Player Matchup

Geb
Geb
Soul-Smoker369
Geb
Level 129
God Stats
15W - 12L
1,553 SR
Queue Stats
520W - 524L
1,403 Elo+
Party 1
Fenrir
Fenrir
Wampirito
Fenrir
Level 123
God Stats
12W - 9L
1,558 SR
Queue Stats
207W - 182L
1,560 Elo+
Solo
Chiron
Chiron
ZENOXPULSE
Chiron
Level 96
God Stats
3W - 2L
1,527 SR
Queue Stats
345W - 331L
1,384 Elo+
Party 1
Odin
Odin
drunkramen
Odin
Level 93
God Stats
9W - 13L
1,468 SR
Queue Stats
229W - 216L
1,521 Elo+
Solo
Yu Huang
Yu Huang
really_ishotu
Yu Huang
Level 80
God Stats
1W - 1L
1,277 SR
Queue Stats
260W - 261L
1,420 Elo+
Party 1
Team Averages
Level 104
1,477 SR
1,458 Elo+

VS

Team Averages
Level 120
1,480 SR
1,484 Elo+
Charybdis
Charybdis
 
Charybdis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
ItsJust_aGame0
Medusa
Level 159
God Stats
1W - 2L
1,564 SR
Queue Stats
221W - 206L
1,477 Elo+
Party 2
Sol
Sol
Xp edits
Sol
Level 68
God Stats
7W - 9L
1,505 SR
Queue Stats
26W - 23L
1,468 Elo+
Party 3
Anubis
Anubis
iron_illusion_
Anubis
Level 97
God Stats
1W - 3L
1,340 SR
Queue Stats
158W - 128L
1,541 Elo+
Party 3
Tyr
Tyr
vKING LOUIEv
Tyr
Level 120
God Stats
4W - 8L
1,491 SR
Queue Stats
253W - 252L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 5
5,438
544
3,735
7,742
4,355
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Wampirito
Fenrir
11
2 / 1 / 3
5,827
583
3,379
8,794
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chiron
ZENOXPULSE
Chiron
11
4 / 1 / 4
6,039
604
6,185
5,986
1,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
4 / 0 / 0
7,363
736
3,846
6,654
3,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
really_ishotu
Yu Huang
10
0 / 1 / 1
5,212
521
1,908
4,936
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
2 / 3 / 0
4,570
457
3,907
5,607
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 1
5,709
571
7,035
5,624
1,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 3 / 0
4,824
482
1,936
5,065
1,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 2
5,390
539
2,597
8,070
5,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
1 / 3 / 0
5,093
509
3,883
6,734
2,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
4
4
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
3
0
0.67
L
1
1
1
1.5
W
2
1
5
4.5
W
Fenrir
Wampirito
Fenrir
2
1
3
3.5
L
0
3
0
0
W
Chiron
ZENOXPULSE
Chiron
4
1
4
6
W
4
0
0
4
L
0
3
2
0.33
W
Yu Huang
really_ishotu
Yu Huang
0
1
1
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,053
Damage
19,358
34,112
Taken
31,100
14,142
Mitigated
13,154
12,787
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,907
1,365
0
1,310
5,607
1,596
0
1,684
3,923
0
18,710
L
7,035
2,172
0
1,422
5,624
1,713
0
1,601
4,023
0
38,462
W
3,735
353
268
1,878
7,742
4,355
0
1,051
6,691
20,321
0
W
Fenrir
Wampirito
Fenrir
3,379
481
0
4,262
8,794
3,853
0
0
8,794
0
45,237
L
1,936
622
0
1,793
5,065
1,621
0
75
4,990
24,914
2,213
W
Chiron
ZENOXPULSE
Chiron
6,185
1,868
330
2,150
5,986
1,436
100
1,395
4,591
0
39,822
W
3,846
576
0
2,353
6,654
3,018
0
1,493
4,774
1,852
49,385
L
2,597
325
121
2,690
8,070
5,622
0
1,457
6,613
29,091
778
W
Yu Huang
really_ishotu
Yu Huang
1,908
233
0
1,546
4,936
1,480
0
0
4,936
23,953
564
L
3,883
405
0
1,495
6,734
2,602
0
961
5,773
0
27,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,879
Gold Earned
25,586
298
Minions Killed
227
0
Camps Cleared
0
1,110,737
Distance Traveled
932,801
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,570
457
30
3
0
159,228
0
L
Medusa
5,709
571
63
6
0
210,732
3
W
Geb
5,438
544
23
2
0
215,607
4
W
Fenrir
5,827
583
71
7
0
242,287
0
L
Sol
4,824
482
45
5
0
170,399
0
W
Chiron
6,039
604
75
8
0
204,522
2
W
Odin
7,363
736
90
9
0
228,672
0
L
Anubis
5,390
539
38
4
0
181,576
0
W
Yu Huang
5,212
521
39
4
0
219,649
4
L
Tyr
5,093
509
51
5
0
210,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role