Player Matchup

Shiva
Shiva
 
Shiva
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
 
Terra
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
BoochieWoo
Nemesis
Level 120
God Stats
12W - 13L
1,548 SR
Queue Stats
210W - 193L
1,510 Elo+
Party 2
Anubis
Anubis
banfor7days
Anubis
Level 21
God Stats
9W - 4L
1,767 SR
Queue Stats
26W - 21L
1,543 Elo+
Party 3
Team Averages
Level 107
1,563 SR
1,511 Elo+

VS

Team Averages
Level 110
1,649 SR
1,505 Elo+
Zeus
Zeus
LuigiNotGuilty
Zeus
Level 93
God Stats
16W - 8L
1,704 SR
Queue Stats
408W - 374L
1,516 Elo+
Party 1
Ares
Ares
MoistForApophis
Ares
Level 190
God Stats
17W - 17L
1,575 SR
Queue Stats
467W - 419L
1,537 Elo+
Solo
Nox
Nox
PandaCastro
Nox
Level 120
God Stats
4W - 5L
1,648 SR
Queue Stats
156W - 148L
1,544 Elo+
Party 1
Loki
Loki
PrincessHandj0b
Loki
Level 120
God Stats
41W - 23L
1,649 SR
Queue Stats
493W - 465L
1,463 Elo+
Solo
Danzaburou
Danzaburou
RedPanda5155
Danzaburou
Level 29
God Stats
4W - 2L
1,667 SR
Queue Stats
16W - 19L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
4 / 1 / 0
6,718
611
5,968
10,695
7,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
 
Terra
9
1 / 0 / 4
5,551
505
2,701
8,650
3,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
 
Artemis
9
0 / 0 / 2
4,741
431
3,973
6,303
1,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nemesis
BoochieWoo
Nemesis
11
6 / 0 / 2
6,368
579
4,425
4,871
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Anubis
11
1 / 0 / 3
6,530
594
3,326
7,415
3,059
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
5,769
524
5,814
3,440
665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
5,227
475
4,976
11,971
6,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 1
6,142
558
5,030
6,285
2,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 2 / 0
5,644
513
2,484
8,577
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
RedPanda5155
Danzaburou
10
0 / 2 / 0
5,610
510
2,899
4,460
1,628
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
1
1
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
1
0
4
W
Terra
 
Terra
1
0
4
3
W
Artemis
 
Artemis
0
0
2
1
W
Nemesis
BoochieWoo
Nemesis
6
0
2
7
L
0
1
0
0
L
0
4
0
0
L
0
3
1
0.17
L
1
2
0
0.5
L
Danzaburou
RedPanda5155
Danzaburou
0
2
0
0
W
Anubis
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,393
Damage
21,203
37,934
Taken
34,733
17,027
Mitigated
13,892
15,504
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,968
890
0
2,970
10,695
7,474
0
4,233
5,781
0
38,050
W
Terra
 
Terra
2,701
577
2,199
2,919
8,650
3,403
0
3,714
4,936
13,449
0
W
Artemis
 
Artemis
3,973
1,555
0
1,121
6,303
1,657
0
1,679
4,624
0
22,065
W
Nemesis
BoochieWoo
Nemesis
4,425
1,949
0
3,135
4,871
1,434
0
713
4,158
0
26,402
L
5,814
233
0
589
3,440
665
0
1,372
2,068
46,874
0
L
4,976
438
0
3,105
11,971
6,586
0
3,501
8,470
18,515
0
L
5,030
588
0
2,355
6,285
2,607
0
0
5,709
34,535
1,639
L
2,484
782
0
5,176
8,577
2,406
0
627
7,870
0
45,914
L
Danzaburou
RedPanda5155
Danzaburou
2,899
952
0
1,145
4,460
1,628
244
474
3,986
0
42,647
W
Anubis
3,326
0
0
3,160
7,415
3,059
0
4,684
2,731
50,141
598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
28,392
246
Minions Killed
359
0
Camps Cleared
0
1,098,933
Distance Traveled
1,045,949
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,718
611
74
7
0
222,227
0
W
Terra
5,551
505
12
1
0
208,164
2
W
Artemis
4,741
431
30
3
0
185,677
0
W
Nemesis
6,368
579
55
5
0
281,715
1
L
Zeus
5,769
524
99
9
0
213,102
1
L
Ares
5,227
475
27
2
0
191,208
0
L
Nox
6,142
558
77
7
0
187,562
4
L
Loki
5,644
513
81
7
0
269,288
0
L
Danzaburou
5,610
510
75
7
0
184,789
0
W
Anubis
6,530
594
75
7
0
201,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role