Player Matchup

Discordia
Discordia
CowboyFua
Discordia
Level 27
God Stats
7W - 7L
1,633 SR
Queue Stats
58W - 55L
1,484 Elo+
Party 1
Thor
Thor
DookiLuki
Thor
Level 66
God Stats
6W - 2L
1,596 SR
Queue Stats
92W - 87L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
cdawg23
Cthulhu
Level 6
God Stats
3W - 1L
1,675 SR
Queue Stats
5W - 9L
1,331 Elo+
Party 1
Team Averages
Level 33
1,635 SR
1,441 Elo+

VS

Team Averages
Level 71
1,433 SR
1,377 Elo+
Ymir
Ymir
Spartan1173913
Ymir
Level 4
God Stats
0W - 3L
1,194 SR
Queue Stats
6W - 13L
1,196 Elo+
Party 2
Agni
Agni
cirino24
Agni
Level 109
God Stats
2W - 1L
1,866 SR
Queue Stats
368W - 379L
1,494 Elo+
Party 2
Tyr
Tyr
xKillerKat6548
Tyr
Level 100
God Stats
0W - 2L
1,240 SR
Queue Stats
362W - 393L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CowboyFua
Discordia
15
4 / 2 / 4
9,080
908
9,302
5,245
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thor
16
7 / 2 / 4
10,137
1,014
12,186
7,438
2,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
cdawg23
Cthulhu
13
0 / 1 / 6
7,918
792
4,056
8,110
4,153
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,969
697
2,065
9,732
8,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Agni
14
2 / 3 / 2
8,246
825
6,271
7,057
1,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 5 / 2
7,999
800
4,866
12,198
10,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
4
5
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
CowboyFua
Discordia
4
2
4
3
W
Thor
7
2
4
4.5
L
0
3
2
0.33
W
Cthulhu
cdawg23
Cthulhu
0
1
6
3
L
Agni
2
3
2
1
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,544
Damage
13,202
20,793
Taken
28,987
8,266
Mitigated
21,166
259
Healing
2,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CowboyFua
Discordia
9,302
138
0
259
5,245
1,600
518
2,129
3,116
24,687
2,075
W
Thor
12,186
1,957
0
0
7,438
2,513
815
1,932
5,471
0
37,392
L
2,065
222
0
0
9,732
8,559
0
4,969
4,225
11,080
0
W
Cthulhu
cdawg23
Cthulhu
4,056
476
0
0
8,110
4,153
38
3,965
4,101
10,732
513
L
Agni
6,271
300
0
657
7,057
1,957
0
2,106
4,677
25,327
784
L
4,866
525
0
2,164
12,198
10,650
0
4,415
7,317
0
20,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,135
Gold Earned
23,214
131
Minions Killed
94
0
Camps Cleared
0
559,258
Distance Traveled
549,510
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,080
908
41
4
0
201,450
0
W
Thor
10,137
1,014
68
7
0
168,348
0
L
Ymir
6,969
697
18
2
0
175,497
0
W
Cthulhu
7,918
792
22
2
0
189,460
0
L
Agni
8,246
825
51
5
0
179,891
2
L
Tyr
7,999
800
25
3
0
194,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role