Player Matchup

Tyr
Tyr
DeleteWarriors1
Tyr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,621 Elo+
Party 1
Izanami
Izanami
Keyivol
Izanami
Level 69
God Stats
9W - 6L
1,559 SR
Queue Stats
218W - 232L
1,520 Elo+
Solo
Discordia
Discordia
lapfoxs
Discordia
Level 125
God Stats
1W - 0L
1,803 SR
Queue Stats
13W - 7L
1,670 Elo+
Party 1
Team Averages
Level 87
1,621 SR
1,604 Elo+

VS

Team Averages
Level 105
1,457 SR
1,546 Elo+
Sol
Sol
DeusDeMuitasFace
Sol
Level 28
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 3L
1,311 Elo+
Party 2
Hou Yi
Hou Yi
UncleAdept
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,746 Elo+
Party 2
Nu Wa
Nu Wa
WigWam Duck
Nu Wa
Level 159
God Stats
1W - 6L
1,581 SR
Queue Stats
121W - 118L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
9,684
807
8,063
13,119
11,014
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Izanami
Keyivol
Izanami
16
2 / 2 / 6
10,080
840
6,662
9,773
2,904
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
lapfoxs
Discordia
16
5 / 1 / 4
10,208
851
10,958
4,917
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,976
665
2,500
9,867
2,616
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
UncleAdept
Hou Yi
15
4 / 3 / 0
9,306
776
6,886
10,595
3,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 2 / 4
9,566
797
8,639
7,834
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
10
Kills
5
5
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
0
5
2
0.2
W
Izanami
Keyivol
Izanami
2
2
6
2.5
L
Hou Yi
UncleAdept
Hou Yi
4
3
0
1.33
L
1
2
4
1.5
W
Discordia
lapfoxs
Discordia
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,683
Damage
18,025
27,809
Taken
28,296
15,278
Mitigated
8,975
4,442
Healing
2,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,063
116
0
2,527
13,119
11,014
0
5,758
7,361
137
23,104
L
2,500
132
0
921
9,867
2,616
690
3,915
5,179
17,993
0
W
Izanami
Keyivol
Izanami
6,662
3,080
0
1,689
9,773
2,904
1,259
4,065
5,708
0
51,493
L
Hou Yi
UncleAdept
Hou Yi
6,886
3,152
0
1,065
10,595
3,800
0
2,985
7,144
0
23,469
L
8,639
2,608
55
708
7,834
2,559
76
2,662
4,780
38,460
1,110
W
Discordia
lapfoxs
Discordia
10,958
225
0
226
4,917
1,360
607
1,246
3,671
33,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,972
Gold Earned
26,848
166
Minions Killed
140
0
Camps Cleared
0
713,210
Distance Traveled
617,486
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,684
807
23
2
0
257,848
0
L
Sol
7,976
665
21
2
0
199,299
4
W
Izanami
10,080
840
93
8
0
218,269
0
L
Hou Yi
9,306
776
41
3
0
209,407
4
L
Nu Wa
9,566
797
78
7
0
208,780
0
W
Discordia
10,208
851
50
4
0
237,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role