Player Matchup

Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Ging_x_Freecs
Guan Yu
Level 156
God Stats
0W - 1L
1,506 SR
Queue Stats
3W - 9L
1,097 Elo+
Solo
Ra
Ra
Shalo0022
Ra
Level 168
God Stats
58W - 55L
1,564 SR
Queue Stats
497W - 476L
1,467 Elo+
Solo
Bastet
Bastet
Thiagx19
Bastet
Level 80
God Stats
1W - 3L
1,726 SR
Queue Stats
7W - 15L
1,429 Elo+
Solo
Skadi
Skadi
Troia11
Skadi
Level 121
God Stats
42W - 44L
1,479 SR
Queue Stats
128W - 136L
1,409 Elo+
Solo
Team Averages
Level 136
1,555 SR
1,381 Elo+

VS

Team Averages
Level 119
1,546 SR
1,516 Elo+
Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
PedroHDL10
Janus
Level 124
God Stats
3W - 2L
1,738 SR
Queue Stats
111W - 126L
1,489 Elo+
Solo
He Bo
He Bo
VOLANTEDIFF
He Bo
Level 59
God Stats
1W - 4L
1,517 SR
Queue Stats
45W - 33L
1,596 Elo+
Solo
Amaterasu
Amaterasu
jkp0327k
Amaterasu
Level 126
God Stats
13W - 15L
1,505 SR
Queue Stats
255W - 249L
1,543 Elo+
Solo
Sylvanus
Sylvanus
yMarcola
Sylvanus
Level 128
God Stats
10W - 12L
1,469 SR
Queue Stats
642W - 591L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 2 / 0
5,627
703
5,778
8,598
5,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
8
0 / 1 / 1
4,582
573
171
4,810
2,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 0 / 0
5,493
687
2,998
3,128
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Thiagx19
Bastet
8
1 / 1 / 3
4,464
558
2,533
4,966
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Skadi
Troia11
Skadi
1
0 / 0 / 0
1,528
191
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 3 / 0
4,919
615
3,672
4,195
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
9
0 / 1 / 0
4,505
563
1,344
2,406
576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 0
5,231
654
1,590
3,584
899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
jkp0327k
Amaterasu
9
0 / 1 / 2
4,779
597
4,682
8,041
7,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
yMarcola
Sylvanus
9
0 / 0 / 0
4,615
577
2,143
3,450
1,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
4
4
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
0
1
W
Sol
 
Sol
2
3
0
0.67
L
Guan Yu
0
1
1
0.5
W
Janus
0
1
0
0
L
3
0
0
3
L
Bastet
Thiagx19
Bastet
1
1
3
2.5
L
Skadi
Troia11
Skadi
0
0
0
0
W
2
1
0
2
W
Amaterasu
jkp0327k
Amaterasu
0
1
2
1
W
Sylvanus
yMarcola
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,480
Damage
13,431
21,502
Taken
21,676
10,246
Mitigated
11,273
7,165
Healing
8,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,778
2,738
0
2,925
8,598
5,117
0
1,689
6,407
586
34,957
W
Sol
 
Sol
3,672
814
0
998
4,195
1,128
1,593
1,174
2,931
23,290
3,235
L
Guan Yu
171
0
102
2,362
4,810
2,667
0
2,601
2,209
0
13,011
W
Janus
1,344
56
0
1,000
2,406
576
380
1,273
1,047
27,867
0
L
2,998
330
161
948
3,128
917
0
1,416
1,592
41,209
586
L
Bastet
Thiagx19
Bastet
2,533
1,012
0
667
4,966
1,545
0
2,642
2,238
0
16,802
L
Skadi
Troia11
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
1,590
56
0
1,076
3,584
899
0
2
3,582
33,792
0
W
Amaterasu
jkp0327k
Amaterasu
4,682
1,790
0
3,841
8,041
7,238
0
294
7,747
924
26,821
W
Sylvanus
yMarcola
Sylvanus
2,143
490
48
1,949
3,450
1,432
396
266
3,134
19,609
11,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,694
Gold Earned
24,049
207
Minions Killed
280
0
Camps Cleared
0
668,649
Distance Traveled
723,606
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,627
703
70
9
0
150,849
2
W
Sol
4,919
615
55
7
0
127,577
0
L
Guan Yu
4,582
573
19
2
0
160,256
0
W
Janus
4,505
563
62
8
0
159,360
0
L
Ra
5,493
687
80
10
0
161,785
0
L
Bastet
4,464
558
38
5
0
195,759
0
L
Skadi
1,528
191
0
0
0
0
0
W
He Bo
5,231
654
72
9
0
160,133
0
W
Amaterasu
4,779
597
37
5
0
142,752
0
W
Sylvanus
4,615
577
54
7
0
133,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role