Player Matchup

Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Voltus
Thor
Level 66
God Stats
2W - 0L
1,815 SR
Queue Stats
62W - 62L
1,450 Elo+
Party 2
Ishtar
Ishtar
Yathgmoth
Ishtar
Level 109
God Stats
3W - 3L
1,507 SR
Queue Stats
166W - 150L
1,486 Elo+
Party 2
Vamana
Vamana
elthorbellino
Vamana
Level 159
God Stats
19W - 12L
1,585 SR
Queue Stats
108W - 125L
1,494 Elo+
Party 1
Thoth
Thoth
sherlok919
Thoth
Level 129
God Stats
4W - 2L
1,557 SR
Queue Stats
136W - 142L
1,471 Elo+
Party 1
Team Averages
Level 106
1,593 SR
1,481 Elo+

VS

Team Averages
Level 141
1,487 SR
1,524 Elo+
Discordia
Discordia
 
Discordia
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Ayirus1
The Morrigan
Level 139
God Stats
10W - 16L
1,442 SR
Queue Stats
264W - 288L
1,547 Elo+
Solo
Cthulhu
Cthulhu
Lych01
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 77L
1,477 Elo+
Solo
Khepri
Khepri
cyborgbob123
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 53L
1,563 Elo+
Solo
Neith
Neith
krrauller
Neith
Level 158
God Stats
38W - 41L
1,492 SR
Queue Stats
687W - 690L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 3 / 4
7,633
545
9,704
11,830
9,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Voltus
Thor
11
2 / 3 / 1
6,497
464
4,292
10,455
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Yathgmoth
Ishtar
12
0 / 7 / 2
6,364
455
4,894
11,724
3,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 0 / 2
8,090
578
6,498
10,687
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thoth
15
13 / 1 / 1
9,672
691
16,917
6,816
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 8 / 2
6,995
500
5,492
10,867
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
Ayirus1
The Morrigan
13
3 / 4 / 2
7,304
522
5,409
11,115
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Lych01
Cthulhu
13
0 / 2 / 1
7,409
529
7,425
12,802
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
11
4 / 4 / 1
7,047
503
4,070
13,261
7,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
krrauller
Neith
13
5 / 3 / 2
8,443
603
11,228
8,753
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
21
Kills
14
14
Deaths
21
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
3
4
2.33
L
Discordia
 
Discordia
2
8
2
0.38
L
The Morrigan
Ayirus1
The Morrigan
3
4
2
1
L
Cthulhu
Lych01
Cthulhu
0
2
1
0.25
W
Thor
Voltus
Thor
2
3
1
0.83
W
Ishtar
Yathgmoth
Ishtar
0
7
2
0.14
L
Khepri
4
4
1
1.13
W
1
0
2
2
L
Neith
krrauller
Neith
5
3
2
2
W
Thoth
13
1
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,305
Damage
33,624
51,512
Taken
56,798
25,278
Mitigated
25,789
11,756
Healing
17,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,704
721
0
3,086
11,830
9,916
0
3,535
8,258
806
34,256
L
Discordia
 
Discordia
5,492
407
0
1,974
10,867
2,372
0
6,890
3,894
40,063
956
L
The Morrigan
Ayirus1
The Morrigan
5,409
773
0
3,822
11,115
3,445
0
2,640
8,298
56,094
242
L
Cthulhu
Lych01
Cthulhu
7,425
1,218
122
3,686
12,802
9,036
0
2,286
10,516
53,217
1,398
W
Thor
Voltus
Thor
4,292
1,430
0
602
10,455
3,524
0
5,110
5,225
0
41,380
W
Ishtar
Yathgmoth
Ishtar
4,894
2,229
0
2,688
11,724
3,327
0
2,306
9,418
0
44,860
L
Khepri
4,070
399
0
3,753
13,261
7,764
0
5,517
7,519
25,046
0
W
6,498
3,232
0
4,130
10,687
6,205
0
5,130
4,816
506
63,414
L
Neith
krrauller
Neith
11,228
4,956
0
3,666
8,753
3,172
2,409
106
8,168
0
59,680
W
Thoth
16,917
910
0
1,250
6,816
2,306
228
4,766
2,050
69,174
1,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,256
Gold Earned
37,198
410
Minions Killed
398
0
Camps Cleared
0
1,482,493
Distance Traveled
1,285,086
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,633
545
41
3
0
296,312
3
L
Discordia
6,995
500
78
6
0
282,359
0
L
The Morrigan
7,304
522
92
7
0
267,954
0
L
Cthulhu
7,409
529
101
7
0
238,789
5
W
Thor
6,497
464
67
5
0
316,468
0
W
Ishtar
6,364
455
81
6
0
269,583
0
L
Khepri
7,047
503
43
3
0
253,006
3
W
Vamana
8,090
578
109
8
0
287,851
6
L
Neith
8,443
603
84
6
0
242,978
2
W
Thoth
9,672
691
112
8
0
312,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role