Player Matchup

Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Diamond II
Dulzdude
Thor
Diamond II
Level 161
God Stats
9W - 15L
1,483 SR
Queue Stats
274W - 251L
2,348 MMR
Party 3
Rama
Rama
Diamond II
Laraa98
Rama
Diamond II
Level 175
God Stats
75W - 71L
1,585 SR
Queue Stats
279W - 248L
2,274 MMR
Solo
Serqet
Serqet
Diamond I
Swеeet
Serqet
Diamond I
Level 254
God Stats
4W - 6L
1,681 SR
Queue Stats
568W - 512L
2,379 MMR
Solo
Ne Zha
Ne Zha
Diamond III
XxChipixX4016
Ne Zha
Diamond III
Level 233
God Stats
8W - 8L
1,561 SR
Queue Stats
447W - 419L
2,273 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 192
1,562 SR
2,155 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,557 SR
2,155 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum IV
Bigb0otyLatino
Atlas
Platinum IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 19L
2,085 MMR
Party 1
Hachiman
Hachiman
Diamond IV
Greiyish
Hachiman
Diamond IV
Level 83
God Stats
7W - 3L
1,993 SR
Queue Stats
61W - 34L
2,246 MMR
Party 1
Horus
Horus
Masters
NChooch
Horus
Masters
Level 313
God Stats
3W - 3L
1,507 SR
Queue Stats
415W - 384L
2,496 MMR
Party 2
Tiamat
Tiamat
Diamond I
SwitchPlayer146
Tiamat
Diamond I
Level 66
God Stats
0W - 3L
1,284 SR
Queue Stats
118W - 80L
2,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 0 / 0
6,041
604
2,436
2,128
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
11
0 / 2 / 2
6,326
633
3,629
6,331
1,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Laraa98
Rama
11
1 / 1 / 0
6,133
613
3,988
4,633
1,947
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
Swеeet
Serqet
11
2 / 0 / 0
5,504
550
3,204
5,505
1,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 4 / 1
5,323
532
3,730
7,436
4,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BakasuraLokiNu Wa

VS

Bans
CabrakanCamazotzChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
2 / 2 / 0
5,312
531
2,311
6,542
2,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
1 / 0 / 3
5,276
528
4,144
6,110
3,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Greiyish
Hachiman
12
2 / 1 / 1
6,174
617
4,414
5,307
1,575
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Horus
NChooch
Horus
10
2 / 0 / 0
5,235
524
1,730
5,734
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 2
5,323
532
2,245
3,775
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Anhur
 
Anhur
2
2
0
1
L
1
0
3
2.5
W
Thor
0
2
2
0.5
L
Hachiman
Greiyish
Hachiman
2
1
1
2.5
W
Rama
Laraa98
Rama
1
1
0
1
L
Horus
NChooch
Horus
2
0
0
2
L
0
0
2
1
W
Serqet
Swеeet
Serqet
2
0
0
2
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,987
Damage
14,844
26,033
Taken
27,468
10,304
Mitigated
10,940
8,114
Healing
12,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,436
150
0
989
2,128
633
0
382
1,628
56,014
0
L
Anhur
 
Anhur
2,311
1,410
0
2,070
6,542
2,227
0
0
6,278
215
24,123
L
4,144
1,593
0
1,797
6,110
3,641
0
434
5,616
18,129
629
W
Thor
3,629
666
0
1,809
6,331
1,483
0
427
5,584
0
41,993
L
Hachiman
Greiyish
Hachiman
4,414
2,946
0
2,737
5,307
1,575
0
0
5,307
0
49,530
W
Rama
Laraa98
Rama
3,988
3,387
0
2,575
4,633
1,947
0
515
4,118
0
53,649
L
Horus
NChooch
Horus
1,730
401
320
4,109
5,734
2,003
0
192
5,486
0
30,101
L
2,245
377
0
1,519
3,775
1,494
0
1,378
2,081
32,254
1,188
W
Serqet
Swеeet
Serqet
3,204
502
0
775
5,505
1,803
0
1,053
4,343
0
32,646
W
3,730
1,037
0
1,966
7,436
4,438
0
3,404
3,721
0
18,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,327
Gold Earned
27,320
391
Minions Killed
338
0
Camps Cleared
0
1,036,577
Distance Traveled
996,078
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,041
604
122
12
0
195,534
0
L
Anhur
5,312
531
49
5
0
131,928
0
L
Atlas
5,276
528
36
4
0
218,920
4
W
Thor
6,326
633
83
8
0
189,468
0
L
Hachiman
6,174
617
99
10
0
209,518
0
W
Rama
6,133
613
108
11
0
188,685
4
L
Horus
5,235
524
68
7
0
220,036
0
L
Tiamat
5,323
532
86
9
0
215,676
0
W
Serqet
5,504
550
60
6
0
252,784
1
W
Ne Zha
5,323
532
18
2
0
210,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role