Player Matchup

Loki
Loki
AB-DaGoat1
Loki
Level 66
God Stats
3W - 2L
1,489 SR
Queue Stats
163W - 152L
1,463 Elo+
Solo
Fenrir
Fenrir
FH Apocalypse
Fenrir
Level 84
God Stats
11W - 3L
1,713 SR
Queue Stats
31W - 39L
1,390 Elo+
Party 1
Athena
Athena
FH Wrath
Athena
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,422 Elo+
Party 1
Zhong Kui
Zhong Kui
Hiorako
Zhong Kui
Level 128
God Stats
16W - 19L
1,544 SR
Queue Stats
158W - 185L
1,431 Elo+
Party 3
Poseidon
Poseidon
zKameloTT
Poseidon
Level 153
God Stats
7W - 9L
1,471 SR
Queue Stats
210W - 244L
1,444 Elo+
Party 3
Team Averages
Level 92
1,543 SR
1,430 Elo+

VS

Team Averages
Level 59
1,425 SR
1,406 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
HypnoticTreasure
Achilles
Level 82
God Stats
8W - 19L
1,352 SR
Queue Stats
196W - 199L
1,373 Elo+
Solo
Danzaburou
Danzaburou
Pheroseye
Danzaburou
Level 38
God Stats
0W - 2L
1,325 SR
Queue Stats
13W - 19L
1,379 Elo+
Solo
Hera
Hera
WanderingGrogu
Hera
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,325 Elo+
Solo
Arachne
Arachne
YolandaRowanda
Arachne
Level 93
God Stats
26W - 33L
1,446 SR
Queue Stats
100W - 99L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 3
6,166
617
3,740
5,846
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 0 / 5
5,629
563
5,145
5,431
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Athena
FH Wrath
Athena
8
1 / 0 / 4
5,157
516
1,963
4,957
3,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
Hiorako
Zhong Kui
11
0 / 0 / 4
6,699
670
4,110
6,099
3,545
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
zKameloTT
Poseidon
12
3 / 1 / 4
6,715
672
3,480
4,103
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 0
4,767
477
4,898
5,987
3,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 1
4,838
484
2,745
6,407
4,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
Pheroseye
Danzaburou
8
0 / 4 / 0
4,688
469
1,882
5,009
1,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
5,003
500
2,188
4,403
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 2
5,014
501
2,183
8,127
2,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
2
2
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
W
5
1
3
6.5
W
3
0
5
5.5
W
Athena
FH Wrath
Athena
1
0
4
3
W
Zhong Kui
Hiorako
Zhong Kui
0
0
4
2
L
0
1
1
0.5
L
Danzaburou
Pheroseye
Danzaburou
0
4
0
0
L
1
4
0
0.25
L
0
2
2
0.5
W
Poseidon
zKameloTT
Poseidon
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,438
Damage
13,896
26,436
Taken
29,933
11,271
Mitigated
12,587
12,278
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,898
786
95
1,497
5,987
3,021
0
1,985
4,002
17,439
0
W
3,740
626
0
3,324
5,846
1,709
0
586
5,112
0
37,481
W
5,145
777
0
1,856
5,431
1,556
101
2,060
3,088
0
14,788
W
Athena
FH Wrath
Athena
1,963
796
0
364
4,957
3,306
88
2,000
2,572
13,523
1,971
W
Zhong Kui
Hiorako
Zhong Kui
4,110
150
0
5,037
6,099
3,545
1,147
174
5,552
49,260
0
L
2,745
174
0
1,334
6,407
4,699
0
2,094
4,313
0
23,545
L
Danzaburou
Pheroseye
Danzaburou
1,882
968
0
635
5,009
1,393
480
2,041
2,968
0
20,982
L
2,188
582
0
250
4,403
1,122
0
1,686
2,717
23,246
0
L
2,183
1,341
0
3,233
8,127
2,352
0
1,514
6,613
0
34,108
W
Poseidon
zKameloTT
Poseidon
3,480
193
0
1,697
4,103
1,155
242
1,569
2,534
47,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,366
Gold Earned
24,310
306
Minions Killed
215
0
Camps Cleared
0
1,029,748
Distance Traveled
986,811
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,767
477
16
2
0
199,075
0
W
Loki
6,166
617
66
7
0
224,360
0
W
Fenrir
5,629
563
25
3
0
225,384
0
W
Athena
5,157
516
20
2
0
216,518
0
W
Zhong Kui
6,699
670
102
10
0
157,107
3
L
Achilles
4,838
484
42
4
0
204,667
0
L
Danzaburou
4,688
469
44
4
0
180,578
0
L
Hera
5,003
500
43
4
0
171,664
2
L
Arachne
5,014
501
70
7
0
230,827
0
W
Poseidon
6,715
672
93
9
0
206,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role