Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ISlaphin
Cthulhu
Level 118
God Stats
17W - 6L
1,660 SR
Queue Stats
37W - 29L
1,506 Elo+
Party 3
Medusa
Medusa
JointedRumble60
Medusa
Level 145
God Stats
5W - 3L
1,458 SR
Queue Stats
97W - 71L
1,576 Elo+
Party 1
Ra
Ra
Skorred
Ra
Level 103
God Stats
16W - 21L
1,495 SR
Queue Stats
127W - 137L
1,519 Elo+
Solo
Susano
Susano
ceIIburst
Susano
Level 27
God Stats
5W - 4L
1,445 SR
Queue Stats
24W - 21L
1,575 Elo+
Party 1
Team Averages
Level 98
1,512 SR
1,535 Elo+

VS

Team Averages
Level 107
1,456 SR
1,507 Elo+
Cthulhu
Cthulhu
AdmiralBurt24
Cthulhu
Level 86
God Stats
5W - 3L
1,741 SR
Queue Stats
107W - 101L
1,485 Elo+
Party 2
Serqet
Serqet
Arbeth
Serqet
Level 105
God Stats
10W - 16L
1,429 SR
Queue Stats
85W - 67L
1,513 Elo+
Solo
Cabrakan
Cabrakan
BornALegendJ
Cabrakan
Level 89
God Stats
0W - 2L
1,276 SR
Queue Stats
21W - 28L
1,447 Elo+
Party 2
Vulcan
Vulcan
Soy Greengo
Vulcan
Level 107
God Stats
0W - 2L
1,281 SR
Queue Stats
92W - 84L
1,566 Elo+
Party 2
Neith
Neith
Wess4766
Neith
Level 148
God Stats
66W - 85L
1,552 SR
Queue Stats
882W - 860L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
5 / 0 / 2
10,269
685
9,234
13,272
10,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
ISlaphin
Cthulhu
12
2 / 1 / 7
7,601
507
7,727
11,893
10,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 1 / 1
10,128
675
7,860
6,666
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 4
9,179
612
6,607
4,762
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Susano
ceIIburst
Susano
15
3 / 1 / 4
8,384
559
5,741
11,925
4,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 2 / 1
6,843
456
4,554
11,108
6,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
Arbeth
Serqet
11
0 / 3 / 2
6,360
424
4,872
13,860
4,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
BornALegendJ
Cabrakan
11
0 / 2 / 0
6,672
445
5,376
12,015
12,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Vulcan
12
1 / 5 / 1
7,188
479
6,199
9,975
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Wess4766
Neith
14
1 / 5 / 1
7,749
517
3,615
8,444
2,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
4
4
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
5
0
2
6
L
Cthulhu
2
2
1
1.25
L
Serqet
Arbeth
Serqet
0
3
2
0.33
L
Cabrakan
BornALegendJ
Cabrakan
0
2
0
0
W
Cthulhu
ISlaphin
Cthulhu
2
1
7
5.5
W
4
1
1
4.5
W
3
1
4
5
L
Vulcan
1
5
1
0.3
L
Neith
Wess4766
Neith
1
5
1
0.3
W
Susano
ceIIburst
Susano
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,169
Damage
24,616
48,518
Taken
55,402
30,103
Mitigated
30,878
16,780
Healing
14,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
9,234
4,208
0
7,649
13,272
10,351
70
5,065
7,667
0
78,781
L
Cthulhu
4,554
329
2,027
2,072
11,108
6,659
0
4,837
5,915
22,653
711
L
Serqet
Arbeth
Serqet
4,872
1,324
0
4,292
13,860
4,630
0
2,650
11,089
0
46,952
L
Cabrakan
BornALegendJ
Cabrakan
5,376
1,184
0
3,700
12,015
12,788
0
1,334
10,668
38,407
1,051
W
Cthulhu
ISlaphin
Cthulhu
7,727
547
328
3,685
11,893
10,359
0
4,174
7,434
31,546
0
W
7,860
3,181
0
850
6,666
2,886
1,265
268
6,398
0
95,124
W
6,607
343
780
2,137
4,762
1,510
183
3,425
987
59,155
1,108
L
Vulcan
6,199
208
0
1,836
9,975
3,824
0
4,055
5,700
52,134
1,153
L
Neith
Wess4766
Neith
3,615
867
0
664
8,444
2,977
0
701
7,743
0
61,653
W
Susano
ceIIburst
Susano
5,741
1,169
0
1,351
11,925
4,997
0
2,709
8,901
0
74,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,561
Gold Earned
34,812
575
Minions Killed
415
0
Camps Cleared
0
1,606,659
Distance Traveled
1,550,676
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,269
685
133
9
0
262,487
0
L
Cthulhu
6,843
456
29
2
0
322,516
4
L
Serqet
6,360
424
78
5
0
375,329
0
L
Cabrakan
6,672
445
81
5
0
269,028
4
W
Cthulhu
7,601
507
41
3
0
312,571
1
W
Medusa
10,128
675
159
11
0
316,563
0
W
Ra
9,179
612
128
9
0
349,399
1
L
Vulcan
7,188
479
109
7
0
290,328
0
L
Neith
7,749
517
118
8
0
293,475
0
W
Susano
8,384
559
114
8
0
365,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role