Player Matchup

Apollo
Apollo
ClampGodGage2
Apollo
Level 148
God Stats
13W - 4L
1,743 SR
Queue Stats
361W - 341L
1,586 Elo+
Party 2
Cthulhu
Cthulhu
Djxorz16
Cthulhu
Level 63
God Stats
4W - 2L
1,544 SR
Queue Stats
40W - 38L
1,498 Elo+
Solo
Loki
Loki
M1chL
Loki
Level 166
God Stats
23W - 17L
1,588 SR
Queue Stats
668W - 602L
1,555 Elo+
Solo
Janus
Janus
UrLawDaddy
Janus
Level 143
God Stats
3W - 7L
1,259 SR
Queue Stats
611W - 560L
1,585 Elo+
Solo
Yemoja
Yemoja
blue8heart
Yemoja
Level 118
God Stats
5W - 6L
1,479 SR
Queue Stats
341W - 335L
1,484 Elo+
Party 2
Team Averages
Level 128
1,522 SR
1,542 Elo+

VS

Team Averages
Level 168
1,589 SR
1,566 Elo+
Skadi
Skadi
Heavi26
Skadi
Level 157
God Stats
6W - 4L
1,648 SR
Queue Stats
142W - 137L
1,565 Elo+
Party 1
Freya
Freya
MrRageQuit_x
Freya
Level 156
God Stats
1W - 2L
1,503 SR
Queue Stats
177W - 178L
1,573 Elo+
Solo
Susano
Susano
TheRevelation
Susano
Level 170
God Stats
0W - 3L
1,500 SR
Queue Stats
159W - 133L
1,599 Elo+
Party 1
Sun Wukong
Sun Wukong
Wobyukia
Sun Wukong
Level 109
God Stats
8W - 5L
1,743 SR
Queue Stats
128W - 101L
1,538 Elo+
Solo
Hercules
Hercules
YanoStark
Hercules
Level 249
God Stats
8W - 13L
1,552 SR
Queue Stats
449W - 417L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 2
4,254
709
4,225
4,888
1,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Djxorz16
Cthulhu
8
1 / 0 / 1
4,715
786
2,053
3,009
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Loki
M1chL
Loki
8
2 / 1 / 0
4,267
711
595
3,981
873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
9
1 / 1 / 1
4,684
781
1,482
1,202
228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
blue8heart
Yemoja
7
1 / 1 / 3
4,433
739
2,045
4,115
2,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Heavi26
Skadi
7
0 / 1 / 1
3,840
640
2,908
3,442
879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
3,679
613
145
3,572
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
2 / 1 / 0
4,072
679
2,022
4,399
1,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Wobyukia
Sun Wukong
5
0 / 2 / 0
3,228
538
1,597
3,863
1,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
YanoStark
Hercules
7
1 / 2 / 0
3,941
657
2,205
6,027
2,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
3
3
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Cthulhu
Djxorz16
Cthulhu
1
0
1
1.5
L
Skadi
Heavi26
Skadi
0
1
1
0.5
W
Loki
M1chL
Loki
2
1
0
2
L
0
1
0
0
L
2
1
0
2
W
Janus
1
1
1
1.5
L
Sun Wukong
Wobyukia
Sun Wukong
0
2
0
0
L
Hercules
YanoStark
Hercules
1
2
0
0.5
W
Yemoja
blue8heart
Yemoja
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,400
Damage
8,877
17,195
Taken
21,303
5,710
Mitigated
7,506
7,578
Healing
6,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,225
2,715
0
2,210
4,888
1,287
0
0
4,888
0
25,706
W
Cthulhu
Djxorz16
Cthulhu
2,053
72
0
1,261
3,009
977
0
0
2,706
20,931
1,527
L
Skadi
Heavi26
Skadi
2,908
754
0
413
3,442
879
0
625
2,817
0
25,576
W
Loki
M1chL
Loki
595
53
0
1,161
3,981
873
0
23
3,918
0
25,425
L
145
40
0
580
3,572
889
0
708
2,766
13,729
0
L
2,022
459
0
1,838
4,399
1,162
0
541
3,804
0
16,850
W
Janus
1,482
119
0
290
1,202
228
0
62
1,120
25,163
693
L
Sun Wukong
Wobyukia
Sun Wukong
1,597
0
0
1,305
3,863
1,643
0
1,476
2,001
0
10,660
L
Hercules
YanoStark
Hercules
2,205
435
0
2,658
6,027
2,933
0
1,466
4,521
0
12,212
W
Yemoja
blue8heart
Yemoja
2,045
314
1,282
1,374
4,115
2,345
0
0
4,115
9,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,353
Gold Earned
18,760
204
Minions Killed
152
0
Camps Cleared
0
710,385
Distance Traveled
658,909
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,254
709
40
7
0
131,913
1
W
Cthulhu
4,715
786
49
8
0
157,889
0
L
Skadi
3,840
640
46
8
0
127,664
0
W
Loki
4,267
711
43
7
0
144,944
0
L
Freya
3,679
613
45
8
0
128,394
0
L
Susano
4,072
679
27
5
0
161,265
0
W
Janus
4,684
781
58
10
0
149,793
0
L
Sun Wukong
3,228
538
19
3
0
96,020
0
L
Hercules
3,941
657
15
3
0
145,566
2
W
Yemoja
4,433
739
14
2
0
125,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role