Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Finch1122
Ah Muzen Cab
Level 115
God Stats
4W - 5L
1,574 SR
Queue Stats
304W - 308L
1,488 Elo+
Party 1
Yu Huang
Yu Huang
IVlAD KlLLER
Yu Huang
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,439 Elo+
Solo
Nike
Nike
OGvon386
Nike
Level 29
God Stats
0W - 3L
1,171 SR
Queue Stats
275W - 279L
1,440 Elo+
Party 1
Team Averages
Level 71
1,415 SR
1,456 Elo+

VS

Team Averages
Level 126
1,581 SR
1,512 Elo+
Kuzenbo
Kuzenbo
Celenas22
Kuzenbo
Level 192
God Stats
3W - 1L
1,501 SR
Queue Stats
109W - 105L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
Fumanchero_93
Sun Wukong
Level 110
God Stats
22W - 15L
1,617 SR
Queue Stats
220W - 219L
1,474 Elo+
Party 2
Ishtar
Ishtar
Skeethan
Ishtar
Level 75
God Stats
12W - 7L
1,626 SR
Queue Stats
20W - 17L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Finch1122
Ah Muzen Cab
17
0 / 4 / 2
10,546
659
9,477
12,012
5,567
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yu Huang
IVlAD KlLLER
Yu Huang
17
0 / 3 / 2
10,502
656
9,651
11,856
6,099
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
16
2 / 4 / 0
10,395
650
12,194
20,995
20,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Celenas22
Kuzenbo
19
4 / 1 / 7
12,577
786
12,686
15,982
19,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Fumanchero_93
Sun Wukong
20
5 / 0 / 6
13,128
821
15,157
18,153
15,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
Skeethan
Ishtar
20
2 / 1 / 7
12,669
792
10,577
9,906
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
11
11
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Celenas22
Kuzenbo
4
1
7
7.5
L
Ah Muzen Cab
Finch1122
Ah Muzen Cab
0
4
2
0.25
W
Sun Wukong
Fumanchero_93
Sun Wukong
5
0
6
8
L
Yu Huang
IVlAD KlLLER
Yu Huang
0
3
2
0.33
L
Nike
2
4
0
0.5
W
Ishtar
Skeethan
Ishtar
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,322
Damage
38,420
44,863
Taken
44,041
31,928
Mitigated
38,851
2,596
Healing
15,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Celenas22
Kuzenbo
12,686
2,565
0
4,455
15,982
19,733
786
3,767
11,862
38,550
985
L
Ah Muzen Cab
Finch1122
Ah Muzen Cab
9,477
4,009
0
0
12,012
5,567
234
4,380
7,300
0
40,139
W
Sun Wukong
Fumanchero_93
Sun Wukong
15,157
1,767
0
7,023
18,153
15,670
145
4,385
13,127
1,638
58,824
L
Yu Huang
IVlAD KlLLER
Yu Huang
9,651
1,488
0
625
11,856
6,099
174
1,859
9,793
48,332
0
L
Nike
12,194
1,211
180
1,791
20,995
20,262
0
5,334
14,723
0
29,375
W
Ishtar
Skeethan
Ishtar
10,577
5,628
0
4,220
9,906
3,448
2,517
2,768
6,857
0
55,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,443
Gold Earned
38,374
173
Minions Killed
227
0
Camps Cleared
0
810,718
Distance Traveled
913,695
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,577
786
42
3
0
311,387
0
L
Ah Muzen Cab
10,546
659
64
4
0
267,667
0
W
Sun Wukong
13,128
821
77
5
0
308,806
2
L
Yu Huang
10,502
656
79
5
0
260,484
3
L
Nike
10,395
650
30
2
0
282,567
0
W
Ishtar
12,669
792
108
7
0
293,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role