Player Matchup

Ix Chel
Ix Chel
Charlye_scorpio
Ix Chel
Level 107
God Stats
15W - 15L
1,455 SR
Queue Stats
236W - 221L
1,471 Elo+
Party 2
Surtr
Surtr
Derrepero434
Surtr
Level 68
God Stats
5W - 6L
1,473 SR
Queue Stats
233W - 237L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
Drakditto
Jormungandr
Level 46
God Stats
4W - 7L
1,453 SR
Queue Stats
120W - 111L
1,468 Elo+
Party 2
Chaac
Chaac
IGAN 82
Chaac
Level 100
God Stats
122W - 118L
1,526 SR
Queue Stats
244W - 246L
1,442 Elo+
Solo
Janus
Janus
fonlegend
Janus
Level 57
God Stats
6W - 8L
1,399 SR
Queue Stats
134W - 146L
1,455 Elo+
Solo
Team Averages
Level 76
1,461 SR
1,465 Elo+

VS

Team Averages
Level 116
1,426 SR
1,476 Elo+
Bellona
Bellona
Blackridge13
Bellona
Level 153
God Stats
15W - 9L
1,406 SR
Queue Stats
192W - 181L
1,474 Elo+
Party 1
Aphrodite
Aphrodite
Julia13542
Aphrodite
Level 128
God Stats
4W - 2L
1,222 SR
Queue Stats
17W - 16L
1,509 Elo+
Party 1
Hun Batz
Hun Batz
Tenzo-c
Hun Batz
Level 155
God Stats
8W - 13L
1,509 SR
Queue Stats
76W - 85L
1,472 Elo+
Solo
Hercules
Hercules
TigerFire51
Hercules
Level 43
God Stats
3W - 2L
1,385 SR
Queue Stats
50W - 68L
1,472 Elo+
Solo
Eset
Eset
bainri
Eset
Level 103
God Stats
37W - 21L
1,608 SR
Queue Stats
249W - 243L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
6,845
428
4,874
6,837
2,504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 3 / 0
7,826
489
8,146
12,493
4,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
Drakditto
Jormungandr
13
2 / 2 / 1
7,074
442
8,471
13,245
10,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
IGAN 82
Chaac
13
1 / 4 / 0
7,354
460
3,608
11,786
6,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
fonlegend
Janus
11
0 / 9 / 0
6,736
421
2,923
10,581
2,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Blackridge13
Bellona
13
2 / 0 / 3
7,702
481
4,816
12,800
9,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Aphrodite
Julia13542
Aphrodite
13
1 / 2 / 6
7,101
444
2,608
9,192
3,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Tenzo-c
Hun Batz
14
2 / 1 / 6
8,105
507
9,163
13,809
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hercules
TigerFire51
Hercules
15
4 / 1 / 3
9,907
619
8,636
10,884
10,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Eset
bainri
Eset
15
12 / 1 / 1
9,462
591
15,306
7,513
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
21
21
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
Blackridge13
Bellona
2
0
3
3.5
L
0
3
1
0.17
L
2
3
0
0.67
L
Jormungandr
Drakditto
Jormungandr
2
2
1
1.25
L
Chaac
IGAN 82
Chaac
1
4
0
0.25
W
Aphrodite
Julia13542
Aphrodite
1
2
6
2
W
Hun Batz
Tenzo-c
Hun Batz
2
1
6
5
W
Hercules
TigerFire51
Hercules
4
1
3
5.5
W
Eset
bainri
Eset
12
1
1
12.5
L
Janus
fonlegend
Janus
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,022
Damage
40,529
54,942
Taken
54,198
26,509
Mitigated
29,715
14,203
Healing
22,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Blackridge13
Bellona
4,816
1,000
0
3,350
12,800
9,465
149
5,780
6,946
0
43,552
L
4,874
338
812
2,052
6,837
2,504
610
1,788
5,049
49,325
0
L
8,146
3,166
0
4,669
12,493
4,220
72
5,611
6,755
2,518
50,608
L
Jormungandr
Drakditto
Jormungandr
8,471
1,970
0
3,052
13,245
10,724
209
3,340
9,819
46,703
931
L
Chaac
IGAN 82
Chaac
3,608
190
0
2,713
11,786
6,578
66
3,136
8,312
0
42,562
W
Aphrodite
Julia13542
Aphrodite
2,608
405
3,376
4,709
9,192
3,496
469
4,474
4,718
40,308
0
W
Hun Batz
Tenzo-c
Hun Batz
9,163
2,574
0
5,618
13,809
4,385
0
3,454
10,093
0
59,553
W
Hercules
TigerFire51
Hercules
8,636
1,351
0
4,561
10,884
10,127
210
1,415
9,023
7,287
62,171
W
Eset
bainri
Eset
15,306
789
145
929
7,513
2,242
190
1,653
5,721
63,568
3,053
L
Janus
fonlegend
Janus
2,923
175
0
905
10,581
2,483
242
4,545
5,651
32,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,835
Gold Earned
42,277
378
Minions Killed
437
0
Camps Cleared
0
1,564,530
Distance Traveled
1,610,751
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,702
481
72
5
0
341,475
6
L
Ix Chel
6,845
428
69
4
0
319,261
4
L
Surtr
7,826
489
93
6
0
359,587
0
L
Jormungandr
7,074
442
67
4
0
310,573
5
L
Chaac
7,354
460
76
5
0
272,513
0
W
Aphrodite
7,101
444
68
4
0
303,778
1
W
Hun Batz
8,105
507
100
6
0
355,310
0
W
Hercules
9,907
619
119
7
0
276,724
0
W
Eset
9,462
591
78
5
0
333,464
0
L
Janus
6,736
421
73
5
0
302,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role