Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ABACATEctba
Izanami
Level 6
God Stats
1W - 1L
1,740 SR
Queue Stats
5W - 11L
1,308 Elo+
Party 2
Merlin
Merlin
Hayson05
Merlin
Level 180
God Stats
0W - 6L
1,077 SR
Queue Stats
407W - 387L
1,527 Elo+
Solo
Mulan
Mulan
PedroHDL10
Mulan
Level 124
God Stats
0W - 2L
1,275 SR
Queue Stats
122W - 139L
1,500 Elo+
Solo
Fafnir
Fafnir
Wøtan
Fafnir
Level 74
God Stats
1W - 1L
1,740 SR
Queue Stats
11W - 16L
1,385 Elo+
Party 2
Team Averages
Level 113
1,466 SR
1,444 Elo+

VS

Team Averages
Level 140
1,388 SR
1,531 Elo+
Amaterasu
Amaterasu
FabiinL
Amaterasu
Level 140
God Stats
2W - 4L
1,141 SR
Queue Stats
46W - 36L
1,515 Elo+
Party 1
Lancelot
Lancelot
K3LL3R
Lancelot
Level 155
God Stats
1W - 1L
1,271 SR
Queue Stats
129W - 119L
1,534 Elo+
Party 3
Janus
Janus
OlinaDSemel
Janus
Level 172
God Stats
21W - 24L
1,369 SR
Queue Stats
698W - 682L
1,495 Elo+
Party 3
Cabrakan
Cabrakan
SilasHolt
Cabrakan
Level 145
God Stats
4W - 2L
1,559 SR
Queue Stats
61W - 49L
1,533 Elo+
Party 1
Izanami
Izanami
TheJose07
Izanami
Level 87
God Stats
14W - 8L
1,600 SR
Queue Stats
77W - 63L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 2 / 2
7,813
558
6,461
11,407
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ABACATEctba
Izanami
9
0 / 4 / 1
5,991
428
1,674
6,875
1,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Hayson05
Merlin
13
3 / 2 / 3
7,711
551
7,764
6,591
2,137
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
10
0 / 7 / 1
6,179
441
3,224
10,919
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
Wøtan
Fafnir
9
1 / 2 / 2
6,205
443
993
8,064
7,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FabiinL
Amaterasu
14
3 / 1 / 5
8,836
631
8,071
11,108
9,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
K3LL3R
Lancelot
13
6 / 2 / 2
8,053
575
5,904
8,231
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
3 / 2 / 3
7,850
561
4,585
5,233
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
SilasHolt
Cabrakan
12
2 / 2 / 3
7,922
566
3,881
11,051
12,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
TheJose07
Izanami
16
3 / 0 / 1
9,167
655
5,736
4,875
1,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
17
17
Deaths
7
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
2
2
2
L
Izanami
ABACATEctba
Izanami
0
4
1
0.13
W
Amaterasu
FabiinL
Amaterasu
3
1
5
5.5
L
Merlin
Hayson05
Merlin
3
2
3
2.25
W
Lancelot
K3LL3R
Lancelot
6
2
2
3.5
W
3
2
3
2.25
L
Mulan
0
7
1
0.07
W
Cabrakan
SilasHolt
Cabrakan
2
2
3
1.75
W
Izanami
TheJose07
Izanami
3
0
1
3.5
L
Fafnir
Wøtan
Fafnir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,116
Damage
28,177
43,856
Taken
40,498
18,543
Mitigated
29,079
13,580
Healing
13,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,461
1,282
0
5,448
11,407
3,760
0
2,831
8,394
0
70,816
L
Izanami
ABACATEctba
Izanami
1,674
1,369
0
788
6,875
1,361
0
696
6,179
0
28,436
W
Amaterasu
FabiinL
Amaterasu
8,071
3,120
0
4,829
11,108
9,379
748
1,756
9,185
0
58,915
L
Merlin
Hayson05
Merlin
7,764
463
68
2,310
6,591
2,137
0
1,927
4,528
48,952
0
W
Lancelot
K3LL3R
Lancelot
5,904
1,111
0
3,305
8,231
3,647
0
1,019
6,963
0
51,147
W
4,585
154
0
1,045
5,233
1,420
0
537
4,414
50,335
0
L
Mulan
3,224
263
0
2,790
10,919
3,974
0
864
10,015
0
28,958
W
Cabrakan
SilasHolt
Cabrakan
3,881
955
0
1,474
11,051
12,904
192
3,509
7,084
18,544
1,405
W
Izanami
TheJose07
Izanami
5,736
3,351
0
2,544
4,875
1,729
381
569
4,270
0
84,083
L
Fafnir
Wøtan
Fafnir
993
142
0
2,176
8,064
7,311
3
1,579
6,417
11,107
1,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
41,828
347
Minions Killed
464
0
Camps Cleared
0
1,360,595
Distance Traveled
1,474,767
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,813
558
121
9
0
334,737
0
L
Izanami
5,991
428
62
4
0
249,639
0
W
Amaterasu
8,836
631
86
6
0
262,112
5
L
Merlin
7,711
551
98
7
0
258,900
8
W
Lancelot
8,053
575
97
7
0
322,007
0
W
Janus
7,850
561
94
7
0
320,613
2
L
Mulan
6,179
441
53
4
0
252,224
5
W
Cabrakan
7,922
566
35
3
0
281,526
0
W
Izanami
9,167
655
152
11
0
288,509
2
L
Fafnir
6,205
443
13
1
0
265,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role