Player Matchup

Zhong Kui
Zhong Kui
BelBroChyll
Zhong Kui
Level 139
God Stats
2W - 3L
1,521 SR
Queue Stats
302W - 319L
1,501 Elo+
Party 2
Hercules
Hercules
KIN9PIN3309
Hercules
Level 155
God Stats
1W - 6L
1,219 SR
Queue Stats
375W - 383L
1,500 Elo+
Solo
Nike
Nike
KingKobelverson
Nike
Level 148
God Stats
1W - 1L
1,520 SR
Queue Stats
204W - 228L
1,484 Elo+
Party 2
Medusa
Medusa
ShadyTentacle
Medusa
Level 145
God Stats
5W - 7L
1,514 SR
Queue Stats
146W - 143L
1,499 Elo+
Solo
Hera
Hera
rogglezzx
Hera
Level 193
God Stats
3W - 3L
1,634 SR
Queue Stats
130W - 127L
1,476 Elo+
Solo
Team Averages
Level 156
1,482 SR
1,492 Elo+

VS

Team Averages
Level 129
1,480 SR
1,571 Elo+
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
ArchAngel7400
Raijin
Level 127
God Stats
2W - 0L
1,736 SR
Queue Stats
43W - 29L
1,636 Elo+
Party 1
Kukulkan
Kukulkan
Clickiest
Kukulkan
Level 145
God Stats
1W - 1L
1,459 SR
Queue Stats
61W - 39L
1,627 Elo+
Party 1
Atlas
Atlas
zzZestie
Atlas
Level 29
God Stats
1W - 2L
1,203 SR
Queue Stats
94W - 93L
1,566 Elo+
Solo
Camazotz
Camazotz
äːŋ广
Camazotz
Level 221
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 62L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BelBroChyll
Zhong Kui
10
3 / 5 / 3
6,702
745
4,995
6,253
5,165
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
KIN9PIN3309
Hercules
14
2 / 3 / 6
7,913
879
9,279
19,735
19,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 3
6,263
696
5,586
7,744
8,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 3 / 2
7,106
790
8,994
6,978
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hera
14
1 / 4 / 4
7,897
877
7,306
5,733
2,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 1 / 8
7,969
885
7,949
10,446
10,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 3 / 7
7,543
838
6,410
5,297
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Clickiest
Kukulkan
15
4 / 1 / 11
8,784
976
9,570
4,337
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
zzZestie
Atlas
14
4 / 4 / 8
9,030
1,003
10,134
13,722
17,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
äːŋ广
Camazotz
13
3 / 1 / 12
8,228
914
7,621
10,698
8,240
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
10
Kills
18
18
Deaths
10
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
8
8
W
3
3
7
2.17
L
Zhong Kui
BelBroChyll
Zhong Kui
3
5
3
0.9
W
Kukulkan
Clickiest
Kukulkan
4
1
11
9.5
L
Hercules
KIN9PIN3309
Hercules
2
3
6
1.67
L
1
3
3
0.83
L
3
3
2
1.33
L
Hera
1
4
4
0.75
W
Atlas
zzZestie
Atlas
4
4
8
2
W
Camazotz
äːŋ广
Camazotz
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,160
Damage
41,684
46,443
Taken
44,500
38,449
Mitigated
39,311
16,756
Healing
19,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,949
3,629
2,125
5,514
10,446
10,351
540
3,474
6,972
0
10,245
W
6,410
533
205
521
5,297
1,860
960
1,777
3,520
13,581
0
L
Zhong Kui
BelBroChyll
Zhong Kui
4,995
472
0
734
6,253
5,165
0
3,708
2,545
8,575
0
W
Kukulkan
Clickiest
Kukulkan
9,570
1,462
1,891
958
4,337
1,771
1,101
2,503
1,834
24,159
0
L
Hercules
KIN9PIN3309
Hercules
9,279
2,851
0
10,135
19,735
19,783
0
11,450
8,285
0
15,359
L
5,586
265
1,307
2,499
7,744
8,474
0
5,102
2,642
0
9,833
L
8,994
3,365
396
807
6,978
2,740
0
4,107
2,871
0
20,090
L
Hera
7,306
903
0
878
5,733
2,287
0
2,666
3,067
20,032
0
W
Atlas
zzZestie
Atlas
10,134
3,878
541
2,929
13,722
17,089
70
2,300
11,422
20,460
1,388
W
Camazotz
äːŋ广
Camazotz
7,621
1,066
1,197
3,755
10,698
8,240
830
2,247
8,451
2,240
10,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,881
Gold Earned
41,554
85
Minions Killed
92
0
Camps Cleared
0
775,581
Distance Traveled
907,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,969
885
6
1
0
206,001
0
W
Raijin
7,543
838
11
1
0
160,244
0
L
Zhong Kui
6,702
745
5
1
0
112,534
0
W
Kukulkan
8,784
976
40
4
0
179,282
0
L
Hercules
7,913
879
15
2
0
186,537
0
L
Nike
6,263
696
8
1
0
141,013
0
L
Medusa
7,106
790
21
2
0
176,859
0
L
Hera
7,897
877
36
4
0
158,638
0
W
Atlas
9,030
1,003
21
2
0
159,658
0
W
Camazotz
8,228
914
14
2
0
202,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role