Player Matchup

Ullr
Ullr
 
Ullr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Silvrhawk07
Hel
Level 66
God Stats
22W - 15L
1,581 SR
Queue Stats
204W - 194L
1,532 Elo+
Party 1
Anubis
Anubis
Voulskin
Anubis
Level 123
God Stats
0W - 4L
1,161 SR
Queue Stats
51W - 54L
1,505 Elo+
Solo
Pele
Pele
Waffle_head13
Pele
Level 127
God Stats
9W - 10L
1,547 SR
Queue Stats
285W - 267L
1,500 Elo+
Party 1
Terra
Terra
iiPhxntom
Terra
Level 126
God Stats
6W - 7L
1,690 SR
Queue Stats
136W - 116L
1,603 Elo+
Solo
Team Averages
Level 98
1,496 SR
1,528 Elo+

VS

Team Averages
Level 124
1,502 SR
1,534 Elo+
Hel
Hel
AlexandroO
Hel
Level 142
God Stats
3W - 7L
1,369 SR
Queue Stats
139W - 138L
1,559 Elo+
Solo
Cthulhu
Cthulhu
Da_Real_302
Cthulhu
Level 154
God Stats
59W - 58L
1,568 SR
Queue Stats
272W - 266L
1,466 Elo+
Solo
Hercules
Hercules
Povedeus99
Hercules
Level 72
God Stats
9W - 6L
1,567 SR
Queue Stats
183W - 173L
1,519 Elo+
Solo
Cernunnos
Cernunnos
SurfyJoker560
Cernunnos
Level 148
God Stats
2W - 3L
1,371 SR
Queue Stats
172W - 142L
1,548 Elo+
Solo
Horus
Horus
TTVMooSoka
Horus
Level 102
God Stats
11W - 7L
1,635 SR
Queue Stats
620W - 548L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
5 / 4 / 0
7,947
568
11,351
14,006
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 2
7,002
500
2,742
15,085
8,529
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Voulskin
Anubis
13
4 / 7 / 2
7,635
545
8,147
10,989
3,776
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 5 / 3
7,137
510
8,318
13,740
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Terra
iiPhxntom
Terra
12
0 / 4 / 0
7,024
502
9,001
12,425
10,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 5
8,439
603
8,386
13,627
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Da_Real_302
Cthulhu
14
4 / 2 / 8
8,321
594
11,092
9,868
7,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Povedeus99
Hercules
15
4 / 0 / 0
9,371
669
8,241
12,312
6,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
SurfyJoker560
Cernunnos
14
4 / 1 / 10
8,422
602
9,011
10,713
3,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Horus
15
7 / 2 / 8
8,344
596
12,066
14,034
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
11
Kills
26
26
Deaths
11
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
4
0
1.25
W
7
6
5
1.58
W
Cthulhu
Da_Real_302
Cthulhu
4
2
8
4
W
Hercules
Povedeus99
Hercules
4
0
0
4
L
0
6
2
0.17
W
Cernunnos
SurfyJoker560
Cernunnos
4
1
10
9
W
Horus
7
2
8
5.5
L
Anubis
Voulskin
Anubis
4
7
2
0.71
L
2
5
3
0.7
L
Terra
iiPhxntom
Terra
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,559
Damage
48,796
66,245
Taken
60,554
31,854
Mitigated
27,446
20,988
Healing
25,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
11,351
3,229
0
857
14,006
4,124
0
4,284
9,169
0
55,393
W
8,386
47
3,345
5,590
13,627
3,620
725
6,682
6,903
47,638
0
W
Cthulhu
Da_Real_302
Cthulhu
11,092
976
58
540
9,868
7,207
504
3,811
6,007
43,186
1,615
W
Hercules
Povedeus99
Hercules
8,241
1,778
0
5,060
12,312
6,833
410
5,034
6,650
0
71,277
L
2,742
332
3,795
6,306
15,085
8,529
34
5,433
8,928
26,516
0
W
Cernunnos
SurfyJoker560
Cernunnos
9,011
3,783
0
4,208
10,713
3,685
2,085
1,680
8,993
0
50,951
W
Horus
12,066
4,390
1,161
5,670
14,034
6,101
799
1,682
12,300
0
49,356
L
Anubis
Voulskin
Anubis
8,147
269
0
2,977
10,989
3,776
0
5,634
5,315
47,590
203
L
8,318
1,537
0
2,785
13,740
4,558
0
1,838
11,846
0
60,422
L
Terra
iiPhxntom
Terra
9,001
800
0
4,268
12,425
10,867
0
977
11,424
45,026
460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,745
Gold Earned
42,897
382
Minions Killed
470
0
Camps Cleared
0
1,333,326
Distance Traveled
1,372,123
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,947
568
60
4
0
274,818
1
W
Hel
8,439
603
77
6
0
265,769
0
W
Cthulhu
8,321
594
81
6
0
279,605
0
W
Hercules
9,371
669
133
10
0
266,682
1
L
Hel
7,002
500
69
5
0
253,695
2
W
Cernunnos
8,422
602
104
7
0
256,875
2
W
Horus
8,344
596
75
5
0
303,192
0
L
Anubis
7,635
545
84
6
0
232,364
1
L
Pele
7,137
510
90
6
0
298,506
0
L
Terra
7,024
502
79
6
0
273,943
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role