Player Matchup

Ishtar
Ishtar
Evlm716
Ishtar
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,430 Elo+
Party 1
Hel
Hel
Pitbulmejor888
Hel
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,388 Elo+
Party 1
Maui
Maui
TZC_kaleb13
Maui
Level 15
God Stats
5W - 0L
1,370 SR
Queue Stats
15W - 15L
1,336 Elo+
Party 1
Team Averages
Level 69
1,457 SR
1,385 Elo+

VS

Team Averages
Level 71
1,500 SR
1,286 Elo+
Jormungandr
Jormungandr
JuanpiDAnda
Jormungandr
Level 78
God Stats
0W - 1L
1,659 SR
Queue Stats
0W - 6L
1,118 Elo+
Solo
Neith
Neith
SeaSnail7664726
Neith
Level 32
God Stats
8W - 13L
1,459 SR
Queue Stats
8W - 15L
1,362 Elo+
Solo
Da Ji
Da Ji
TheDoomMeister47
Da Ji
Level 102
God Stats
3W - 5L
1,381 SR
Queue Stats
434W - 445L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Evlm716
Ishtar
14
1 / 0 / 6
8,154
815
5,806
6,249
2,190
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 1 / 2
8,455
846
7,665
5,490
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 5
7,928
793
3,280
8,108
4,996
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JuanpiDAnda
Jormungandr
13
1 / 2 / 1
7,827
783
6,021
9,232
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
1 / 3 / 0
6,915
692
1,865
4,800
1,212
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 1
7,297
730
4,286
7,315
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
7
Kills
2
2
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Evlm716
Ishtar
1
0
6
4
L
Jormungandr
JuanpiDAnda
Jormungandr
1
2
1
0.75
W
5
1
2
6
L
1
3
0
0.33
W
1
1
5
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,751
Damage
12,172
19,847
Taken
21,347
9,218
Mitigated
11,965
9,761
Healing
574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Evlm716
Ishtar
5,806
3,144
0
1,864
6,249
2,190
2,015
1,230
4,743
0
32,871
L
Jormungandr
JuanpiDAnda
Jormungandr
6,021
1,027
0
315
9,232
7,071
0
4,447
4,709
27,722
909
W
7,665
932
3,296
3,362
5,490
2,032
754
1,363
3,917
18,962
0
L
1,865
529
0
259
4,800
1,212
0
2,947
1,796
0
10,831
W
3,280
697
299
940
8,108
4,996
695
2,113
5,567
13,008
0
L
4,286
233
0
0
7,315
3,682
0
3,627
3,616
0
15,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,537
Gold Earned
22,039
113
Minions Killed
104
0
Camps Cleared
0
556,958
Distance Traveled
389,785
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,154
815
61
6
0
185,094
0
L
Jormungandr
7,827
783
45
5
0
163,562
0
W
Hel
8,455
846
21
2
0
184,466
0
L
Neith
6,915
692
25
3
0
79,461
0
W
Maui
7,928
793
31
3
0
187,398
2
L
Da Ji
7,297
730
34
3
0
146,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role