Player Matchup

Mercury
Mercury
DILEMM4
Mercury
Level 144
God Stats
1W - 1L
1,304 SR
Queue Stats
38W - 38L
1,499 Elo+
Party 2
Zhong Kui
Zhong Kui
ENl9MA
Zhong Kui
Level 227
God Stats
5W - 9L
1,336 SR
Queue Stats
244W - 235L
1,510 Elo+
Party 2
Aphrodite
Aphrodite
IceWyte
Aphrodite
Level 155
God Stats
1W - 2L
1,356 SR
Queue Stats
131W - 134L
1,507 Elo+
Solo
Serqet
Serqet
Marchaster
Serqet
Level 134
God Stats
2W - 1L
1,640 SR
Queue Stats
32W - 32L
1,547 Elo+
Solo
Xbalanque
Xbalanque
MrDUP
Xbalanque
Level 254
God Stats
9W - 7L
1,476 SR
Queue Stats
667W - 654L
1,463 Elo+
Solo
Team Averages
Level 183
1,423 SR
1,505 Elo+

VS

Team Averages
Level 91
1,558 SR
1,495 Elo+
Mulan
Mulan
Logas1
Mulan
Level 83
God Stats
25W - 47L
1,475 SR
Queue Stats
111W - 216L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
NonToxicCrayola
Danzaburou
Level 25
God Stats
2W - 4L
1,497 SR
Queue Stats
37W - 50L
1,457 Elo+
Party 1
Aphrodite
Aphrodite
Shley95
Aphrodite
Level 103
God Stats
131W - 222L
1,510 SR
Queue Stats
133W - 229L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
WigWam Duck
Nu Wa
Level 159
God Stats
103W - 78L
1,578 SR
Queue Stats
348W - 297L
1,548 Elo+
Solo
Arachne
Arachne
dragowyatt
Arachne
Level 87
God Stats
5W - 3L
1,731 SR
Queue Stats
233W - 310L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DILEMM4
Mercury
10
1 / 0 / 6
6,147
615
4,588
7,869
5,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
ENl9MA
Zhong Kui
9
3 / 2 / 4
5,302
530
6,936
5,993
3,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
IceWyte
Aphrodite
11
2 / 1 / 1
6,009
601
2,199
4,966
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
Marchaster
Serqet
11
7 / 0 / 1
6,382
638
6,110
8,540
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
MrDUP
Xbalanque
10
3 / 2 / 1
5,799
580
4,069
7,613
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Logas1
Mulan
10
1 / 3 / 1
5,775
578
3,786
7,709
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
NonToxicCrayola
Danzaburou
9
2 / 3 / 0
5,275
528
4,753
7,431
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Shley95
Aphrodite
8
0 / 4 / 2
5,054
505
2,570
7,456
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 0
6,451
645
4,576
4,794
1,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
dragowyatt
Arachne
9
0 / 3 / 1
5,022
502
1,803
8,152
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
5
5
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
DILEMM4
Mercury
1
0
6
4
W
Zhong Kui
ENl9MA
Zhong Kui
3
2
4
2.5
W
Aphrodite
IceWyte
Aphrodite
2
1
1
2.5
L
Mulan
Logas1
Mulan
1
3
1
0.5
W
Serqet
Marchaster
Serqet
7
0
1
7.5
W
Xbalanque
MrDUP
Xbalanque
3
2
1
1.75
L
Danzaburou
NonToxicCrayola
Danzaburou
2
3
0
0.67
L
Aphrodite
Shley95
Aphrodite
0
4
2
0.25
L
2
3
0
0.67
L
Arachne
dragowyatt
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,902
Damage
17,488
34,981
Taken
35,542
15,222
Mitigated
13,169
14,236
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
DILEMM4
Mercury
4,588
2,287
0
2,795
7,869
5,479
0
2,290
5,579
0
22,418
W
Zhong Kui
ENl9MA
Zhong Kui
6,936
2,491
0
2,026
5,993
3,266
0
1,315
4,678
24,137
7,857
W
Aphrodite
IceWyte
Aphrodite
2,199
119
1,265
3,425
4,966
1,360
0
1,765
3,201
37,426
0
L
Mulan
Logas1
Mulan
3,786
425
0
1,937
7,709
3,208
0
115
7,444
0
34,193
W
Serqet
Marchaster
Serqet
6,110
1,826
0
2,596
8,540
2,952
0
2,074
6,466
0
49,623
W
Xbalanque
MrDUP
Xbalanque
4,069
1,221
0
2,129
7,613
2,165
0
467
7,146
0
33,990
L
Danzaburou
NonToxicCrayola
Danzaburou
4,753
2,487
0
1,879
7,431
2,749
0
3,883
3,496
0
26,113
L
Aphrodite
Shley95
Aphrodite
2,570
579
1,805
2,319
7,456
3,654
0
2,450
4,898
11,779
0
L
4,576
1,072
0
1,071
4,794
1,315
0
313
4,205
41,025
1,517
L
Arachne
dragowyatt
Arachne
1,803
971
0
3,714
8,152
2,243
0
1,771
6,291
0
35,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,639
Gold Earned
27,577
281
Minions Killed
278
0
Camps Cleared
0
1,012,943
Distance Traveled
941,905
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,147
615
37
4
0
226,966
2
W
Zhong Kui
5,302
530
48
5
0
175,728
0
W
Aphrodite
6,009
601
69
7
0
194,574
0
L
Mulan
5,775
578
66
7
0
181,503
7
W
Serqet
6,382
638
79
8
0
253,726
0
W
Xbalanque
5,799
580
48
5
0
161,949
1
L
Danzaburou
5,275
528
52
5
0
173,878
0
L
Aphrodite
5,054
505
16
2
0
175,492
5
L
Nu Wa
6,451
645
83
8
0
179,066
0
L
Arachne
5,022
502
61
6
0
231,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role