Player Matchup

Cerberus
Cerberus
Diamond V
BOOMOOMSAUCE
Cerberus
Diamond V
Level 147
God Stats
1W - 3L
1,459 SR
Queue Stats
69W - 43L
1,751 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
CoronaryZeus554
Ne Zha
Platinum IV
Level 122
God Stats
3W - 1L
1,222 SR
Queue Stats
41W - 23L
1,864 MMR
Party 2
Hera
Hera
Platinum III
Swiftiyy
Hera
Platinum III
Level 151
God Stats
9W - 3L
1,792 SR
Queue Stats
48W - 26L
1,967 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,491 SR
1,861 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,505 SR
1,511 MMR
Maui
Maui
Gold I
Chang1739
Maui
Gold I
Level 130
God Stats
9W - 13L
1,473 SR
Queue Stats
133W - 116L
1,608 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
RoseTheIX
Tsukuyomi
Gold III
Level 117
God Stats
17W - 9L
1,610 SR
Queue Stats
112W - 111L
1,508 MMR
Party 1
Hel
Hel
Gold III
TavoFinoVip
Hel
Gold III
Level 195
God Stats
4W - 7L
1,431 SR
Queue Stats
808W - 922L
1,416 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BOOMOOMSAUCE
Cerberus
17
3 / 1 / 19
10,984
915
12,730
14,748
15,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
12 / 2 / 8
12,583
1,049
18,743
12,446
5,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
17
9 / 3 / 10
11,947
996
12,987
6,627
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
AtlasXing TianAchillesKuzenboSerqet

VS

Bans
AresNu WaCthulhuThothKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
15
2 / 6 / 4
10,016
835
5,399
17,908
15,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
RoseTheIX
Tsukuyomi
14
3 / 8 / 3
9,409
784
8,737
14,389
3,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
1 / 10 / 3
8,604
717
5,808
15,040
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
24
Kills
6
6
Deaths
24
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BOOMOOMSAUCE
Cerberus
3
1
19
12.5
L
Maui
2
6
4
0.67
W
12
2
8
8
L
Tsukuyomi
RoseTheIX
Tsukuyomi
3
8
3
0.56
W
Hera
9
3
10
4.67
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,460
Damage
19,944
33,821
Taken
47,337
23,780
Mitigated
22,682
8,076
Healing
6,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BOOMOOMSAUCE
Cerberus
12,730
631
0
3,666
14,748
15,338
775
3,862
10,886
24,681
4,576
L
Maui
5,399
1,477
0
1,230
17,908
15,547
0
9,211
8,164
18,553
0
W
18,743
2,984
0
4,020
12,446
5,842
504
4,925
7,521
220
60,683
L
Tsukuyomi
RoseTheIX
Tsukuyomi
8,737
2,270
0
657
14,389
3,482
0
5,540
8,564
0
21,491
W
Hera
12,987
1,749
0
390
6,627
2,600
1,031
2,462
4,165
43,525
0
L
5,808
175
2,000
3,047
15,040
3,653
0
8,712
5,891
18,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,514
Gold Earned
28,029
191
Minions Killed
92
0
Camps Cleared
0
702,564
Distance Traveled
584,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,984
915
43
4
0
226,771
0
L
Maui
10,016
835
29
2
0
204,984
0
W
Ne Zha
12,583
1,049
67
6
0
246,919
0
L
Tsukuyomi
9,409
784
23
2
0
199,531
0
W
Hera
11,947
996
81
7
0
228,874
0
L
Hel
8,604
717
40
3
0
180,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role