Player Matchup

Tyr
Tyr
 
Tyr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
EjTheRedPanda
Ravana
Level 52
God Stats
21W - 12L
1,579 SR
Queue Stats
90W - 71L
1,477 Elo+
Party 1
Janus
Janus
Kaleidescoped
Janus
Level 143
God Stats
21W - 13L
1,610 SR
Queue Stats
85W - 54L
1,611 Elo+
Solo
Medusa
Medusa
TheTrueSloth
Medusa
Level 87
God Stats
4W - 1L
1,634 SR
Queue Stats
133W - 98L
1,571 Elo+
Party 1
Ymir
Ymir
UrLawDaddy
Ymir
Level 143
God Stats
50W - 47L
1,580 SR
Queue Stats
627W - 578L
1,595 Elo+
Solo
Team Averages
Level 116
1,580 SR
1,551 Elo+

VS

Team Averages
Level 161
1,540 SR
1,507 Elo+
Thanatos
Thanatos
BatzAG
Thanatos
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,527 Elo+
Solo
Bakasura
Bakasura
GrupeFrait
Bakasura
Level 149
God Stats
14W - 7L
1,694 SR
Queue Stats
129W - 133L
1,528 Elo+
Party 2
Apollo
Apollo
Luckylogan2
Apollo
Level 159
God Stats
0W - 4L
1,431 SR
Queue Stats
40W - 49L
1,474 Elo+
Party 2
Agni
Agni
MarauderGuy
Agni
Level 183
God Stats
14W - 6L
1,546 SR
Queue Stats
163W - 180L
1,535 Elo+
Party 2
Charon
Charon
tinglypiano69
Charon
Level 158
God Stats
2W - 4L
1,528 SR
Queue Stats
92W - 100L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 3 / 0
5,765
524
1,891
8,716
5,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 0 / 2
6,736
612
7,185
6,185
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 0 / 4
7,598
691
7,069
3,167
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
12
2 / 0 / 4
7,093
645
6,757
4,804
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 0 / 4
7,010
637
4,356
4,796
3,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BatzAG
Thanatos
11
0 / 2 / 1
5,644
513
2,270
10,155
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bakasura
GrupeFrait
Bakasura
12
3 / 2 / 0
7,297
663
7,710
9,512
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
12
0 / 1 / 0
6,447
586
1,327
6,187
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 4 / 0
6,141
558
2,559
6,653
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

7
0 / 7 / 0
4,962
451
2,748
10,453
5,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
16
Kills
3
3
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
3
0
0.33
L
Thanatos
BatzAG
Thanatos
0
2
1
0.25
W
5
0
2
6
L
Bakasura
GrupeFrait
Bakasura
3
2
0
1.5
W
3
0
4
5
L
Apollo
0
1
0
0
L
0
4
0
0
W
Medusa
2
0
4
4
W
5
0
4
7
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,258
Damage
16,614
27,668
Taken
42,960
13,912
Mitigated
19,332
7,072
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
1,891
508
0
1,882
8,716
5,334
0
151
6,775
0
29,667
L
Thanatos
BatzAG
Thanatos
2,270
415
0
8,460
10,155
3,101
0
1,157
8,874
0
36,994
W
7,185
2,338
0
1,995
6,185
2,464
17
129
5,371
0
51,841
L
Bakasura
GrupeFrait
Bakasura
7,710
4,558
0
4,342
9,512
6,955
0
771
8,719
0
34,129
W
7,069
785
0
508
3,167
1,079
0
1,599
1,412
58,695
718
L
Apollo
1,327
438
0
1,650
6,187
1,876
0
654
5,533
0
51,038
L
2,559
0
0
529
6,653
1,588
0
2,610
3,837
46,136
0
W
Medusa
6,757
2,933
0
1,462
4,804
1,661
1,240
1,601
3,145
0
53,031
W
4,356
1,265
0
1,225
4,796
3,374
0
1,585
3,211
24,392
2,495
L
2,748
581
1,132
566
10,453
5,812
0
5,368
4,873
11,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,202
Gold Earned
30,491
395
Minions Killed
381
0
Camps Cleared
0
1,232,162
Distance Traveled
1,176,158
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,765
524
53
5
0
237,060
0
L
Thanatos
5,644
513
70
6
0
269,532
0
W
Ravana
6,736
612
79
7
0
296,704
0
L
Bakasura
7,297
663
93
8
0
237,114
2
W
Janus
7,598
691
138
13
0
262,843
0
L
Apollo
6,447
586
100
9
0
205,553
2
L
Agni
6,141
558
103
9
0
252,888
0
W
Medusa
7,093
645
86
8
0
219,946
0
W
Ymir
7,010
637
39
4
0
215,609
0
L
Charon
4,962
451
15
1
0
211,071
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role