Player Matchup

Ares
Ares
 
Ares
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
KxYxSxLiberal
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,499 Elo+
Party 2
Surtr
Surtr
US Army Woods
Surtr
Level 168
God Stats
13W - 13L
1,510 SR
Queue Stats
303W - 316L
1,522 Elo+
Party 2
Yu Huang
Yu Huang
W00dyPlays
Yu Huang
Level 147
God Stats
3W - 0L
1,445 SR
Queue Stats
43W - 38L
1,527 Elo+
Party 2
Guan Yu
Guan Yu
WoodyW00DWARD
Guan Yu
Level 149
God Stats
3W - 0L
1,822 SR
Queue Stats
55W - 60L
1,484 Elo+
Party 2
Team Averages
Level 128
1,555 SR
1,506 Elo+

VS

Team Averages
Level 133
1,488 SR
1,476 Elo+
Sun Wukong
Sun Wukong
BeastnTMNT3
Sun Wukong
Level 128
God Stats
0W - 2L
1,241 SR
Queue Stats
12W - 14L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
DJ_littlebit
Kukulkan
Level 129
God Stats
0W - 2L
1,535 SR
Queue Stats
13W - 13L
1,484 Elo+
Party 1
Horus
Horus
RemedyLyfe
Horus
Level 148
God Stats
2W - 5L
1,530 SR
Queue Stats
161W - 170L
1,478 Elo+
Solo
Vulcan
Vulcan
theoneNoOnenose
Vulcan
Level 137
God Stats
0W - 3L
1,619 SR
Queue Stats
17W - 28L
1,421 Elo+
Party 1
Loki
Loki
xllMoHawKllx
Loki
Level 124
God Stats
3W - 4L
1,515 SR
Queue Stats
180W - 187L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 2 / 3
5,656
1,131
2,801
5,340
4,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 1 / 0
6,400
1,280
2,216
4,224
2,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 5
5,804
1,161
2,684
6,713
2,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yu Huang
W00dyPlays
Yu Huang
11
0 / 0 / 6
6,302
1,260
4,325
2,526
858
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
10
1 / 0 / 5
6,286
1,257
1,588
3,670
1,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeastnTMNT3
Sun Wukong
11
0 / 1 / 1
5,325
1,065
3,500
5,534
4,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
DJ_littlebit
Kukulkan
10
0 / 2 / 0
5,106
1,021
2,332
3,029
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
9
0 / 1 / 0
4,739
948
1,412
4,189
3,171
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
3 / 2 / 1
5,878
1,176
5,172
2,585
931
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

5
0 / 0 / 0
4,308
862
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
6
Kills
3
4
Deaths
6
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
2
3
0.75
L
Sun Wukong
BeastnTMNT3
Sun Wukong
0
1
1
0.5
L
Kukulkan
DJ_littlebit
Kukulkan
0
2
0
0
W
4
1
0
4
L
Horus
0
1
0
0
W
1
1
5
3.5
W
Yu Huang
W00dyPlays
Yu Huang
0
0
6
3
W
Guan Yu
1
0
5
3.5
L
3
2
1
1.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,614
Damage
12,416
22,473
Taken
15,337
13,150
Mitigated
10,004
11,700
Healing
4,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,801
173
677
879
5,340
4,479
319
1,830
3,510
4,082
0
L
Sun Wukong
BeastnTMNT3
Sun Wukong
3,500
295
440
1,362
5,534
4,943
0
1,911
3,623
0
11,076
L
Kukulkan
DJ_littlebit
Kukulkan
2,332
104
86
838
3,029
959
0
1,355
1,674
9,896
0
W
2,216
416
510
953
4,224
2,866
171
1,192
3,032
0
3,949
L
Horus
1,412
351
650
1,210
4,189
3,171
0
2,436
1,753
0
2,129
W
2,684
493
104
2,361
6,713
2,973
237
3,308
3,405
167
10,215
W
Yu Huang
W00dyPlays
Yu Huang
4,325
977
646
724
2,526
858
143
470
2,056
17,862
856
W
Guan Yu
1,588
103
2,998
1,848
3,670
1,974
68
704
2,966
0
6,156
L
5,172
142
0
0
2,585
931
0
1,360
1,225
10,816
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
25,356
65
Minions Killed
55
0
Camps Cleared
0
530,485
Distance Traveled
398,563
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,656
1,131
3
1
0
94,538
0
L
Sun Wukong
5,325
1,065
12
2
0
125,740
0
L
Kukulkan
5,106
1,021
27
5
0
108,069
0
W
Odin
6,400
1,280
3
1
0
108,191
0
L
Horus
4,739
948
3
1
0
76,302
0
W
Surtr
5,804
1,161
9
2
0
93,973
0
W
Yu Huang
6,302
1,260
44
9
0
111,869
0
W
Guan Yu
6,286
1,257
6
1
0
121,914
2
L
Vulcan
5,878
1,176
13
3
0
88,452
0
L
Loki
4,308
862
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role