Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
C00KI--EZ
Baron Samedi
Level 126
God Stats
38W - 36L
1,576 SR
Queue Stats
123W - 100L
1,453 Elo+
Solo
Cerberus
Cerberus
InfernalWeb
Cerberus
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
Maxbauer007
Charybdis
Level 81
God Stats
61W - 47L
1,594 SR
Queue Stats
123W - 134L
1,516 Elo+
Party 1
Kali
Kali
lulualberto16
Kali
Level 190
God Stats
12W - 16L
1,447 SR
Queue Stats
628W - 648L
1,545 Elo+
Party 1
Team Averages
Level 120
1,523 SR
1,503 Elo+

VS

Team Averages
Level 143
1,478 SR
1,507 Elo+
Sobek
Sobek
BIG DRACO SOSA
Sobek
Level 139
God Stats
0W - 1L
1,351 SR
Queue Stats
2W - 2L
1,625 Elo+
Solo
Arachne
Arachne
DarkJinzo
Arachne
Level 146
God Stats
2W - 7L
1,607 SR
Queue Stats
106W - 95L
1,551 Elo+
Solo
Nemesis
Nemesis
Imm Zulu
Nemesis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,435 Elo+
Solo
Raijin
Raijin
OGButtBandit
Raijin
Level 159
God Stats
0W - 2L
1,271 SR
Queue Stats
313W - 336L
1,455 Elo+
Solo
Danzaburou
Danzaburou
SxFxlcon
Danzaburou
Level 140
God Stats
79W - 58L
1,659 SR
Queue Stats
395W - 382L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 0 / 2
3,941
788
1,480
2,781
1,447
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
C00KI--EZ
Baron Samedi
6
0 / 0 / 0
3,714
743
184
845
253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
InfernalWeb
Cerberus
5
0 / 0 / 0
3,295
659
23
2,305
869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Maxbauer007
Charybdis
5
0 / 1 / 0
3,060
612
714
2,971
592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
2 / 0 / 0
3,694
739
736
2,852
757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
948
190
0
0
0
Arachne
DarkJinzo
Arachne
6
0 / 2 / 0
3,532
706
1,271
3,205
733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nemesis
Imm Zulu
Nemesis
7
1 / 0 / 0
3,662
732
1,024
2,135
606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
1
0 / 0 / 0
2,439
488
0
0
0
Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SxFxlcon
Danzaburou
7
0 / 0 / 0
3,663
733
1,978
1,727
409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
2
1
L
0
0
0
0
W
Baron Samedi
C00KI--EZ
Baron Samedi
0
0
0
0
L
Arachne
DarkJinzo
Arachne
0
2
0
0
L
Nemesis
Imm Zulu
Nemesis
1
0
0
1
W
Cerberus
InfernalWeb
Cerberus
0
0
0
0
W
Charybdis
Maxbauer007
Charybdis
0
1
0
0
L
Raijin
0
0
0
0
L
Danzaburou
SxFxlcon
Danzaburou
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,137
Damage
4,273
11,754
Taken
7,067
3,918
Mitigated
1,748
4,724
Healing
2,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,480
998
0
1,157
2,781
1,447
0
0
2,781
0
22,326
L
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
C00KI--EZ
Baron Samedi
184
0
0
161
845
253
0
0
845
16,248
840
L
Arachne
DarkJinzo
Arachne
1,271
1,191
0
1,209
3,205
733
0
0
3,205
0
16,443
L
Nemesis
Imm Zulu
Nemesis
1,024
298
0
601
2,135
606
0
119
1,968
0
17,980
W
Cerberus
InfernalWeb
Cerberus
23
0
169
968
2,305
869
0
0
2,305
8,067
0
W
Charybdis
Maxbauer007
Charybdis
714
606
0
829
2,971
592
0
0
2,971
0
14,757
L
Raijin
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
SxFxlcon
Danzaburou
1,978
143
0
830
1,727
409
0
23
1,704
0
21,372
W
736
292
0
1,440
2,852
757
0
0
2,852
0
17,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,704
Gold Earned
14,244
188
Minions Killed
125
0
Camps Cleared
0
495,711
Distance Traveled
348,139
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,941
788
56
11
0
111,268
0
L
Sobek
948
190
0
0
0
0
0
W
Baron Samedi
3,714
743
43
9
0
81,470
0
L
Arachne
3,532
706
43
9
0
115,595
0
L
Nemesis
3,662
732
42
8
0
125,416
0
W
Cerberus
3,295
659
24
5
0
91,083
0
W
Charybdis
3,060
612
31
6
0
94,569
1
L
Raijin
2,439
488
0
0
0
0
0
L
Danzaburou
3,663
733
40
8
0
107,128
2
W
Kali
3,694
739
34
7
0
117,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role