Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Aether_Kaido
Hun Batz
Level 47
God Stats
0W - 1L
1,476 SR
Queue Stats
119W - 107L
1,544 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PrinceWalker07
Cu Chulainn
Level 146
God Stats
6W - 2L
1,897 SR
Queue Stats
206W - 183L
1,548 Elo+
Party 1
Sylvanus
Sylvanus
dark_coast77002
Sylvanus
Level 67
God Stats
14W - 4L
1,749 SR
Queue Stats
220W - 191L
1,531 Elo+
Party 1
Team Averages
Level 108
1,624 SR
1,525 Elo+

VS

Team Averages
Level 138
1,591 SR
1,505 Elo+
Surtr
Surtr
HiddenFangsoc
Surtr
Level 158
God Stats
21W - 12L
1,670 SR
Queue Stats
275W - 241L
1,583 Elo+
Solo
Hera
Hera
I23-cry
Hera
Level 152
God Stats
68W - 41L
1,518 SR
Queue Stats
1,146W - 1,090L
1,469 Elo+
Solo
Medusa
Medusa
TylerMN
Medusa
Level 140
God Stats
3W - 0L
1,816 SR
Queue Stats
13W - 16L
1,477 Elo+
Solo
Hercules
Hercules
coolasauris-rex
Hercules
Level 97
God Stats
83W - 71L
1,552 SR
Queue Stats
126W - 109L
1,514 Elo+
Solo
Maui
Maui
coolbe1999
Maui
Level 145
God Stats
11W - 17L
1,401 SR
Queue Stats
578W - 554L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 3 / 2
6,185
562
3,453
6,870
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
 
Janus
10
1 / 3 / 1
5,788
526
4,234
6,599
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Aether_Kaido
Hun Batz
9
1 / 6 / 2
5,208
473
2,815
8,435
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
PrinceWalker07
Cu Chulainn
11
0 / 5 / 0
6,338
576
5,460
11,268
5,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
8
0 / 4 / 2
5,263
478
2,819
10,871
6,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 7
6,942
631
9,661
8,882
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
I23-cry
Hera
12
4 / 0 / 8
7,648
695
5,545
3,491
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
TylerMN
Medusa
12
3 / 1 / 1
6,348
577
4,885
5,912
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
13
4 / 0 / 2
7,330
666
6,441
7,603
6,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

12
4 / 1 / 7
6,716
611
4,631
11,158
7,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
3
Kills
21
21
Deaths
3
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
2
0.67
L
Janus
 
Janus
1
3
1
0.5
L
Hun Batz
Aether_Kaido
Hun Batz
1
6
2
0.33
W
6
1
7
9.5
W
Hera
I23-cry
Hera
4
0
8
8
L
Cu Chulainn
PrinceWalker07
Cu Chulainn
0
5
0
0
W
Medusa
TylerMN
Medusa
3
1
1
3.5
W
Hercules
4
0
2
5
W
4
1
7
7.5
L
Sylvanus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,781
Damage
31,163
44,043
Taken
37,046
18,429
Mitigated
21,150
12,006
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
3,453
2,697
0
1,202
6,870
2,350
0
1,571
5,259
0
40,794
L
Janus
 
Janus
4,234
141
0
1,164
6,599
1,537
0
3,276
3,063
29,292
0
L
Hun Batz
Aether_Kaido
Hun Batz
2,815
551
0
1,614
8,435
2,102
0
854
7,446
0
29,221
W
9,661
4,617
0
2,787
8,882
4,219
435
973
7,696
1,612
47,993
W
Hera
I23-cry
Hera
5,545
866
0
1,408
3,491
1,007
143
1,280
2,041
42,206
915
L
Cu Chulainn
PrinceWalker07
Cu Chulainn
5,460
516
0
3,724
11,268
5,600
0
1,462
9,271
0
48,792
W
Medusa
TylerMN
Medusa
4,885
1,972
0
730
5,912
1,991
591
1,548
4,364
0
46,604
W
Hercules
6,441
2,055
0
4,175
7,603
6,174
0
51
6,973
0
46,851
W
4,631
617
2,170
2,700
11,158
7,759
14
2,720
8,259
17,596
0
L
Sylvanus
2,819
719
1,369
2,933
10,871
6,840
0
3,254
7,501
17,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,782
Gold Earned
34,984
304
Minions Killed
366
0
Camps Cleared
0
1,068,432
Distance Traveled
1,149,079
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,185
562
88
8
0
199,138
0
L
Janus
5,788
526
57
5
0
247,998
4
L
Hun Batz
5,208
473
54
5
0
245,506
0
W
Surtr
6,942
631
68
6
0
261,560
0
W
Hera
7,648
695
88
8
0
239,220
7
L
Cu Chulainn
6,338
576
90
8
0
196,575
1
W
Medusa
6,348
577
99
9
0
210,320
0
W
Hercules
7,330
666
88
8
0
212,177
1
W
Maui
6,716
611
23
2
0
225,802
2
L
Sylvanus
5,263
478
15
1
0
179,215
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role