Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
LitoLoko1875807
Charon
Level 147
God Stats
19W - 6L
1,658 SR
Queue Stats
553W - 605L
1,475 Elo+
Party 1
Ganesha
Ganesha
Pastense
Ganesha
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 19L
1,622 Elo+
Party 3
Hades
Hades
Xperiment626304
Hades
Level 197
God Stats
9W - 5L
1,592 SR
Queue Stats
588W - 588L
1,458 Elo+
Party 1
Khepri
Khepri
xw ICE MAN wx
Khepri
Level 166
God Stats
6W - 1L
1,483 SR
Queue Stats
175W - 193L
1,512 Elo+
Party 1
Team Averages
Level 169
1,547 SR
1,514 Elo+

VS

Team Averages
Level 132
1,506 SR
1,503 Elo+
Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ChiliDogs420
Zeus
Level 123
God Stats
1W - 2L
1,566 SR
Queue Stats
125W - 131L
1,511 Elo+
Party 2
Zhong Kui
Zhong Kui
Q and A
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 190L
1,562 Elo+
Solo
Odin
Odin
SilentKreep
Odin
Level 159
God Stats
7W - 7L
1,581 SR
Queue Stats
406W - 412L
1,432 Elo+
Party 2
Nut
Nut
Tokes4teens
Nut
Level 128
God Stats
2W - 4L
1,382 SR
Queue Stats
91W - 99L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 1 / 3
5,677
1,135
2,726
4,373
4,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
2 / 1 / 7
6,243
1,249
1,984
4,473
3,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
Pastense
Ganesha
11
0 / 1 / 10
5,833
1,167
1,668
3,679
4,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 2 / 1
7,438
1,488
5,418
5,063
3,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
0 / 1 / 8
5,812
1,162
1,544
2,994
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
1
0 / 0 / 0
1,208
242
0
0
0
9
0 / 4 / 2
4,887
977
2,746
3,589
1,115
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Q and A
Zhong Kui
10
2 / 3 / 0
5,350
1,070
2,805
4,180
2,544
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 2 / 2
5,386
1,077
3,477
4,182
3,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 4
5,007
1,001
3,167
2,547
754
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
11
Kills
5
6
Deaths
11
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
3
2.5
L
Horus
 
Horus
0
0
0
0
L
0
4
2
0.25
W
2
1
7
5.5
W
Ganesha
Pastense
Ganesha
0
1
10
5
L
Zhong Kui
Q and A
Zhong Kui
2
3
0
0.67
L
2
2
2
1.5
L
1
2
4
1.5
W
8
2
1
4.25
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,340
Damage
12,195
20,582
Taken
14,498
17,263
Mitigated
8,169
7,552
Healing
1,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,726
112
1,185
2,525
4,373
4,346
0
1,331
2,899
0
7,583
L
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
L
2,746
117
0
58
3,589
1,115
0
3,008
581
6,638
0
W
1,984
311
0
569
4,473
3,314
114
777
3,591
5,864
282
W
Ganesha
Pastense
Ganesha
1,668
269
163
766
3,679
4,256
86
893
2,635
5,339
0
L
Zhong Kui
Q and A
Zhong Kui
2,805
104
280
576
4,180
2,544
0
3,052
1,128
7,301
0
L
3,477
618
195
649
4,182
3,756
0
3,106
1,076
0
5,650
L
3,167
1,523
0
0
2,547
754
0
1,347
1,200
0
6,302
W
5,418
136
355
1,498
5,063
3,815
233
2,088
2,901
11,942
325
W
1,544
77
327
164
2,994
1,532
117
462
2,498
5,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
21,838
53
Minions Killed
31
0
Camps Cleared
0
491,023
Distance Traveled
302,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,677
1,135
13
3
0
102,867
0
L
Horus
1,208
242
0
0
0
0
0
L
Zeus
4,887
977
7
1
0
71,684
0
W
Charon
6,243
1,249
7
1
0
104,733
0
W
Ganesha
5,833
1,167
0
0
0
94,582
0
L
Zhong Kui
5,350
1,070
15
3
0
79,642
0
L
Odin
5,386
1,077
3
1
0
93,530
0
L
Nut
5,007
1,001
6
1
0
57,413
0
W
Hades
7,438
1,488
22
4
0
88,415
0
W
Khepri
5,812
1,162
11
2
0
100,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role