Player Matchup

The Morrigan
The Morrigan
Aleaksz
The Morrigan
Level 76
God Stats
0W - 1L
1,562 SR
Queue Stats
31W - 36L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
Bigfries
Danzaburou
Level 107
God Stats
0W - 2L
1,646 SR
Queue Stats
32W - 36L
1,546 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DrippMiester
Cu Chulainn
Level 129
God Stats
4W - 5L
1,578 SR
Queue Stats
33W - 37L
1,543 Elo+
Party 1
Anubis
Anubis
doujji
Anubis
Level 129
God Stats
5W - 4L
1,812 SR
Queue Stats
27W - 29L
1,553 Elo+
Party 1
Serqet
Serqet
pfeiff17
Serqet
Level 377
God Stats
6W - 14L
1,379 SR
Queue Stats
1,407W - 1,357L
1,473 Elo+
Solo
Team Averages
Level 164
1,595 SR
1,530 Elo+

VS

Team Averages
Level 148
1,490 SR
1,470 Elo+
Surtr
Surtr
JPx4
Surtr
Level 122
God Stats
1W - 1L
1,513 SR
Queue Stats
17W - 20L
1,460 Elo+
Solo
Ullr
Ullr
Sistema7
Ullr
Level 203
God Stats
4W - 6L
1,489 SR
Queue Stats
86W - 77L
1,530 Elo+
Solo
Jormungandr
Jormungandr
Vherga
Jormungandr
Level 148
God Stats
16W - 7L
1,627 SR
Queue Stats
143W - 129L
1,522 Elo+
Solo
Ra
Ra
carnage___72
Ra
Level 114
God Stats
30W - 24L
1,567 SR
Queue Stats
310W - 281L
1,492 Elo+
Solo
Nemesis
Nemesis
screwsh
Nemesis
Level 155
God Stats
1W - 0L
1,255 SR
Queue Stats
6W - 10L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aleaksz
The Morrigan
14
2 / 2 / 1
8,285
460
3,558
7,416
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Bigfries
Danzaburou
13
0 / 4 / 2
7,763
431
8,877
14,232
5,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
DrippMiester
Cu Chulainn
16
10 / 1 / 3
10,983
610
19,742
21,197
17,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
doujji
Anubis
15
3 / 2 / 3
8,298
461
9,566
7,865
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
pfeiff17
Serqet
12
0 / 4 / 5
7,847
436
5,147
16,752
11,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JPx4
Surtr
14
0 / 8 / 1
8,327
463
7,065
21,738
16,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ullr
17
6 / 1 / 3
10,229
568
13,513
11,985
4,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Vherga
Jormungandr
14
2 / 1 / 3
7,991
444
12,728
13,339
9,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 1 / 2
9,497
528
5,619
5,869
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
screwsh
Nemesis
16
2 / 4 / 3
9,153
509
5,857
14,667
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
15
Kills
13
13
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Aleaksz
The Morrigan
2
2
1
1.25
L
Danzaburou
Bigfries
Danzaburou
0
4
2
0.25
L
Cu Chulainn
DrippMiester
Cu Chulainn
10
1
3
11.5
W
Surtr
JPx4
Surtr
0
8
1
0.06
W
Ullr
6
1
3
7.5
W
Jormungandr
Vherga
Jormungandr
2
1
3
3.5
W
3
1
2
4
L
Anubis
doujji
Anubis
3
2
3
2.25
L
Serqet
pfeiff17
Serqet
0
4
5
0.63
W
Nemesis
screwsh
Nemesis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,890
Damage
44,782
67,462
Taken
67,598
39,764
Mitigated
38,584
16,492
Healing
19,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Aleaksz
The Morrigan
3,558
802
0
1,640
7,416
2,518
0
1,832
5,584
53,701
0
L
Danzaburou
Bigfries
Danzaburou
8,877
3,663
0
2,111
14,232
5,013
32
2,549
11,683
0
55,898
L
Cu Chulainn
DrippMiester
Cu Chulainn
19,742
2,435
0
3,105
21,197
17,305
119
6,394
14,673
7,711
78,499
W
Surtr
JPx4
Surtr
7,065
2,514
0
4,092
21,738
16,390
315
2,796
18,902
708
59,043
W
Ullr
13,513
3,536
0
4,497
11,985
4,719
243
1,306
10,347
0
100,314
W
Jormungandr
Vherga
Jormungandr
12,728
4,045
0
3,251
13,339
9,311
0
3,643
9,504
47,405
2,652
W
5,619
254
2,572
3,623
5,869
2,615
0
2,644
2,900
69,770
1,452
L
Anubis
doujji
Anubis
9,566
119
0
3,244
7,865
3,135
0
2,343
5,459
70,601
0
L
Serqet
pfeiff17
Serqet
5,147
700
2,579
3,813
16,752
11,793
0
5,216
11,536
1,140
20,032
W
Nemesis
screwsh
Nemesis
5,857
1,658
0
1,432
14,667
5,549
0
5,230
9,373
0
77,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
45,197
471
Minions Killed
552
0
Camps Cleared
0
1,794,071
Distance Traveled
1,751,678
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,285
460
111
6
0
339,559
2
L
Danzaburou
7,763
431
81
5
0
376,637
6
L
Cu Chulainn
10,983
610
151
8
0
323,464
4
W
Surtr
8,327
463
90
5
0
293,573
0
W
Ullr
10,229
568
156
9
0
346,680
0
W
Jormungandr
7,991
444
68
4
0
359,612
0
W
Ra
9,497
528
124
7
0
361,370
0
L
Anubis
8,298
461
97
5
0
377,885
0
L
Serqet
7,847
436
31
2
0
376,526
8
W
Nemesis
9,153
509
114
6
0
390,443
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role