Player Matchup

Ymir
Ymir
Silver II
AlwaysBursty
Ymir
Silver II
Level 86
God Stats
48W - 50L
1,543 SR
Queue Stats
98W - 111L
1,055 MMR
Solo
Fenrir
Fenrir
Gold V
Buddersmov
Fenrir
Gold V
Level 145
God Stats
58W - 48L
1,550 SR
Queue Stats
95W - 100L
1,431 MMR
Solo
Chronos
Chronos
Silver I
JermaineLettuce
Chronos
Silver I
Level 71
God Stats
9W - 12L
1,446 SR
Queue Stats
200W - 213L
1,275 MMR
Solo
Scylla
Scylla
Gold V
LKGFlash
Scylla
Gold V
Level 142
God Stats
1W - 0L
1,142 SR
Queue Stats
252W - 254L
1,341 MMR
Solo
Neith
Neith
Bronze III
Thiago84rj
Neith
Bronze III
Level 68
God Stats
12W - 15L
1,465 SR
Queue Stats
93W - 132L
309 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,429 SR
1,082 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,534 SR
1,162 MMR
Ullr
Ullr
Silver III
 
Ullr
Silver III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold IV
FlowerPatch
Aphrodite
Gold IV
Level 160
God Stats
2W - 4L
1,529 SR
Queue Stats
102W - 109L
1,327 MMR
Solo
Bakasura
Bakasura
Silver IV
InsultingPillow
Bakasura
Silver IV
Level 81
God Stats
44W - 47L
1,474 SR
Queue Stats
182W - 220L
742 MMR
Solo
Ares
Ares
Silver IV
Punksoab
Ares
Silver IV
Level 182
God Stats
20W - 21L
1,487 SR
Queue Stats
558W - 586L
755 MMR
Solo
Cabrakan
Cabrakan
Gold III
zockio
Cabrakan
Gold III
Level 146
God Stats
1W - 3L
1,677 SR
Queue Stats
169W - 175L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,400
582
2,501
4,554
3,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Buddersmov
Fenrir
12
5 / 0 / 4
6,767
615
6,564
6,715
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 2 / 3
6,627
602
2,769
4,852
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Scylla
LKGFlash
Scylla
12
2 / 0 / 1
6,784
617
2,825
1,971
538
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
11
2 / 1 / 0
6,803
618
4,423
7,479
2,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
ChaacJanusAthenaRavana

VS

Bans
BacchusIzanamiThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
0 / 3 / 1
5,347
486
3,007
7,203
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
FlowerPatch
Aphrodite
12
0 / 0 / 1
6,621
602
2,110
5,664
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
11
3 / 2 / 0
5,746
522
2,484
5,638
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ares
8
0 / 5 / 0
4,780
435
1,585
10,482
5,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cabrakan
zockio
Cabrakan
11
1 / 2 / 0
5,646
513
5,784
7,567
7,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
4
4
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
3
1
0.17
W
2
1
3
3.5
W
Fenrir
Buddersmov
Fenrir
5
0
4
7
L
Aphrodite
FlowerPatch
Aphrodite
0
0
1
0.5
L
Bakasura
3
2
0
1.5
W
1
2
3
1.25
W
Scylla
LKGFlash
Scylla
2
0
1
2.5
L
Ares
0
5
0
0
W
Neith
2
1
0
2
L
Cabrakan
zockio
Cabrakan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,082
Damage
14,970
25,571
Taken
36,554
10,061
Mitigated
17,771
7,768
Healing
12,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,007
771
0
452
7,203
2,049
0
1,730
5,473
0
32,957
W
2,501
990
0
1,329
4,554
3,088
174
892
3,475
25,842
364
W
Fenrir
Buddersmov
Fenrir
6,564
1,710
0
1,774
6,715
2,546
0
1,198
5,459
0
46,965
L
Aphrodite
FlowerPatch
Aphrodite
2,110
199
426
4,596
5,664
1,660
0
922
4,742
55,627
3,655
L
Bakasura
2,484
1,581
0
2,544
5,638
1,692
0
1,485
4,153
0
20,012
W
2,769
1,518
0
1,322
4,852
1,501
0
635
3,876
43,213
10,493
W
Scylla
LKGFlash
Scylla
2,825
508
0
625
1,971
538
0
882
1,089
41,326
547
L
Ares
1,585
45
0
1,434
10,482
5,041
0
3,525
6,957
15,290
0
W
Neith
4,423
1,032
0
2,718
7,479
2,388
0
5,970
1,509
0
48,684
L
Cabrakan
zockio
Cabrakan
5,784
934
0
2,790
7,567
7,329
0
178
7,389
35,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,381
Gold Earned
28,140
378
Minions Killed
325
0
Camps Cleared
0
1,118,948
Distance Traveled
1,079,916
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,347
486
45
4
0
194,185
0
W
Ymir
6,400
582
50
5
0
205,651
2
W
Fenrir
6,767
615
70
6
0
277,349
0
L
Aphrodite
6,621
602
141
13
0
220,158
0
L
Bakasura
5,746
522
50
5
0
245,877
0
W
Chronos
6,627
602
97
9
0
199,943
0
W
Scylla
6,784
617
79
7
0
249,086
3
L
Ares
4,780
435
24
2
0
203,178
2
W
Neith
6,803
618
82
7
0
186,919
3
L
Cabrakan
5,646
513
65
6
0
216,518
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role