Player Matchup

Cerberus
Cerberus
ArcGuardian97
Cerberus
Level 183
God Stats
9W - 6L
1,576 SR
Queue Stats
394W - 370L
1,635 Elo+
Solo
Ymir
Ymir
KE4gLe
Ymir
Level 156
God Stats
3W - 2L
1,422 SR
Queue Stats
112W - 116L
1,538 Elo+
Solo
Olorun
Olorun
SnewZn
Olorun
Level 134
God Stats
3W - 2L
1,583 SR
Queue Stats
328W - 312L
1,563 Elo+
Party 1
Hachiman
Hachiman
Snugg1yDuck
Hachiman
Level 148
God Stats
3W - 0L
1,915 SR
Queue Stats
94W - 74L
1,531 Elo+
Party 1
Vamana
Vamana
Suprimus93
Vamana
Level 145
God Stats
3W - 2L
1,537 SR
Queue Stats
162W - 161L
1,482 Elo+
Solo
Team Averages
Level 153
1,607 SR
1,550 Elo+

VS

Team Averages
Level 145
1,583 SR
1,565 Elo+
Cabrakan
Cabrakan
Jord0man
Cabrakan
Level 161
God Stats
3W - 4L
1,504 SR
Queue Stats
904W - 929L
1,530 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ravenclaw2522
Morgan Le Fay
Level 108
God Stats
3W - 7L
1,400 SR
Queue Stats
246W - 253L
1,532 Elo+
Solo
Cthulhu
Cthulhu
ShadyTentacle
Cthulhu
Level 144
God Stats
3W - 2L
1,599 SR
Queue Stats
146W - 143L
1,520 Elo+
Solo
Amaterasu
Amaterasu
SparEsmart
Amaterasu
Level 157
God Stats
1W - 2L
1,674 SR
Queue Stats
218W - 219L
1,629 Elo+
Solo
Eset
Eset
mexamericanmoose
Eset
Level 155
God Stats
0W - 1L
1,737 SR
Queue Stats
211W - 174L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArcGuardian97
Cerberus
15
5 / 1 / 14
8,730
873
11,759
11,145
10,645
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
KE4gLe
Ymir
13
0 / 3 / 17
7,722
772
3,981
11,319
10,893
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Olorun
SnewZn
Olorun
16
6 / 1 / 12
9,062
906
9,448
6,736
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Snugg1yDuck
Hachiman
16
8 / 1 / 11
9,380
938
16,856
6,835
3,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vamana
Suprimus93
Vamana
13
0 / 3 / 14
7,788
779
8,473
11,964
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Jord0man
Cabrakan
10
0 / 6 / 4
6,812
681
5,098
12,320
15,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
Ravenclaw2522
Morgan Le Fay
14
1 / 3 / 6
8,115
812
13,561
7,724
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
14
2 / 4 / 3
7,989
799
5,457
11,819
11,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Amaterasu
SparEsmart
Amaterasu
13
3 / 4 / 4
8,814
881
7,243
12,975
12,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
2 / 2 / 4
8,041
804
8,597
8,778
4,611
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
19
Kills
8
9
Deaths
19
68
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArcGuardian97
Cerberus
5
1
14
12
L
Cabrakan
Jord0man
Cabrakan
0
6
4
0.33
W
Ymir
KE4gLe
Ymir
0
3
17
2.83
L
Morgan Le Fay
Ravenclaw2522
Morgan Le Fay
1
3
6
1.33
L
Cthulhu
2
4
3
0.88
W
Olorun
SnewZn
Olorun
6
1
12
12
W
Hachiman
Snugg1yDuck
Hachiman
8
1
11
13.5
L
Amaterasu
SparEsmart
Amaterasu
3
4
4
1.25
W
Vamana
Suprimus93
Vamana
0
3
14
2.33
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,517
Damage
39,956
47,999
Taken
53,616
38,071
Mitigated
47,255
23,168
Healing
14,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArcGuardian97
Cerberus
11,759
383
1,487
4,155
11,145
10,645
324
5,744
5,009
14,535
675
L
Cabrakan
Jord0man
Cabrakan
5,098
445
491
1,452
12,320
15,485
246
6,407
5,388
6,722
0
W
Ymir
KE4gLe
Ymir
3,981
728
394
1,058
11,319
10,893
112
8,252
2,544
7,413
0
L
Morgan Le Fay
Ravenclaw2522
Morgan Le Fay
13,561
1,360
1,055
1,576
7,724
3,736
0
2,975
4,470
26,062
945
L
Cthulhu
5,457
26
202
793
11,819
11,218
132
4,709
6,740
12,522
466
W
Olorun
SnewZn
Olorun
9,448
4,612
6,225
3,604
6,736
2,936
1,191
3,561
2,812
22,277
0
W
Hachiman
Snugg1yDuck
Hachiman
16,856
10,760
301
1,823
6,835
3,267
1,643
4,465
2,186
0
38,485
L
Amaterasu
SparEsmart
Amaterasu
7,243
1,666
1,339
3,685
12,975
12,205
594
5,717
6,907
0
12,728
W
Vamana
Suprimus93
Vamana
8,473
3,034
1,411
2,710
11,964
10,330
438
7,415
3,977
0
21,614
L
8,597
497
1,401
2,526
8,778
4,611
314
4,067
4,524
21,984
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,682
Gold Earned
39,771
146
Minions Killed
103
0
Camps Cleared
0
910,447
Distance Traveled
879,050
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,730
873
13
1
0
195,922
0
L
Cabrakan
6,812
681
6
1
0
161,389
0
W
Ymir
7,722
772
10
1
0
159,532
0
L
Morgan Le Fay
8,115
812
33
3
0
180,006
0
L
Cthulhu
7,989
799
11
1
0
173,016
0
W
Olorun
9,062
906
44
4
0
197,122
0
W
Hachiman
9,380
938
52
5
0
166,306
0
L
Amaterasu
8,814
881
13
1
0
183,204
0
W
Vamana
7,788
779
27
3
0
191,565
0
L
Eset
8,041
804
40
4
0
181,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role