Player Matchup

Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CostDAVASTATER
Sobek
Level 147
God Stats
4W - 7L
1,479 SR
Queue Stats
246W - 226L
1,443 Elo+
Solo
Loki
Loki
Joker_Main265
Loki
Level 114
God Stats
1W - 2L
1,493 SR
Queue Stats
24W - 32L
1,461 Elo+
Solo
Kali
Kali
KingDerrick20
Kali
Level 158
God Stats
1W - 1L
1,681 SR
Queue Stats
88W - 89L
1,433 Elo+
Solo
Ullr
Ullr
are_you_in_shock
Ullr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Team Averages
Level 125
1,530 SR
1,467 Elo+

VS

Team Averages
Level 100
1,588 SR
1,478 Elo+
Agni
Agni
GeN x CRoNiN
Agni
Level 129
God Stats
23W - 8L
1,688 SR
Queue Stats
547W - 533L
1,462 Elo+
Solo
Discordia
Discordia
LemurNebula
Discordia
Level 28
God Stats
20W - 18L
1,546 SR
Queue Stats
29W - 45L
1,415 Elo+
Party 1
Neith
Neith
LilSkittle009
Neith
Level 105
God Stats
33W - 45L
1,522 SR
Queue Stats
41W - 56L
1,471 Elo+
Party 1
Hel
Hel
Souzanice
Hel
Level 137
God Stats
8W - 4L
1,606 SR
Queue Stats
413W - 399L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Spiderverse7
Danzaburou
Level 102
God Stats
18W - 11L
1,579 SR
Queue Stats
357W - 330L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 2
5,098
463
2,605
4,885
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 2 / 0
5,630
512
4,056
14,593
6,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 3 / 0
5,858
533
4,018
8,121
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 8 / 2
5,426
493
3,081
9,343
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 5 / 0
5,454
496
1,429
7,252
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,568
597
6,443
8,886
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
LemurNebula
Discordia
9
1 / 1 / 1
5,552
505
4,310
3,788
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 0 / 2
8,054
732
5,621
4,044
1,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

10
3 / 0 / 3
6,459
587
4,501
7,440
3,353
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Spiderverse7
Danzaburou
13
9 / 2 / 3
8,873
807
10,461
8,221
3,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
19
19
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
L
1
2
0
0.5
W
1
1
2
2
L
3
3
0
1
L
0
8
2
0.13
W
Discordia
LemurNebula
Discordia
1
1
1
1.5
W
5
0
2
6
W
3
0
3
4.5
W
Danzaburou
Spiderverse7
Danzaburou
9
2
3
5.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,189
Damage
31,336
44,194
Taken
32,379
15,900
Mitigated
12,003
13,924
Healing
16,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,605
177
0
1,090
4,885
1,549
0
3,904
981
24,222
682
L
4,056
234
1,302
6,885
14,593
6,753
0
7,413
7,092
15,362
0
W
6,443
635
0
4,480
8,886
2,629
266
1,809
7,077
52,034
1,720
L
4,018
1,126
0
2,942
8,121
2,214
0
1,770
6,237
0
32,290
L
3,081
1,024
0
1,705
9,343
3,100
0
1,288
7,668
0
23,276
W
Discordia
LemurNebula
Discordia
4,310
178
0
610
3,788
1,024
579
1,825
1,963
24,604
667
W
5,621
1,638
0
1,056
4,044
1,333
630
383
3,661
0
64,691
W
4,501
273
2,325
3,816
7,440
3,353
90
2,364
5,076
22,015
388
W
Danzaburou
Spiderverse7
Danzaburou
10,461
4,100
0
3,740
8,221
3,664
1,690
147
8,074
0
55,000
L
1,429
74
0
0
7,252
2,284
0
679
6,573
0
34,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,466
Gold Earned
35,506
228
Minions Killed
343
0
Camps Cleared
0
1,065,138
Distance Traveled
1,111,253
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,098
463
38
3
0
163,853
3
L
Sobek
5,630
512
29
3
0
212,793
0
W
Agni
6,568
597
86
8
0
247,749
0
L
Loki
5,858
533
64
6
0
263,695
0
L
Kali
5,426
493
42
4
0
210,380
1
W
Discordia
5,552
505
34
3
0
228,759
0
W
Neith
8,054
732
108
10
0
211,935
4
W
Hel
6,459
587
36
3
0
236,429
1
W
Danzaburou
8,873
807
79
7
0
186,381
3
L
Ullr
5,454
496
55
5
0
214,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role