Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
RoseGold3236HUN
Athena
Level 149
God Stats
2W - 1L
1,394 SR
Queue Stats
24W - 29L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Vanaheimrer
Morgan Le Fay
Level 144
God Stats
13W - 13L
1,624 SR
Queue Stats
248W - 237L
1,516 Elo+
Solo
Rama
Rama
lildck
Rama
Level 118
God Stats
38W - 38L
1,502 SR
Queue Stats
363W - 348L
1,435 Elo+
Solo
Team Averages
Level 139
1,504 SR
1,486 Elo+

VS

Team Averages
Level 131
1,755 SR
1,512 Elo+
Janus
Janus
Lewado
Janus
Level 49
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 4L
1,108 Elo+
Solo
Olorun
Olorun
SissyPrincess
Olorun
Level 172
God Stats
7W - 3L
1,864 SR
Queue Stats
311W - 312L
1,512 Elo+
Solo
Osiris
Osiris
WillDaW33d
Osiris
Level 148
God Stats
0W - 1L
1,862 SR
Queue Stats
80W - 75L
1,583 Elo+
Party 1
Bacchus
Bacchus
Xanderswe
Bacchus
Level 124
God Stats
1W - 1L
1,692 SR
Queue Stats
3W - 1L
1,805 Elo+
Party 1
Bakasura
Bakasura
darkfiro
Bakasura
Level 163
God Stats
1W - 2L
1,638 SR
Queue Stats
49W - 45L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
7 / 0 / 2
7,886
789
10,877
10,276
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
 
Arachne
10
1 / 0 / 3
5,325
533
2,877
8,255
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 1 / 4
5,354
535
3,685
6,477
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Vanaheimrer
Morgan Le Fay
11
3 / 0 / 1
6,597
660
1,409
1,755
535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
lildck
Rama
12
4 / 1 / 0
6,820
682
7,081
6,121
1,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lewado
Janus
8
0 / 2 / 1
4,658
466
2,173
4,290
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 0
4,610
461
4,303
5,490
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Osiris
WillDaW33d
Osiris
7
0 / 6 / 0
4,476
448
5,603
12,260
6,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Xanderswe
Bacchus
7
1 / 1 / 1
4,999
500
3,911
7,423
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
darkfiro
Bakasura
8
0 / 3 / 0
4,576
458
4,622
7,993
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
16
Kills
2
2
Deaths
16
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
7
0
2
8
W
Arachne
 
Arachne
1
0
3
2.5
L
Janus
Lewado
Janus
0
2
1
0.25
W
1
1
4
3
L
1
4
0
0.25
W
Morgan Le Fay
Vanaheimrer
Morgan Le Fay
3
0
1
3.5
L
Osiris
WillDaW33d
Osiris
0
6
0
0
L
Bacchus
Xanderswe
Bacchus
1
1
1
1.5
L
Bakasura
darkfiro
Bakasura
0
3
0
0
W
Rama
lildck
Rama
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,929
Damage
20,612
32,884
Taken
37,456
16,887
Mitigated
17,752
15,142
Healing
10,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
10,877
5,252
0
6,061
10,276
6,694
677
1,268
8,448
0
55,467
W
Arachne
 
Arachne
2,877
1,976
0
2,236
8,255
2,778
78
1,410
6,546
0
34,465
L
Janus
Lewado
Janus
2,173
182
0
631
4,290
1,086
0
1,171
2,975
21,338
0
W
3,685
1,273
145
2,369
6,477
5,091
0
2,611
3,384
19,535
994
L
4,303
1,844
260
1,636
5,490
1,614
0
466
5,024
24,849
1,144
W
Morgan Le Fay
Vanaheimrer
Morgan Le Fay
1,409
0
0
537
1,755
535
0
182
1,573
33,325
2,370
L
Osiris
WillDaW33d
Osiris
5,603
2,975
0
3,370
12,260
6,982
0
1,014
10,762
0
24,601
L
Bacchus
Xanderswe
Bacchus
3,911
595
0
1,998
7,423
5,173
0
1,291
6,093
8,693
0
L
Bakasura
darkfiro
Bakasura
4,622
3,149
0
2,661
7,993
2,897
0
793
7,025
0
25,152
W
Rama
lildck
Rama
7,081
6,080
0
3,794
6,121
1,789
0
4,129
1,613
0
52,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
23,319
362
Minions Killed
217
0
Camps Cleared
0
1,010,277
Distance Traveled
971,968
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,886
789
97
10
0
180,970
3
W
Arachne
5,325
533
55
6
0
229,218
0
L
Janus
4,658
466
47
5
0
218,164
0
W
Athena
5,354
535
38
4
0
204,328
1
L
Olorun
4,610
461
54
5
0
136,556
0
W
Morgan Le Fay
6,597
660
80
8
0
223,276
1
L
Osiris
4,476
448
40
4
0
172,295
2
L
Bacchus
4,999
500
9
1
0
210,471
0
L
Bakasura
4,576
458
67
7
0
234,482
1
W
Rama
6,820
682
92
9
0
172,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role