Player Matchup

Da Ji
Da Ji
HalfOzMouse
Da Ji
Level 159
God Stats
2W - 1L
1,568 SR
Queue Stats
18W - 18L
1,406 Elo+
Party 2
Chaac
Chaac
Kaladin1776
Chaac
Level 157
God Stats
0W - 2L
1,351 SR
Queue Stats
7W - 7L
1,573 Elo+
Party 2
Sobek
Sobek
TRTT54720
Sobek
Level 89
God Stats
12W - 10L
1,558 SR
Queue Stats
109W - 104L
1,526 Elo+
Solo
Ra
Ra
TheSupplanter
Ra
Level 157
God Stats
1W - 1L
1,448 SR
Queue Stats
23W - 25L
1,450 Elo+
Party 2
Ymir
Ymir
UrbanTank82
Ymir
Level 8
God Stats
0W - 2L
1,167 SR
Queue Stats
19W - 21L
1,385 Elo+
Party 2
Team Averages
Level 114
1,418 SR
1,468 Elo+

VS

Team Averages
Level 69
1,630 SR
1,550 Elo+
Ymir
Ymir
CancelThat8124
Ymir
Level 128
God Stats
30W - 34L
1,470 SR
Queue Stats
1,145W - 1,143L
1,475 Elo+
Solo
Martichoras
Martichoras
GMThundeRVL
Martichoras
Level 128
God Stats
5W - 0L
1,870 SR
Queue Stats
772W - 241L
1,731 Elo+
Solo
Mercury
Mercury
WhoisU52
Mercury
Level 40
God Stats
5W - 1L
1,637 SR
Queue Stats
44W - 40L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
jbbman5555
Jormungandr
Level 26
God Stats
14W - 8L
1,651 SR
Queue Stats
40W - 32L
1,562 Elo+
Party 1
Baron Samedi
Baron Samedi
prolybeatncheks
Baron Samedi
Level 25
God Stats
2W - 1L
1,524 SR
Queue Stats
25W - 26L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 4
9,014
1,288
10,096
8,419
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 1 / 6
9,114
1,302
7,555
10,422
10,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
TRTT54720
Sobek
12
0 / 1 / 1
6,682
955
288
1,004
780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 2 / 6
8,803
1,258
8,127
7,494
2,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

13
0 / 7 / 5
8,346
1,192
1,195
12,587
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

251

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 11
7,949
1,136
3,922
6,408
3,071
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Martichoras
GMThundeRVL
Martichoras
14
2 / 0 / 6
8,385
1,198
8,103
3,331
1,588
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
WhoisU52
Mercury
13
4 / 3 / 6
8,337
1,191
7,481
6,576
2,056
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
jbbman5555
Jormungandr
15
6 / 3 / 10
9,795
1,399
11,269
10,687
5,514
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
prolybeatncheks
Baron Samedi
14
4 / 3 / 3
8,472
1,210
5,845
5,323
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
10
Kills
16
16
Deaths
10
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
W
Martichoras
GMThundeRVL
Martichoras
2
0
6
5
L
5
5
4
1.4
L
3
1
6
6
L
Sobek
TRTT54720
Sobek
0
1
1
0.5
L
2
2
6
2.5
L
0
7
5
0.36
W
Mercury
WhoisU52
Mercury
4
3
6
2.33
W
Jormungandr
jbbman5555
Jormungandr
6
3
10
3.67
W
Baron Samedi
prolybeatncheks
Baron Samedi
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
36,620
39,926
Taken
32,325
25,871
Mitigated
14,469
4,073
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,922
131
0
1,043
6,408
3,071
0
3,159
3,033
11,722
195
W
Martichoras
GMThundeRVL
Martichoras
8,103
1,535
0
384
3,331
1,588
0
668
2,585
0
30,944
L
10,096
1,920
0
0
8,419
4,567
0
3,088
5,331
0
15,520
L
7,555
515
0
1,740
10,422
10,763
0
5,788
4,634
2,077
24,775
L
Sobek
TRTT54720
Sobek
288
110
0
66
1,004
780
0
431
573
952
0
L
8,127
331
506
1,199
7,494
2,869
0
3,497
3,997
30,212
0
L
1,195
0
0
562
12,587
6,892
0
6,886
5,701
6,377
0
W
Mercury
WhoisU52
Mercury
7,481
2,836
0
1,118
6,576
2,056
0
1,506
4,888
0
14,137
W
Jormungandr
jbbman5555
Jormungandr
11,269
2,641
0
479
10,687
5,514
0
4,116
6,334
23,318
1,965
W
Baron Samedi
prolybeatncheks
Baron Samedi
5,845
498
381
833
5,323
2,240
0
1,564
3,601
19,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,959
Gold Earned
42,938
140
Minions Killed
140
4
Camps Cleared
6
586,534
Distance Traveled
724,958
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,949
1,136
15
2
0
156,969
0
W
Martichoras
8,385
1,198
45
6
1
136,297
0
L
Da Ji
9,014
1,288
11
2
1
134,254
0
L
Chaac
9,114
1,302
52
7
1
160,530
1
L
Sobek
6,682
955
2
0
0
16,728
0
L
Ra
8,803
1,258
58
8
2
162,599
0
L
Ymir
8,346
1,192
17
2
0
112,423
0
W
Mercury
8,337
1,191
11
2
3
168,262
0
W
Jormungandr
9,795
1,399
42
6
0
137,758
0
W
Baron Samedi
8,472
1,210
27
4
2
125,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role