Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CHOCHOKEEN
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 3
Hades
Hades
Moisty Randy
Hades
Level 87
God Stats
1W - 1L
1,705 SR
Queue Stats
114W - 104L
1,462 Elo+
Solo
Cthulhu
Cthulhu
PhiiLaBoNg
Cthulhu
Level 154
God Stats
1W - 3L
1,289 SR
Queue Stats
142W - 122L
1,562 Elo+
Solo
Ne Zha
Ne Zha
zekno808
Ne Zha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 86
1,499 SR
1,446 Elo+

VS

Team Averages
Level 79
1,529 SR
1,511 Elo+
Hou Yi
Hou Yi
Bill8619
Hou Yi
Level 85
God Stats
17W - 7L
1,638 SR
Queue Stats
470W - 478L
1,501 Elo+
Party 1
Kukulkan
Kukulkan
YouAreNotTheKing
Kukulkan
Level 107
God Stats
3W - 4L
1,290 SR
Queue Stats
217W - 223L
1,516 Elo+
Party 2
Ra
Ra
aintgotnoskill
Ra
Level 85
God Stats
4W - 0L
1,869 SR
Queue Stats
53W - 56L
1,493 Elo+
Party 2
Fenrir
Fenrir
coolhandluke0017
Fenrir
Level 101
God Stats
2W - 2L
1,350 SR
Queue Stats
182W - 178L
1,533 Elo+
Party 1
Nox
Nox
wingqing
Nox
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 2 / 9
8,104
810
4,884
11,739
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 3 / 6
6,781
678
3,640
7,992
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 3 / 5
7,335
734
5,087
7,594
6,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
PhiiLaBoNg
Cthulhu
14
3 / 2 / 7
7,913
791
6,444
8,526
9,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
zekno808
Ne Zha
13
4 / 5 / 1
7,300
730
5,162
8,247
3,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bill8619
Hou Yi
15
2 / 1 / 9
8,611
861
6,252
5,190
1,763
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
3 / 1 / 9
9,126
913
15,957
5,118
1,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 9
10,085
1,009
9,342
3,942
1,402
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 4 / 10
8,380
838
5,690
11,004
11,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 4 / 5
8,645
865
3,448
5,619
2,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
11
Kills
15
15
Deaths
11
28
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
2
9
3.25
W
Hou Yi
Bill8619
Hou Yi
2
1
9
6.5
L
0
3
6
1
L
2
3
5
1.5
L
Cthulhu
PhiiLaBoNg
Cthulhu
3
2
7
3.25
W
3
1
9
7.5
W
4
1
9
8.5
W
2
4
10
1.75
W
4
4
5
1.63
L
Ne Zha
zekno808
Ne Zha
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,217
Damage
40,689
44,098
Taken
30,873
31,488
Mitigated
18,127
15,139
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,884
75
4,594
4,646
11,739
8,820
0
8,347
3,255
8,661
1,164
W
Hou Yi
Bill8619
Hou Yi
6,252
1,096
1,329
1,634
5,190
1,763
1,075
3,347
1,843
0
13,923
L
3,640
832
0
1,325
7,992
3,325
0
5,322
2,609
13,829
0
L
5,087
862
500
1,419
7,594
6,412
0
5,204
2,315
7,830
536
L
Cthulhu
PhiiLaBoNg
Cthulhu
6,444
482
1,180
1,138
8,526
9,139
0
5,325
3,201
21,546
0
W
15,957
773
164
729
5,118
1,815
563
3,210
1,908
30,168
256
W
9,342
907
2,289
572
3,942
1,402
609
3,035
907
32,254
220
W
5,690
375
726
2,831
11,004
11,096
417
5,122
5,882
0
8,721
W
3,448
341
33
662
5,619
2,051
500
4,714
905
7,373
289
L
Ne Zha
zekno808
Ne Zha
5,162
683
0
337
8,247
3,792
0
3,861
4,386
0
13,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,433
Gold Earned
44,847
99
Minions Killed
135
0
Camps Cleared
0
959,380
Distance Traveled
1,011,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,104
810
10
1
0
205,128
0
W
Hou Yi
8,611
861
13
1
0
203,849
0
L
Sol
6,781
678
26
3
0
201,034
0
L
Hades
7,335
734
12
1
0
152,673
0
L
Cthulhu
7,913
791
38
4
0
196,498
0
W
Kukulkan
9,126
913
48
5
0
221,741
0
W
Ra
10,085
1,009
45
5
0
226,929
0
W
Fenrir
8,380
838
8
1
0
204,202
0
W
Nox
8,645
865
21
2
0
154,708
0
L
Ne Zha
7,300
730
13
1
0
204,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role