Player Matchup

Skadi
Skadi
Aonix_Optic01
Skadi
Level 115
God Stats
7W - 4L
1,685 SR
Queue Stats
417W - 398L
1,490 Elo+
Solo
Hel
Hel
STR8T FLUSH
Hel
Level 159
God Stats
0W - 2L
1,277 SR
Queue Stats
107W - 103L
1,446 Elo+
Solo
Zhong Kui
Zhong Kui
borncabrera21
Zhong Kui
Level 62
God Stats
16W - 17L
1,506 SR
Queue Stats
117W - 144L
1,421 Elo+
Solo
Bacchus
Bacchus
janthan2018
Bacchus
Level 41
God Stats
1W - 1L
1,577 SR
Queue Stats
17W - 34L
1,340 Elo+
Solo
Hun Batz
Hun Batz
skullfacekid55
Hun Batz
Level 46
God Stats
9W - 10L
1,529 SR
Queue Stats
31W - 37L
1,400 Elo+
Solo
Team Averages
Level 85
1,515 SR
1,419 Elo+

VS

Team Averages
Level 73
1,527 SR
1,462 Elo+
Cerberus
Cerberus
FRsalazarA
Cerberus
Level 133
God Stats
4W - 1L
1,523 SR
Queue Stats
23W - 14L
1,585 Elo+
Party 1
Fenrir
Fenrir
LaCositaBella
Fenrir
Level 68
God Stats
4W - 3L
1,500 SR
Queue Stats
139W - 145L
1,425 Elo+
Solo
Amaterasu
Amaterasu
MendozaJr01
Amaterasu
Level 21
God Stats
2W - 2L
1,540 SR
Queue Stats
2W - 2L
1,480 Elo+
Party 1
Surtr
Surtr
Realm4971
Surtr
Level 59
God Stats
5W - 2L
1,591 SR
Queue Stats
83W - 103L
1,398 Elo+
Solo
Nut
Nut
jgilbs3221
Nut
Level 82
God Stats
134W - 157L
1,482 SR
Queue Stats
325W - 344L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,068
467
7,525
9,447
2,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 2 / 0
6,260
482
4,089
6,319
2,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
borncabrera21
Zhong Kui
11
2 / 3 / 1
6,792
522
5,869
8,149
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
janthan2018
Bacchus
11
1 / 6 / 2
6,840
526
1,805
13,292
8,257
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
13
2 / 0 / 2
7,039
541
4,445
8,098
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FRsalazarA
Cerberus
12
2 / 0 / 8
8,136
626
6,310
9,475
6,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
9 / 2 / 1
8,768
674
7,913
8,068
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Amaterasu
MendozaJr01
Amaterasu
12
1 / 0 / 2
7,120
548
1,485
8,213
4,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Surtr
Realm4971
Surtr
11
0 / 1 / 2
7,119
548
2,987
10,912
4,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 3 / 6
7,841
603
8,494
12,681
4,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
16
16
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cerberus
FRsalazarA
Cerberus
2
0
8
6
W
9
2
1
4.75
W
Amaterasu
MendozaJr01
Amaterasu
1
0
2
2
W
Surtr
Realm4971
Surtr
0
1
2
1
L
0
2
0
0
L
Zhong Kui
borncabrera21
Zhong Kui
2
3
1
0.83
L
Bacchus
janthan2018
Bacchus
1
6
2
0.33
W
4
3
6
2.33
L
Hun Batz
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,733
Damage
27,189
45,305
Taken
49,349
19,988
Mitigated
24,230
11,858
Healing
17,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,525
2,037
0
818
9,447
2,215
0
3,225
6,222
0
51,821
W
Cerberus
FRsalazarA
Cerberus
6,310
628
0
3,515
9,475
6,636
462
660
8,815
27,153
1,285
W
7,913
2,117
0
2,335
8,068
3,624
0
869
7,199
0
54,309
W
Amaterasu
MendozaJr01
Amaterasu
1,485
313
11
2,570
8,213
4,686
293
3,522
4,691
0
24,599
W
Surtr
Realm4971
Surtr
2,987
1,140
0
2,676
10,912
4,649
479
5,264
5,648
237
33,062
L
4,089
381
88
3,247
6,319
2,673
0
50
6,269
37,166
0
L
Zhong Kui
borncabrera21
Zhong Kui
5,869
906
0
1,746
8,149
4,386
28
351
7,798
38,736
0
L
Bacchus
janthan2018
Bacchus
1,805
310
1,175
1,323
13,292
8,257
0
2,077
11,215
12,886
0
W
8,494
4,441
0
6,419
12,681
4,635
3,101
1,448
11,233
0
60,534
L
Hun Batz
4,445
1,498
0
3,461
8,098
2,457
465
657
7,441
0
45,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,999
Gold Earned
38,984
289
Minions Killed
346
0
Camps Cleared
0
1,202,972
Distance Traveled
1,354,035
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,068
467
63
5
0
211,407
2
W
Cerberus
8,136
626
66
5
0
292,691
0
W
Fenrir
8,768
674
94
7
0
304,175
0
W
Amaterasu
7,120
548
44
3
0
269,724
0
W
Surtr
7,119
548
51
4
0
249,595
0
L
Hel
6,260
482
55
4
0
236,441
4
L
Zhong Kui
6,792
522
65
5
0
227,514
0
L
Bacchus
6,840
526
22
2
0
213,751
0
W
Nut
7,841
603
91
7
0
237,850
0
L
Hun Batz
7,039
541
84
6
0
313,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role