Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Ylahiah
Raijin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,466 Elo+
Party 1
Team Averages
Level 132
1,500 SR
1,489 Elo+

VS

Team Averages
Level 132
1,611 SR
1,493 Elo+
Sol
Sol
Luin
Sol
Level 108
God Stats
5W - 3L
1,586 SR
Queue Stats
167W - 161L
1,519 Elo+
Solo
Pele
Pele
Tormun
Pele
Level 142
God Stats
1W - 1L
1,753 SR
Queue Stats
24W - 22L
1,542 Elo+
Solo
Sylvanus
Sylvanus
jamer13g
Sylvanus
Level 145
God Stats
29W - 32L
1,496 SR
Queue Stats
955W - 1,041L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 4 / 3
8,207
821
8,331
12,672
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
 
Cu Chulainn
13
2 / 6 / 2
8,207
821
8,034
12,773
9,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
Ylahiah
Raijin
13
3 / 7 / 2
8,490
849
8,163
10,340
2,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Luin
Sol
17
8 / 1 / 9
10,505
1,051
15,164
12,359
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
Tormun
Pele
15
8 / 4 / 5
9,879
988
11,500
9,514
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
jamer13g
Sylvanus
15
1 / 2 / 14
8,876
888
6,148
12,482
11,200
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
17
17
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
4
3
0.88
L
Cu Chulainn
 
Cu Chulainn
2
6
2
0.5
W
Sol
Luin
Sol
8
1
9
12.5
W
Pele
Tormun
Pele
8
4
5
2.63
L
Raijin
Ylahiah
Raijin
3
7
2
0.57
W
Sylvanus
jamer13g
Sylvanus
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,528
Damage
32,812
35,785
Taken
34,355
16,988
Mitigated
19,054
3,778
Healing
15,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,331
3,615
0
2,389
12,672
4,359
0
6,211
6,455
0
29,517
L
Cu Chulainn
 
Cu Chulainn
8,034
1,805
30
929
12,773
9,905
0
7,647
4,879
0
15,275
W
Sol
Luin
Sol
15,164
6,178
0
7,218
12,359
4,566
2,959
2,502
9,857
46,122
0
W
Pele
Tormun
Pele
11,500
1,761
0
906
9,514
3,288
565
1,456
8,058
0
29,740
L
Raijin
Ylahiah
Raijin
8,163
1,057
0
430
10,340
2,724
0
6,956
3,384
27,788
0
W
Sylvanus
jamer13g
Sylvanus
6,148
810
2,664
5,145
12,482
11,200
281
4,300
8,182
16,889
1,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,904
Gold Earned
29,260
119
Minions Killed
118
0
Camps Cleared
0
487,846
Distance Traveled
526,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,207
821
54
5
0
162,733
0
L
Cu Chulainn
8,207
821
24
2
0
181,376
0
W
Sol
10,505
1,051
67
7
0
184,541
0
W
Pele
9,879
988
35
4
0
201,304
0
L
Raijin
8,490
849
41
4
0
143,737
0
W
Sylvanus
8,876
888
16
2
0
140,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role