Minions Killed
70
0
Camps Cleared
0
445,108
Distance Traveled
560,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,913
986
18
3
0
99,755
0
W
He Bo
7,097
1,183
9
2
0
112,148
0
W
Chaac
7,735
1,289
3
1
0
123,960
0
L
Zeus
4,591
765
2
0
0
37,549
0
W
Nut
7,458
1,243
31
5
0
96,901
0
L
Gilgamesh
5,617
936
7
1
0
107,727
0
W
Maui
6,726
1,121
8
1
0
102,611
0
L
Nike
5,989
998
11
2
0
103,414
0
W
Aphrodite
6,494
1,082
19
3
0
124,906
0
L
Freya
5,315
886
8
1
0
96,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role