Player Matchup

Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CPT_Ganja_420
Da Ji
Level 57
God Stats
13W - 6L
1,694 SR
Queue Stats
24W - 21L
1,469 Elo+
Solo
Anubis
Anubis
K1024Gladiator
Anubis
Level 102
God Stats
23W - 30L
1,433 SR
Queue Stats
179W - 169L
1,461 Elo+
Solo
Neith
Neith
Sh00terMcStabin
Neith
Level 154
God Stats
3W - 3L
1,482 SR
Queue Stats
189W - 189L
1,393 Elo+
Solo
Surtr
Surtr
TheWWickedmna89
Surtr
Level 64
God Stats
6W - 6L
1,305 SR
Queue Stats
50W - 53L
1,445 Elo+
Solo
Team Averages
Level 96
1,483 SR
1,453 Elo+

VS

Team Averages
Level 63
1,569 SR
1,374 Elo+
Yemoja
Yemoja
Big Boss 047
Yemoja
Level 108
God Stats
7W - 6L
1,588 SR
Queue Stats
292W - 315L
1,371 Elo+
Solo
Nu Wa
Nu Wa
I_AM_IRONMAN_4
Nu Wa
Level 35
God Stats
2W - 1L
1,653 SR
Queue Stats
42W - 60L
1,370 Elo+
Party 1
Chaac
Chaac
PapaScott4712
Chaac
Level 44
God Stats
5W - 5L
1,605 SR
Queue Stats
25W - 30L
1,437 Elo+
Solo
Hou Yi
Hou Yi
Prodigal6911
Hou Yi
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 50L
1,275 Elo+
Solo
Fenrir
Fenrir
xLVRCOx
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 135L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 2 / 7
7,644
588
6,634
13,322
10,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 2 / 3
7,519
578
3,507
12,294
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 0
7,521
579
3,830
6,368
2,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
4 / 0 / 4
8,238
634
4,898
6,115
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
6 / 5 / 0
8,096
623
8,685
12,681
7,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
1 / 4 / 0
5,367
413
793
7,717
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 1 / 1
7,152
550
6,144
4,877
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 4
7,102
546
7,268
13,535
14,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hou Yi
3
0 / 2 / 1
4,326
333
452
1,999
497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
xLVRCOx
Fenrir
11
5 / 4 / 1
6,656
512
5,522
10,868
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
15
Kills
9
10
Deaths
15
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
7
3.25
L
Yemoja
1
4
0
0.25
W
0
2
3
0.75
L
1
1
1
1.5
W
2
1
0
2
L
2
4
4
1
L
Hou Yi
0
2
1
0.25
W
4
0
4
6
W
6
5
0
1.2
L
Fenrir
xLVRCOx
Fenrir
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,554
Damage
20,179
50,780
Taken
38,996
26,095
Mitigated
24,199
19,845
Healing
9,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,634
2,028
0
3,286
13,322
10,561
34
1,219
11,933
0
39,939
L
Yemoja
793
255
862
575
7,717
4,318
0
191
7,526
6,420
0
W
3,507
514
0
5,975
12,294
4,427
523
795
11,381
0
56,647
L
6,144
2,264
0
260
4,877
1,237
42
2,890
1,987
38,427
266
W
3,830
92
0
3,120
6,368
2,021
91
2,942
3,041
45,670
787
L
7,268
1,007
0
4,311
13,535
14,414
0
649
12,027
0
45,153
L
Hou Yi
452
301
0
18
1,999
497
0
0
1,999
0
5,580
W
4,898
1,994
112
2,954
6,115
1,583
2,950
1,537
4,461
0
52,624
W
8,685
2,568
0
4,398
12,681
7,503
90
165
11,889
1,982
44,855
L
Fenrir
xLVRCOx
Fenrir
5,522
1,505
0
3,064
10,868
3,733
0
936
9,803
0
32,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,018
Gold Earned
30,603
385
Minions Killed
226
0
Camps Cleared
0
1,240,362
Distance Traveled
999,864
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,644
588
53
4
0
257,969
0
L
Yemoja
5,367
413
12
1
0
150,381
0
W
Da Ji
7,519
578
104
8
0
292,182
0
L
Nu Wa
7,152
550
69
5
0
249,739
6
W
Anubis
7,521
579
73
6
0
227,324
4
L
Chaac
7,102
546
78
6
0
239,468
1
L
Hou Yi
4,326
333
9
1
0
64,299
0
W
Neith
8,238
634
90
7
0
258,036
0
W
Surtr
8,096
623
65
5
0
204,851
0
L
Fenrir
6,656
512
58
4
0
295,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role