Player Matchup

Ra
Ra
Cjal91
Ra
Level 126
God Stats
13W - 8L
1,491 SR
Queue Stats
219W - 202L
1,460 Elo+
Solo
Cerberus
Cerberus
Denaro29
Cerberus
Level 126
God Stats
7W - 2L
1,906 SR
Queue Stats
103W - 105L
1,469 Elo+
Solo
Bakasura
Bakasura
Sean sunset
Bakasura
Level 88
God Stats
1W - 1L
1,264 SR
Queue Stats
65W - 66L
1,457 Elo+
Solo
Chronos
Chronos
destruteur59200
Chronos
Level 98
God Stats
2W - 3L
1,405 SR
Queue Stats
353W - 380L
1,496 Elo+
Solo
Mulan
Mulan
develinside
Mulan
Level 165
God Stats
106W - 59L
1,627 SR
Queue Stats
483W - 467L
1,443 Elo+
Solo
Team Averages
Level 121
1,539 SR
1,465 Elo+

VS

Team Averages
Level 68
1,532 SR
1,425 Elo+
Hercules
Hercules
EbatKazlov
Hercules
Level 47
God Stats
0W - 1L
1,379 SR
Queue Stats
56W - 70L
1,464 Elo+
Party 1
Medusa
Medusa
PATRIMQ8
Medusa
Level 88
God Stats
1W - 1L
1,722 SR
Queue Stats
188W - 183L
1,523 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheMegaDoom
Morgan Le Fay
Level 126
God Stats
0W - 1L
1,557 SR
Queue Stats
14W - 17L
1,446 Elo+
Solo
Ymir
Ymir
Tweiy
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,238 Elo+
Party 1
Ra
Ra
gambraih3
Ra
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 93L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
3 / 2 / 3
7,846
604
6,840
7,545
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Denaro29
Cerberus
12
2 / 1 / 3
7,106
547
2,208
10,679
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Sean sunset
Bakasura
13
4 / 3 / 6
7,679
591
5,210
11,091
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 1 / 4
6,648
511
6,078
7,469
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
7 / 1 / 2
9,276
714
15,030
12,019
11,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EbatKazlov
Hercules
10
1 / 6 / 1
6,284
483
4,210
16,055
9,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Medusa
PATRIMQ8
Medusa
12
1 / 2 / 3
6,565
505
8,332
6,539
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
TheMegaDoom
Morgan Le Fay
12
1 / 3 / 1
6,680
514
7,803
5,962
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Tweiy
Ymir
11
2 / 3 / 1
6,583
506
4,259
9,012
2,476
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 4 / 0
6,457
497
4,949
10,441
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
8
8
Deaths
18
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
3
2
3
2.25
W
Cerberus
Denaro29
Cerberus
2
1
3
3.5
L
Hercules
EbatKazlov
Hercules
1
6
1
0.25
L
Medusa
PATRIMQ8
Medusa
1
2
3
1.25
W
Bakasura
Sean sunset
Bakasura
4
3
6
2.33
L
Morgan Le Fay
TheMegaDoom
Morgan Le Fay
1
3
1
0.5
L
Ymir
Tweiy
Ymir
2
3
1
0.83
W
2
1
4
4
W
7
1
2
8
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,366
Damage
29,553
48,803
Taken
48,009
28,337
Mitigated
18,137
15,671
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
6,840
349
276
3,514
7,545
2,608
299
4,355
3,190
53,933
753
W
Cerberus
Denaro29
Cerberus
2,208
0
0
4,204
10,679
6,892
0
3,262
7,417
27,708
0
L
Hercules
EbatKazlov
Hercules
4,210
1,801
0
4,861
16,055
9,669
0
648
15,037
169
35,084
L
Medusa
PATRIMQ8
Medusa
8,332
2,516
0
555
6,539
1,638
129
3,148
3,032
0
43,502
W
Bakasura
Sean sunset
Bakasura
5,210
3,675
0
3,830
11,091
4,850
75
2,583
8,508
0
41,987
L
Morgan Le Fay
TheMegaDoom
Morgan Le Fay
7,803
886
0
208
5,962
1,768
0
2,696
2,950
43,840
886
L
Ymir
Tweiy
Ymir
4,259
1,740
0
0
9,012
2,476
0
2,318
6,476
29,287
806
W
6,078
1,236
0
1,592
7,469
2,560
0
2,803
4,619
39,069
0
W
15,030
2,393
0
2,255
12,019
11,427
0
3,744
8,275
1,307
70,693
L
4,949
848
729
4,397
10,441
2,586
256
5,604
4,170
38,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,555
Gold Earned
32,569
431
Minions Killed
311
0
Camps Cleared
0
1,317,446
Distance Traveled
1,220,743
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,846
604
109
8
0
264,206
0
W
Cerberus
7,106
547
37
3
0
258,466
4
L
Hercules
6,284
483
63
5
0
213,199
0
L
Medusa
6,565
505
76
6
0
247,358
0
W
Bakasura
7,679
591
83
6
0
270,304
0
L
Morgan Le Fay
6,680
514
51
4
0
253,304
4
L
Ymir
6,583
506
48
4
0
270,418
0
W
Chronos
6,648
511
86
7
0
289,049
1
W
Mulan
9,276
714
116
9
0
235,421
0
L
Ra
6,457
497
73
6
0
236,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role