Player Matchup

Morgan Le Fay
Morgan Le Fay
CF_Donkey_Kong
Morgan Le Fay
Level 141
God Stats
3W - 1L
1,682 SR
Queue Stats
339W - 345L
1,459 Elo+
Solo
Vulcan
Vulcan
D3-6T6
Vulcan
Level 158
God Stats
4W - 4L
1,449 SR
Queue Stats
184W - 188L
1,490 Elo+
Solo
Thanatos
Thanatos
VeryImpatient
Thanatos
Level 157
God Stats
2W - 0L
1,542 SR
Queue Stats
41W - 43L
1,481 Elo+
Solo
Vamana
Vamana
jay_killa_bird
Vamana
Level 87
God Stats
2W - 1L
1,400 SR
Queue Stats
63W - 84L
1,408 Elo+
Solo
Bastet
Bastet
marloneWers
Bastet
Level 153
God Stats
2W - 1L
1,511 SR
Queue Stats
240W - 260L
1,474 Elo+
Solo
Team Averages
Level 139
1,517 SR
1,462 Elo+

VS

Team Averages
Level 112
1,466 SR
1,487 Elo+
King Arthur
King Arthur
AUkillin101
King Arthur
Level 158
God Stats
4W - 7L
1,443 SR
Queue Stats
238W - 252L
1,493 Elo+
Solo
Kali
Kali
NatsuYumiko
Kali
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,402 Elo+
Solo
Atlas
Atlas
TGG xXAceXx
Atlas
Level 157
God Stats
1W - 2L
1,499 SR
Queue Stats
165W - 153L
1,552 Elo+
Solo
Camazotz
Camazotz
Vyntis
Camazotz
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,494 Elo+
Solo
Janus
Janus
santy_dorian
Janus
Level 159
God Stats
1W - 4L
1,389 SR
Queue Stats
237W - 223L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CF_Donkey_Kong
Morgan Le Fay
18
7 / 2 / 20
10,832
985
12,881
18,157
10,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vulcan
D3-6T6
Vulcan
18
7 / 1 / 21
10,944
995
16,832
5,704
2,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
VeryImpatient
Thanatos
16
9 / 4 / 10
10,042
913
13,301
12,260
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 4 / 19
9,938
903
11,797
14,231
12,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bastet
15
9 / 5 / 11
10,157
923
11,309
13,120
5,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AUkillin101
King Arthur
16
4 / 8 / 5
9,291
845
7,228
15,696
16,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 12 / 7
7,524
684
5,044
14,090
5,021
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
3 / 4 / 5
9,451
859
13,336
16,898
20,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Camazotz
Vyntis
Camazotz
12
2 / 7 / 5
8,001
727
4,793
12,889
5,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
5 / 5 / 4
11,088
1,008
15,784
11,016
4,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
40
36
Kills
14
16
Deaths
36
81
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AUkillin101
King Arthur
4
8
5
0.81
W
Morgan Le Fay
CF_Donkey_Kong
Morgan Le Fay
7
2
20
8.5
W
Vulcan
D3-6T6
Vulcan
7
1
21
17.5
L
0
12
7
0.29
L
3
4
5
1.38
W
Thanatos
VeryImpatient
Thanatos
9
4
10
3.5
L
Camazotz
Vyntis
Camazotz
2
7
5
0.64
W
4
4
19
3.38
W
Bastet
9
5
11
2.9
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,120
Damage
46,185
63,472
Taken
70,589
35,384
Mitigated
51,613
27,919
Healing
11,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AUkillin101
King Arthur
7,228
241
531
657
15,696
16,464
0
6,716
8,250
0
18,059
W
Morgan Le Fay
CF_Donkey_Kong
Morgan Le Fay
12,881
1,431
2,289
8,736
18,157
10,578
584
7,694
10,463
31,627
625
W
Vulcan
D3-6T6
Vulcan
16,832
256
1,321
1,636
5,704
2,095
1,086
3,433
2,271
32,594
0
L
5,044
2,115
0
503
14,090
5,021
0
3,782
9,743
0
9,836
L
13,336
5,970
288
2,840
16,898
20,328
0
6,171
9,928
28,133
0
W
Thanatos
VeryImpatient
Thanatos
13,301
1,753
824
6,075
12,260
3,949
993
6,846
5,414
0
21,216
L
Camazotz
Vyntis
Camazotz
4,793
116
407
3,381
12,889
5,297
0
5,891
6,635
0
8,412
W
11,797
4,022
477
2,402
14,231
12,881
350
5,379
8,852
0
18,828
W
Bastet
11,309
3,044
1,401
2,758
13,120
5,881
501
5,768
7,352
0
15,086
L
15,784
126
753
2,479
11,016
4,503
0
5,453
5,171
40,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,913
Gold Earned
45,355
139
Minions Killed
142
0
Camps Cleared
0
1,202,828
Distance Traveled
986,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,291
845
21
2
0
187,028
0
W
Morgan Le Fay
10,832
985
41
4
0
241,465
0
W
Vulcan
10,944
995
54
5
0
255,057
0
L
Kali
7,524
684
11
1
0
177,018
0
L
Atlas
9,451
859
28
3
0
199,883
0
W
Thanatos
10,042
913
17
2
0
259,139
0
L
Camazotz
8,001
727
7
1
0
208,558
0
W
Vamana
9,938
903
19
2
0
222,555
0
W
Bastet
10,157
923
8
1
0
224,612
0
L
Janus
11,088
1,008
75
7
0
214,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role