Player Matchup

Nu Wa
Nu Wa
Gold IV
KD R00
Nu Wa
Gold IV
Level 104
God Stats
11W - 9L
1,551 SR
Queue Stats
160W - 177L
1,248 MMR
Solo
Sylvanus
Sylvanus
Silver I
KTomsey
Sylvanus
Silver I
Level 121
God Stats
19W - 22L
1,470 SR
Queue Stats
161W - 194L
984 MMR
Solo
Skadi
Skadi
Silver V
Mue777
Skadi
Silver V
Level 155
God Stats
47W - 63L
1,406 SR
Queue Stats
130W - 185L
856 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,476 SR
1,029 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,409 SR
1,060 MMR
Bellona
Bellona
Silver I
ChaoticGamer988
Bellona
Silver I
Level 141
God Stats
5W - 6L
1,551 SR
Queue Stats
398W - 418L
1,217 MMR
Party 1
Chaac
Chaac
Bronze I
Kloschr
Chaac
Bronze I
Level 143
God Stats
129W - 131L
1,439 SR
Queue Stats
1,217W - 1,311L
649 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
SenpaiSplash31
Baron Samedi
Silver I
Level 117
God Stats
1W - 5L
1,237 SR
Queue Stats
217W - 223L
1,315 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
KD R00
Nu Wa
17
3 / 3 / 8
11,212
862
15,911
7,709
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
KTomsey
Sylvanus
17
4 / 3 / 7
11,349
873
10,353
17,621
14,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
Mue777
Skadi
18
5 / 0 / 7
11,686
899
15,573
8,385
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
DiscordiaPersephoneCthulhuHachimanMulan

VS

Bans
AchillesNe ZhaHou YiSerqetMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
9,579
737
7,225
19,047
19,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Kloschr
Chaac
16
2 / 3 / 2
9,609
739
7,660
14,993
13,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SenpaiSplash31
Baron Samedi
14
1 / 7 / 4
9,298
715
11,996
14,758
6,012
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
12
Kills
6
6
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Nu Wa
KD R00
Nu Wa
3
3
8
2.33
W
Sylvanus
KTomsey
Sylvanus
4
3
7
2.5
L
Chaac
Kloschr
Chaac
2
3
2
1
W
Skadi
Mue777
Skadi
5
0
7
8.5
L
Baron Samedi
SenpaiSplash31
Baron Samedi
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,837
Damage
26,881
33,715
Taken
48,798
20,818
Mitigated
38,957
9,785
Healing
11,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,225
1,355
0
4,132
19,047
19,264
0
9,332
9,605
0
30,594
W
Nu Wa
KD R00
Nu Wa
15,911
6,045
0
469
7,709
2,566
1,559
2,013
5,535
53,686
0
W
Sylvanus
KTomsey
Sylvanus
10,353
3,329
2,005
5,148
17,621
14,997
657
7,292
9,135
25,888
5,216
L
Chaac
Kloschr
Chaac
7,660
727
0
3,389
14,993
13,681
0
7,437
7,454
0
40,083
W
Skadi
Mue777
Skadi
15,573
6,200
272
1,891
8,385
3,255
1,638
2,815
5,366
0
43,577
L
Baron Samedi
SenpaiSplash31
Baron Samedi
11,996
736
622
3,061
14,758
6,012
0
8,750
5,936
37,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,247
Gold Earned
28,486
173
Minions Killed
158
0
Camps Cleared
0
643,342
Distance Traveled
710,728
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,579
737
43
3
0
276,194
3
W
Nu Wa
11,212
862
72
6
0
223,471
0
W
Sylvanus
11,349
873
40
3
0
196,882
1
L
Chaac
9,609
739
52
4
0
243,686
0
W
Skadi
11,686
899
61
5
0
222,989
0
L
Baron Samedi
9,298
715
63
5
0
190,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role