Player Matchup

Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Drevih
Bacchus
Level 193
God Stats
11W - 21L
1,347 SR
Queue Stats
691W - 699L
1,611 Elo+
Solo
Xbalanque
Xbalanque
TalmightyZ
Xbalanque
Level 100
God Stats
96W - 75L
1,590 SR
Queue Stats
467W - 459L
1,529 Elo+
Solo
Hun Batz
Hun Batz
XxKaranquixX
Hun Batz
Level 25
God Stats
4W - 1L
1,916 SR
Queue Stats
42W - 19L
1,709 Elo+
Party 1
Team Averages
Level 105
1,570 SR
1,570 Elo+

VS

Team Averages
Level 96
1,600 SR
1,514 Elo+
Discordia
Discordia
 
Discordia
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ebahnn
Ymir
Level 89
God Stats
20W - 14L
1,625 SR
Queue Stats
266W - 293L
1,503 Elo+
Party 2
Skadi
Skadi
GodDynamo5186
Skadi
Level 89
God Stats
4W - 1L
1,895 SR
Queue Stats
694W - 713L
1,572 Elo+
Solo
Neith
Neith
Tpotzzz
Neith
Level 34
God Stats
8W - 8L
1,439 SR
Queue Stats
48W - 61L
1,478 Elo+
Solo
Cabrakan
Cabrakan
rencemdn
Cabrakan
Level 101
God Stats
19W - 16L
1,539 SR
Queue Stats
233W - 237L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
5 / 0 / 5
7,106
1,421
5,909
3,816
1,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chang'e
 
Chang'e
11
1 / 0 / 1
5,646
1,129
1,177
3,067
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Drevih
Bacchus
11
3 / 0 / 7
7,002
1,400
5,087
5,904
5,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
TalmightyZ
Xbalanque
11
0 / 0 / 7
5,784
1,157
2,667
3,246
1,088
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hun Batz
XxKaranquixX
Hun Batz
11
2 / 0 / 8
6,360
1,272
5,071
5,244
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

405

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 2 / 0
5,237
1,047
8,480
3,227
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Ebahnn
Ymir
10
0 / 3 / 0
5,855
1,171
2,948
7,035
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 2 / 0
5,138
1,028
1,405
2,360
610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Tpotzzz
Neith
10
0 / 1 / 0
5,318
1,064
4,201
2,966
1,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cabrakan
rencemdn
Cabrakan
10
0 / 3 / 0
5,919
1,184
2,481
6,633
8,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
11
Kills
0
0
Deaths
11
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
5
7.5
W
Chang'e
 
Chang'e
1
0
1
1.5
L
Discordia
 
Discordia
0
2
0
0
W
Bacchus
Drevih
Bacchus
3
0
7
6.5
L
Ymir
Ebahnn
Ymir
0
3
0
0
L
0
2
0
0
W
Xbalanque
TalmightyZ
Xbalanque
0
0
7
3.5
L
Neith
Tpotzzz
Neith
0
1
0
0
W
Hun Batz
XxKaranquixX
Hun Batz
2
0
8
6
L
Cabrakan
rencemdn
Cabrakan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,911
Damage
19,515
21,277
Taken
22,221
11,018
Mitigated
16,664
4,958
Healing
1,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,909
2,319
0
1,813
3,816
1,199
0
2,488
1,328
16,739
3,140
W
Chang'e
 
Chang'e
1,177
42
1,262
840
3,067
976
0
1,987
1,080
5,724
206
L
Discordia
 
Discordia
8,480
400
0
0
3,227
962
0
1,662
1,565
18,414
493
W
Bacchus
Drevih
Bacchus
5,087
371
0
468
5,904
5,533
0
2,609
3,295
8,101
986
L
Ymir
Ebahnn
Ymir
2,948
80
0
489
7,035
5,763
0
3,740
3,295
9,941
0
L
1,405
139
0
0
2,360
610
0
730
1,630
0
3,871
W
Xbalanque
TalmightyZ
Xbalanque
2,667
1,223
0
335
3,246
1,088
0
2,393
853
0
11,901
L
Neith
Tpotzzz
Neith
4,201
1,106
0
799
2,966
1,028
0
1,588
1,378
0
16,795
W
Hun Batz
XxKaranquixX
Hun Batz
5,071
575
0
240
5,244
2,222
0
4,119
1,125
0
12,651
L
Cabrakan
rencemdn
Cabrakan
2,481
533
0
422
6,633
8,301
0
3,263
3,370
4,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,898
Gold Earned
27,467
93
Minions Killed
83
6
Camps Cleared
3
494,251
Distance Traveled
415,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,106
1,421
19
4
3
95,425
0
W
Chang'e
5,646
1,129
18
4
0
94,124
0
L
Discordia
5,237
1,047
29
6
0
89,920
0
W
Bacchus
7,002
1,400
7
1
0
101,660
0
L
Ymir
5,855
1,171
13
3
1
96,058
0
L
Skadi
5,138
1,028
10
2
1
37,487
0
W
Xbalanque
5,784
1,157
26
5
2
97,142
0
L
Neith
5,318
1,064
25
5
1
96,713
0
W
Hun Batz
6,360
1,272
23
5
1
105,900
0
L
Cabrakan
5,919
1,184
6
1
0
95,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role