Player Matchup

Medusa
Medusa
RowdyProstate
Medusa
Level 45
God Stats
10W - 8L
1,543 SR
Queue Stats
77W - 83L
1,473 Elo+
Party 3
Da Ji
Da Ji
UltrAcidic
Da Ji
Level 28
God Stats
1W - 1L
1,700 SR
Queue Stats
34W - 37L
1,462 Elo+
Party 3
Cabrakan
Cabrakan
VullKan0_02
Cabrakan
Level 107
God Stats
2W - 1L
1,680 SR
Queue Stats
41W - 39L
1,522 Elo+
Party 2
Shiva
Shiva
gingto02
Shiva
Level 91
God Stats
2W - 2L
1,725 SR
Queue Stats
29W - 26L
1,501 Elo+
Party 2
Olorun
Olorun
splashy_kazoo92
Olorun
Level 126
God Stats
0W - 3L
1,132 SR
Queue Stats
700W - 713L
1,364 Elo+
Solo
Team Averages
Level 79
1,556 SR
1,464 Elo+

VS

Team Averages
Level 92
1,496 SR
1,420 Elo+
Cerberus
Cerberus
 
Cerberus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Abdara12
Neith
Level 75
God Stats
170W - 139L
1,603 SR
Queue Stats
193W - 173L
1,516 Elo+
Party 1
Nemesis
Nemesis
CapitanPeperoni4
Nemesis
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 99L
1,379 Elo+
Party 4
King Arthur
King Arthur
Comal-follavacas
King Arthur
Level 8
God Stats
5W - 5L
1,603 SR
Queue Stats
29W - 46L
1,267 Elo+
Party 4
Anubis
Anubis
FaTaL_iBuRRiTo
Anubis
Level 127
God Stats
1W - 2L
1,275 SR
Queue Stats
123W - 142L
1,441 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 4
6,434
536
5,704
10,834
2,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Da Ji
10
2 / 7 / 1
6,015
501
5,098
9,855
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
VullKan0_02
Cabrakan
9
3 / 2 / 0
6,316
526
2,084
8,591
6,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shiva
gingto02
Shiva
11
1 / 3 / 1
6,513
543
7,191
10,052
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 8 / 0
5,842
487
2,792
10,491
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
7 / 2 / 3
6,616
551
7,065
6,872
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Abdara12
Neith
11
0 / 4 / 3
6,380
532
3,697
6,120
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 1 / 4
7,426
619
5,494
8,578
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Comal-follavacas
King Arthur
11
2 / 2 / 1
6,900
575
4,047
9,624
6,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
12 / 0 / 4
8,752
729
9,003
5,759
2,357
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
9
Kills
26
26
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
2
3
4.25
W
Neith
Abdara12
Neith
0
4
3
0.38
W
5
1
4
7
W
King Arthur
Comal-follavacas
King Arthur
2
2
1
1.25
W
12
0
4
14
L
2
6
4
0.67
L
Da Ji
2
7
1
0.36
L
Cabrakan
VullKan0_02
Cabrakan
3
2
0
1.5
L
Shiva
gingto02
Shiva
1
3
1
0.5
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,869
Damage
29,306
49,823
Taken
36,953
19,600
Mitigated
18,378
9,809
Healing
6,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,065
204
0
1,186
6,872
3,929
0
758
6,114
18,724
0
W
Neith
Abdara12
Neith
3,697
1,600
0
1,736
6,120
1,775
433
458
5,662
0
37,868
W
5,494
1,481
0
495
8,578
3,488
0
1,207
7,334
0
57,392
W
King Arthur
Comal-follavacas
King Arthur
4,047
750
0
500
9,624
6,829
0
546
8,315
0
38,228
W
9,003
789
0
2,620
5,759
2,357
702
1,830
3,929
47,065
760
L
5,704
2,468
0
2,399
10,834
2,764
0
3,815
6,542
0
42,097
L
Da Ji
5,098
975
0
2,816
9,855
2,173
0
3,994
5,673
0
32,147
L
Cabrakan
VullKan0_02
Cabrakan
2,084
569
0
898
8,591
6,454
0
1,918
6,494
18,036
2,071
L
Shiva
gingto02
Shiva
7,191
1,595
0
2,792
10,052
5,803
0
0
10,052
0
39,201
L
2,792
1,133
0
904
10,491
2,406
0
5,326
5,031
33,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,120
Gold Earned
36,074
274
Minions Killed
345
0
Camps Cleared
0
1,107,396
Distance Traveled
1,249,676
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,616
551
36
3
0
255,875
4
W
Neith
6,380
532
59
5
0
218,449
4
W
Nemesis
7,426
619
87
7
0
294,489
0
W
King Arthur
6,900
575
70
6
0
261,857
0
W
Anubis
8,752
729
93
8
0
219,006
0
L
Medusa
6,434
536
75
6
0
224,552
0
L
Da Ji
6,015
501
50
4
0
232,312
0
L
Cabrakan
6,316
526
29
2
0
221,480
1
L
Shiva
6,513
543
63
5
0
232,910
3
L
Olorun
5,842
487
57
5
0
196,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role