Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ChibiShinon
Sol
Level 87
God Stats
1W - 2L
1,447 SR
Queue Stats
9W - 16L
1,358 Elo+
Party 1
Charon
Charon
The dragonbrone
Charon
Level 37
God Stats
3W - 2L
1,527 SR
Queue Stats
11W - 31L
1,270 Elo+
Party 1
Ao Kuang
Ao Kuang
caleb4224
Ao Kuang
Level 126
God Stats
3W - 3L
1,535 SR
Queue Stats
24W - 45L
1,328 Elo+
Party 1
Tiamat
Tiamat
crazytos97
Tiamat
Level 100
God Stats
0W - 2L
1,040 SR
Queue Stats
27W - 48L
1,326 Elo+
Party 1
Team Averages
Level 92
1,410 SR
1,356 Elo+

VS

Team Averages
Level 86
1,560 SR
1,474 Elo+
Cthulhu
Cthulhu
Healermain21
Cthulhu
Level 60
God Stats
1W - 1L
1,482 SR
Queue Stats
74W - 112L
1,468 Elo+
Party 2
Heimdallr
Heimdallr
MiriamTouka
Heimdallr
Level 59
God Stats
5W - 2L
1,573 SR
Queue Stats
79W - 45L
1,562 Elo+
Solo
Anhur
Anhur
Van Devok
Anhur
Level 153
God Stats
6W - 3L
1,500 SR
Queue Stats
300W - 298L
1,475 Elo+
Solo
Cabrakan
Cabrakan
ZillionAtol560
Cabrakan
Level 71
God Stats
13W - 6L
1,691 SR
Queue Stats
229W - 193L
1,470 Elo+
Solo
Nu Wa
Nu Wa
noellel0v3s
Nu Wa
Level 86
God Stats
5W - 3L
1,555 SR
Queue Stats
42W - 63L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 3 / 1
6,492
464
5,212
11,996
3,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
1 / 3 / 0
6,051
432
5,004
7,699
2,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 4 / 2
6,686
478
4,587
14,254
9,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
caleb4224
Ao Kuang
10
2 / 4 / 1
6,142
439
4,463
12,076
3,454
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
crazytos97
Tiamat
13
1 / 2 / 1
7,230
516
6,219
10,045
3,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Healermain21
Cthulhu
12
2 / 2 / 2
7,767
555
8,257
11,697
8,157
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
MiriamTouka
Heimdallr
16
4 / 0 / 3
9,627
688
13,239
9,855
6,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anhur
Van Devok
Anhur
14
0 / 1 / 6
8,001
572
2,935
3,519
1,202
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
13
8 / 2 / 1
8,596
614
8,920
8,447
5,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 1 / 3
8,070
576
8,104
5,987
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
15
16
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
1
0.17
L
1
3
0
0.33
W
Cthulhu
Healermain21
Cthulhu
2
2
2
1.5
W
Heimdallr
MiriamTouka
Heimdallr
4
0
3
5.5
L
2
4
2
0.75
W
Anhur
Van Devok
Anhur
0
1
6
3
W
Cabrakan
8
2
1
4.25
L
Ao Kuang
caleb4224
Ao Kuang
2
4
1
0.63
L
Tiamat
crazytos97
Tiamat
1
2
1
0.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,485
Damage
41,455
56,070
Taken
39,505
22,283
Mitigated
22,555
17,001
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,212
1,712
0
4,466
11,996
3,199
0
2,129
9,255
0
54,108
L
5,004
2,008
0
2,487
7,699
2,070
0
5,758
1,867
34,271
4,673
W
Cthulhu
Healermain21
Cthulhu
8,257
535
146
3,011
11,697
8,157
148
6,103
5,550
36,252
774
W
Heimdallr
MiriamTouka
Heimdallr
13,239
6,709
0
4,998
9,855
6,419
1,711
2,728
7,127
0
75,904
L
4,587
1,480
191
3,229
14,254
9,652
0
4,853
9,027
17,189
0
W
Anhur
Van Devok
Anhur
2,935
1,789
0
1,496
3,519
1,202
2,625
1,988
1,531
0
52,201
W
Cabrakan
8,920
2,521
0
2,613
8,447
5,156
0
4,493
3,790
42,028
603
L
Ao Kuang
caleb4224
Ao Kuang
4,463
1,531
127
3,479
12,076
3,454
0
3,954
8,019
32,437
1,445
L
Tiamat
crazytos97
Tiamat
6,219
608
0
3,022
10,045
3,908
0
7,884
1,822
52,313
0
W
8,104
2,607
0
328
5,987
1,621
584
3,925
1,590
50,025
254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,601
Gold Earned
42,061
363
Minions Killed
458
0
Camps Cleared
0
1,362,904
Distance Traveled
1,325,431
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,492
464
89
6
0
265,313
0
L
Sol
6,051
432
74
5
0
249,100
0
W
Cthulhu
7,767
555
58
4
0
282,135
0
W
Heimdallr
9,627
688
122
9
0
239,951
0
L
Charon
6,686
478
21
2
0
257,101
3
W
Anhur
8,001
572
101
7
0
243,646
0
W
Cabrakan
8,596
614
63
5
0
299,785
0
L
Ao Kuang
6,142
439
55
4
0
324,585
0
L
Tiamat
7,230
516
124
9
0
266,805
2
W
Nu Wa
8,070
576
114
8
0
259,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role