Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
JustMeLel
Ganesha
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,305 Elo+
Party 2
Neith
Neith
NarutoeSakuraKun
Neith
Level 89
God Stats
2W - 2L
1,629 SR
Queue Stats
2W - 4L
1,237 Elo+
Party 2
Nu Wa
Nu Wa
Tanghil
Nu Wa
Level 68
God Stats
2W - 3L
1,642 SR
Queue Stats
184W - 196L
1,376 Elo+
Solo
Team Averages
Level 92
1,554 SR
1,383 Elo+

VS

Team Averages
Level 115
1,468 SR
1,441 Elo+
Hera
Hera
 
Hera
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dalieban
Arachne
Level 108
God Stats
1W - 1L
1,694 SR
Queue Stats
68W - 73L
1,455 Elo+
Party 1
Ymir
Ymir
Lokiec96
Ymir
Level 87
God Stats
0W - 3L
1,360 SR
Queue Stats
22W - 32L
1,355 Elo+
Solo
Tyr
Tyr
WolfTerra
Tyr
Level 114
God Stats
5W - 4L
1,555 SR
Queue Stats
40W - 41L
1,440 Elo+
Solo
Medusa
Medusa
x_Niroshini_x
Medusa
Level 127
God Stats
0W - 2L
1,229 SR
Queue Stats
92W - 99L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 0 / 0
8,565
659
8,942
7,223
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
 
Hun Batz
15
3 / 0 / 3
7,745
596
7,173
9,853
3,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
JustMeLel
Ganesha
12
0 / 1 / 7
7,349
565
3,156
8,599
7,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 1 / 2
7,263
559
10,588
6,127
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
Tanghil
Nu Wa
12
0 / 3 / 0
6,857
527
4,223
5,277
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 2 / 1
7,898
608
4,340
5,976
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
Dalieban
Arachne
12
2 / 1 / 2
6,651
512
5,980
12,050
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
10
1 / 3 / 1
6,062
466
2,619
12,161
8,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
6,361
489
3,398
13,593
9,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

11
0 / 3 / 2
6,060
466
3,688
7,358
2,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
5
5
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
0
3
W
Hun Batz
 
Hun Batz
3
0
3
4.5
L
Hera
 
Hera
2
2
1
1.25
L
Arachne
Dalieban
Arachne
2
1
2
3
W
Ganesha
JustMeLel
Ganesha
0
1
7
3.5
L
Ymir
1
3
1
0.5
W
6
1
2
7
W
Nu Wa
Tanghil
Nu Wa
0
3
0
0
L
0
3
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,082
Damage
20,025
37,079
Taken
51,138
19,739
Mitigated
24,651
8,553
Healing
18,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,942
3,394
0
2,101
7,223
4,886
320
0
7,223
60,063
7,294
W
Hun Batz
 
Hun Batz
7,173
1,471
0
1,474
9,853
3,845
0
1,631
8,222
0
78,191
L
Hera
 
Hera
4,340
625
0
2,279
5,976
1,530
0
1,806
4,170
69,079
0
L
Arachne
Dalieban
Arachne
5,980
3,810
0
6,755
12,050
3,550
0
1,746
10,304
0
38,364
W
Ganesha
JustMeLel
Ganesha
3,156
525
0
2,565
8,599
7,460
431
1,830
6,769
19,877
974
L
Ymir
2,619
319
191
3,542
12,161
8,053
0
2,147
10,014
18,445
352
W
10,588
3,861
0
1,766
6,127
2,052
1,222
509
5,618
0
49,528
W
Nu Wa
Tanghil
Nu Wa
4,223
427
0
647
5,277
1,496
0
2,867
2,410
44,662
1,181
L
3,398
354
0
3,446
13,593
9,201
0
8,151
5,442
0
42,111
L
3,688
1,501
0
1,851
7,358
2,317
0
1,398
5,960
0
43,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,779
Gold Earned
33,032
451
Minions Killed
395
0
Camps Cleared
0
1,303,359
Distance Traveled
1,313,592
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,565
659
119
9
0
247,860
0
W
Hun Batz
7,745
596
118
9
0
303,967
0
L
Hera
7,898
608
133
10
0
270,555
8
L
Arachne
6,651
512
71
5
0
320,992
0
W
Ganesha
7,349
565
4
0
0
259,927
0
L
Ymir
6,062
466
27
2
0
236,819
4
W
Neith
7,263
559
119
9
0
261,620
3
W
Nu Wa
6,857
527
91
7
0
229,985
0
L
Tyr
6,361
489
83
6
0
245,547
5
L
Medusa
6,060
466
81
6
0
239,679
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role