Player Matchup

Maui
Maui
Ben4Steelers
Maui
Level 13
God Stats
1W - 1L
1,833 SR
Queue Stats
13W - 15L
1,489 Elo+
Party 1
Guan Yu
Guan Yu
EdwinVanDerSar99
Guan Yu
Level 147
God Stats
3W - 1L
1,428 SR
Queue Stats
112W - 95L
1,428 Elo+
Solo
Nemesis
Nemesis
iQsound
Nemesis
Level 82
God Stats
8W - 7L
1,540 SR
Queue Stats
47W - 58L
1,454 Elo+
Party 1
Rama
Rama
tandysummers
Rama
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 87L
1,484 Elo+
Party 1
Vulcan
Vulcan
yatzeereich
Vulcan
Level 8
God Stats
1W - 1L
1,722 SR
Queue Stats
14W - 18L
1,453 Elo+
Party 1
Team Averages
Level 68
1,605 SR
1,462 Elo+

VS

Team Averages
Level 155
1,493 SR
1,455 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
CabrakanOp
Cabrakan
Level 322
God Stats
304W - 316L
1,637 SR
Queue Stats
472W - 600L
1,514 Elo+
Party 2
Shiva
Shiva
DamnThySouls
Shiva
Level 137
God Stats
11W - 6L
1,599 SR
Queue Stats
486W - 508L
1,437 Elo+
Party 2
Nu Wa
Nu Wa
R0thsChyld
Nu Wa
Level 42
God Stats
2W - 1L
1,358 SR
Queue Stats
49W - 72L
1,394 Elo+
Party 2
Loki
Loki
Yakuza-Phantom
Loki
Level 128
God Stats
7W - 9L
1,372 SR
Queue Stats
38W - 65L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 5
7,467
533
5,937
11,342
10,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 4 / 1
6,978
498
2,197
13,857
9,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
iQsound
Nemesis
13
7 / 1 / 6
8,106
579
12,985
11,654
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 4 / 1
7,342
524
4,774
7,708
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
13
6 / 1 / 4
8,253
590
8,747
6,269
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 1 / 1
8,265
590
8,656
6,233
1,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
CabrakanOp
Cabrakan
14
5 / 5 / 1
8,858
633
9,977
14,621
9,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 1 / 3
7,414
530
5,883
13,264
7,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
11
0 / 9 / 2
6,823
487
6,057
9,291
2,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 1
7,286
520
4,019
9,619
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
19
Kills
11
11
Deaths
19
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
1
1
3.5
L
2
1
5
4.5
W
Cabrakan
CabrakanOp
Cabrakan
5
5
1
1.1
W
1
1
3
2.5
L
3
4
1
0.88
W
Nu Wa
0
9
2
0.11
W
2
3
1
0.83
L
Nemesis
iQsound
Nemesis
7
1
6
10
L
1
4
1
0.38
L
Vulcan
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,640
Damage
34,592
50,830
Taken
53,028
30,446
Mitigated
24,382
15,256
Healing
16,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,656
2,648
0
1,919
6,233
1,902
815
1,396
4,837
0
62,235
L
5,937
1,895
0
3,889
11,342
10,826
0
891
10,315
26,186
0
W
Cabrakan
CabrakanOp
Cabrakan
9,977
1,412
0
6,067
14,621
9,745
647
2,977
11,644
62,515
2,790
W
5,883
573
1,075
3,539
13,264
7,912
0
4,268
8,996
0
23,913
L
2,197
297
420
5,024
13,857
9,674
0
7,652
6,127
0
34,153
W
Nu Wa
6,057
1,116
0
770
9,291
2,078
0
3,830
5,461
42,455
1,035
W
4,019
636
0
3,390
9,619
2,745
0
1,887
7,732
0
42,018
L
Nemesis
iQsound
Nemesis
12,985
5,549
0
2,119
11,654
4,935
0
2,706
8,792
0
49,351
L
4,774
4,458
0
2,238
7,708
2,782
0
1,604
6,056
0
66,931
L
Vulcan
8,747
580
0
1,566
6,269
2,229
0
2,215
4,006
51,862
2,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,146
Gold Earned
38,646
384
Minions Killed
384
0
Camps Cleared
0
1,434,418
Distance Traveled
1,355,465
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,265
590
109
8
0
266,220
0
L
Maui
7,467
533
31
2
0
285,227
4
W
Cabrakan
8,858
633
107
8
0
241,933
6
W
Shiva
7,414
530
30
2
0
323,581
5
L
Guan Yu
6,978
498
66
5
0
255,745
6
W
Nu Wa
6,823
487
65
5
0
228,611
0
W
Loki
7,286
520
73
5
0
295,120
2
L
Nemesis
8,106
579
72
5
0
339,938
0
L
Rama
7,342
524
121
9
0
244,993
0
L
Vulcan
8,253
590
94
7
0
308,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role