Player Matchup

Cthulhu
Cthulhu
ADetonatingZebra
Cthulhu
Level 54
God Stats
5W - 1L
1,489 SR
Queue Stats
72W - 84L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
ClownPrinceBucky
Sun Wukong
Level 99
God Stats
237W - 212L
1,587 SR
Queue Stats
507W - 485L
1,492 Elo+
Solo
Ix Chel
Ix Chel
F1l1p3
Ix Chel
Level 44
God Stats
11W - 11L
1,536 SR
Queue Stats
49W - 67L
1,407 Elo+
Solo
Danzaburou
Danzaburou
toyo2000
Danzaburou
Level 104
God Stats
59W - 36L
1,714 SR
Queue Stats
192W - 167L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
zeusxelapc
Baron Samedi
Level 77
God Stats
4W - 2L
1,665 SR
Queue Stats
9W - 4L
1,565 Elo+
Solo
Team Averages
Level 76
1,598 SR
1,466 Elo+

VS

Team Averages
Level 75
1,518 SR
1,498 Elo+
Vamana
Vamana
 
Vamana
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
 
Nut
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mashiyo
Morgan Le Fay
Level 149
God Stats
7W - 6L
1,548 SR
Queue Stats
182W - 173L
1,479 Elo+
Solo
Thanatos
Thanatos
TRXXcouch3
Thanatos
Level 66
God Stats
1W - 3L
1,370 SR
Queue Stats
88W - 70L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
chubbzy88
Cthulhu
Level 21
God Stats
0W - 1L
1,671 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 3
5,961
596
3,984
6,169
3,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ClownPrinceBucky
Sun Wukong
10
0 / 2 / 3
5,290
529
3,681
8,266
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
F1l1p3
Ix Chel
10
1 / 3 / 0
5,536
554
2,014
5,780
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
toyo2000
Danzaburou
10
3 / 0 / 2
5,800
580
5,953
5,271
1,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
zeusxelapc
Baron Samedi
11
4 / 0 / 0
6,998
700
4,009
4,855
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 4 / 0
5,053
505
2,621
7,242
5,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nut
 
Nut
9
0 / 3 / 0
4,811
481
2,160
7,287
2,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Mashiyo
Morgan Le Fay
10
3 / 1 / 1
5,887
589
4,483
5,283
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
TRXXcouch3
Thanatos
10
2 / 0 / 3
5,608
561
4,028
5,650
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
chubbzy88
Cthulhu
8
0 / 2 / 0
4,929
493
3,085
8,153
4,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
5
5
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
0
0
L
Nut
 
Nut
0
3
0
0
W
2
0
3
3.5
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
0
2
3
0.75
W
Ix Chel
F1l1p3
Ix Chel
1
3
0
0.33
L
Morgan Le Fay
Mashiyo
Morgan Le Fay
3
1
1
3.5
L
Thanatos
TRXXcouch3
Thanatos
2
0
3
3.5
L
Cthulhu
chubbzy88
Cthulhu
0
2
0
0
W
Danzaburou
toyo2000
Danzaburou
3
0
2
4
W
Baron Samedi
zeusxelapc
Baron Samedi
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,641
Damage
16,377
30,341
Taken
33,615
11,869
Mitigated
14,357
12,660
Healing
12,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
2,621
891
0
694
7,242
5,145
0
4,009
3,233
0
26,790
L
Nut
 
Nut
2,160
852
0
1,653
7,287
2,069
0
1,690
5,597
0
31,978
W
3,984
1,030
1,143
2,172
6,169
3,921
104
2,045
4,124
17,545
0
W
Sun Wukong
ClownPrinceBucky
Sun Wukong
3,681
802
0
3,763
8,266
3,105
0
1,881
6,385
0
28,200
W
Ix Chel
F1l1p3
Ix Chel
2,014
395
0
1,060
5,780
1,459
10
2,602
3,178
27,600
0
L
Morgan Le Fay
Mashiyo
Morgan Le Fay
4,483
79
0
2,421
5,283
1,429
286
1,416
3,867
28,546
0
L
Thanatos
TRXXcouch3
Thanatos
4,028
512
0
4,772
5,650
1,708
0
789
4,861
0
26,517
L
Cthulhu
chubbzy88
Cthulhu
3,085
290
1,417
1,769
8,153
4,006
0
2,103
6,050
14,688
0
W
Danzaburou
toyo2000
Danzaburou
5,953
2,169
0
2,303
5,271
1,597
578
1,040
4,231
0
34,838
W
Baron Samedi
zeusxelapc
Baron Samedi
4,009
605
0
2,219
4,855
1,787
249
0
4,855
41,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,585
Gold Earned
26,288
246
Minions Killed
234
0
Camps Cleared
0
943,635
Distance Traveled
956,700
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,053
505
49
5
0
185,989
0
L
Nut
4,811
481
53
5
0
169,654
3
W
Cthulhu
5,961
596
26
3
0
175,795
0
W
Sun Wukong
5,290
529
53
5
0
227,600
0
W
Ix Chel
5,536
554
50
5
0
198,878
0
L
Morgan Le Fay
5,887
589
53
5
0
186,557
7
L
Thanatos
5,608
561
53
5
0
222,658
0
L
Cthulhu
4,929
493
26
3
0
191,842
0
W
Danzaburou
5,800
580
45
5
0
189,060
0
W
Baron Samedi
6,998
700
72
7
0
152,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role