Player Matchup

Terra
Terra
 
Terra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
HEART-ATTACK-25
Discordia
Level 146
God Stats
7W - 8L
1,509 SR
Queue Stats
463W - 504L
1,383 Elo+
Solo
Nemesis
Nemesis
Joshcon94
Nemesis
Level 92
God Stats
1W - 2L
1,582 SR
Queue Stats
72W - 73L
1,456 Elo+
Party 2
Neith
Neith
Pwar
Neith
Level 128
God Stats
2W - 4L
1,413 SR
Queue Stats
146W - 136L
1,457 Elo+
Party 1
Surtr
Surtr
namechanged8305
Surtr
Level 81
God Stats
3W - 1L
1,633 SR
Queue Stats
93W - 98L
1,383 Elo+
Party 2
Team Averages
Level 107
1,527 SR
1,436 Elo+

VS

Team Averages
Level 107
1,583 SR
1,495 Elo+
Chiron
Chiron
Dawsie
Chiron
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,527 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
G4YM3RL33
Ah Muzen Cab
Level 100
God Stats
4W - 4L
1,454 SR
Queue Stats
328W - 373L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
OG Magneto
Sun Wukong
Level 158
God Stats
2W - 1L
1,444 SR
Queue Stats
294W - 284L
1,552 Elo+
Solo
Hun Batz
Hun Batz
SamantaUwU
Hun Batz
Level 144
God Stats
2W - 0L
1,701 SR
Queue Stats
12W - 16L
1,371 Elo+
Solo
Horus
Horus
sopart
Horus
Level 109
God Stats
2W - 0L
1,814 SR
Queue Stats
32W - 27L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
1 / 6 / 4
9,759
651
10,042
20,744
19,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
HEART-ATTACK-25
Discordia
19
2 / 5 / 3
11,122
741
17,805
10,923
3,792
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Joshcon94
Nemesis
15
1 / 5 / 3
8,208
547
7,567
15,808
13,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Neith
Pwar
Neith
13
2 / 6 / 1
8,656
577
10,149
11,097
3,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 5 / 0
8,894
593
9,390
14,069
13,977
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dawsie
Chiron
20
15 / 2 / 9
12,979
865
22,363
14,308
6,992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Muzen Cab
G4YM3RL33
Ah Muzen Cab
18
0 / 0 / 16
10,254
684
8,890
10,913
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sun Wukong
OG Magneto
Sun Wukong
18
7 / 2 / 9
11,229
749
12,344
20,400
23,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hun Batz
SamantaUwU
Hun Batz
15
3 / 4 / 12
10,091
673
8,038
10,718
6,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
sopart
Horus
18
2 / 1 / 20
10,959
731
14,007
24,583
20,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
93
8
Kills
27
27
Deaths
9
11
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
6
4
0.5
W
Chiron
Dawsie
Chiron
15
2
9
9.75
W
Ah Muzen Cab
G4YM3RL33
Ah Muzen Cab
0
0
16
8
L
Discordia
HEART-ATTACK-25
Discordia
2
5
3
0.7
L
Nemesis
Joshcon94
Nemesis
1
5
3
0.5
W
Sun Wukong
OG Magneto
Sun Wukong
7
2
9
5.75
L
Neith
Pwar
Neith
2
6
1
0.42
W
Hun Batz
SamantaUwU
Hun Batz
3
4
12
2.25
L
2
5
0
0.4
W
Horus
sopart
Horus
2
1
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,953
Damage
65,642
72,641
Taken
80,922
54,455
Mitigated
62,160
19,919
Healing
38,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
10,042
1,794
5,239
4,338
20,744
19,561
0
392
19,841
15,089
0
W
Chiron
Dawsie
Chiron
22,363
5,295
2,966
4,823
14,308
6,992
1,201
6,534
7,774
0
48,804
W
Ah Muzen Cab
G4YM3RL33
Ah Muzen Cab
8,890
1,115
1,174
1,528
10,913
5,395
1,702
5,446
5,467
0
22,858
L
Discordia
HEART-ATTACK-25
Discordia
17,805
936
949
1,422
10,923
3,792
0
17
10,781
51,065
0
L
Nemesis
Joshcon94
Nemesis
7,567
2,095
888
2,445
15,808
13,292
0
0
15,418
0
12,320
W
Sun Wukong
OG Magneto
Sun Wukong
12,344
3,348
2,075
4,218
20,400
23,659
1,456
6,223
14,177
0
29,661
L
Neith
Pwar
Neith
10,149
2,617
427
1,706
11,097
3,833
0
0
11,011
0
16,556
W
Hun Batz
SamantaUwU
Hun Batz
8,038
268
174
1,241
10,718
6,015
290
3,326
7,392
0
26,339
L
9,390
2,263
402
2,103
14,069
13,977
3
106
13,809
676
15,761
W
Horus
sopart
Horus
14,007
4,061
6,656
13,175
24,583
20,099
1,157
6,994
17,589
1,517
25,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,639
Gold Earned
55,512
139
Minions Killed
201
0
Camps Cleared
0
1,040,559
Distance Traveled
1,369,903
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,759
651
3
0
0
225,560
0
W
Chiron
12,979
865
72
5
0
289,754
0
W
Ah Muzen Cab
10,254
684
31
2
0
290,590
1
L
Discordia
11,122
741
66
4
0
218,700
0
L
Nemesis
8,208
547
14
1
0
232,190
0
W
Sun Wukong
11,229
749
28
2
0
256,081
0
L
Neith
8,656
577
33
2
0
162,733
0
W
Hun Batz
10,091
673
31
2
0
257,954
0
L
Surtr
8,894
593
23
2
0
201,376
0
W
Horus
10,959
731
39
3
0
275,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role