Player Matchup

Cerberus
Cerberus
Gold II
Brandonismad12
Cerberus
Gold II
Level 159
God Stats
17W - 18L
1,543 SR
Queue Stats
283W - 288L
1,572 MMR
Solo
Danzaburou
Danzaburou
Silver II
Krazyycab
Danzaburou
Silver II
Level 104
God Stats
6W - 2L
1,646 SR
Queue Stats
27W - 31L
1,164 MMR
Solo
Hercules
Hercules
Gold IV
Raahv
Hercules
Gold IV
Level 139
God Stats
2W - 1L
1,482 SR
Queue Stats
314W - 314L
1,460 MMR
Solo
Cthulhu
Cthulhu
Gold III
hungry_sponge677
Cthulhu
Gold III
Level 128
God Stats
8W - 5L
1,548 SR
Queue Stats
335W - 349L
1,562 MMR
Solo
Agni
Agni
Platinum I
Ŕemarks
Agni
Platinum I
Level 125
God Stats
99W - 83L
1,590 SR
Queue Stats
520W - 527L
1,902 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,562 SR
1,532 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 160
1,481 SR
1,496 MMR
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum II
BoLiThA
Vulcan
Platinum II
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,888 MMR
Solo
Terra
Terra
Platinum I
Luvmasheen559
Terra
Platinum I
Level 181
God Stats
8W - 4L
1,685 SR
Queue Stats
267W - 272L
2,028 MMR
Solo
Set
Set
Silver II
Themorrigan1480
Set
Silver II
Level 128
God Stats
1W - 5L
1,234 SR
Queue Stats
125W - 158L
1,089 MMR
Solo
Mulan
Mulan
Silver III
jtg6369
Mulan
Silver III
Level 153
God Stats
3W - 3L
1,488 SR
Queue Stats
292W - 336L
972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
7 / 1 / 0
10,085
720
8,282
11,805
7,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Krazyycab
Danzaburou
14
3 / 2 / 3
8,206
586
7,182
8,601
2,652
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Raahv
Hercules
14
3 / 3 / 2
7,875
563
4,278
12,385
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 1 / 5
7,814
558
7,443
11,092
4,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
15
3 / 1 / 5
8,706
622
4,929
7,256
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboKumbhakarnaHeimdallrSusano

VS

Bans
Ao KuangThanatosCabrakanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 3 / 0
7,308
522
9,453
11,486
3,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
BoLiThA
Vulcan
13
3 / 5 / 0
7,661
547
7,848
7,855
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
0 / 1 / 2
5,606
400
2,733
6,803
3,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 3 / 0
5,420
387
1,406
6,062
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
jtg6369
Mulan
13
1 / 7 / 1
7,462
533
6,256
14,367
5,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
19
Kills
8
8
Deaths
19
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
0
1.33
L
Vulcan
BoLiThA
Vulcan
3
5
0
0.6
W
Cerberus
7
1
0
7
W
Danzaburou
Krazyycab
Danzaburou
3
2
3
2.25
L
0
1
2
1
W
Hercules
Raahv
Hercules
3
3
2
1.33
L
0
3
0
0
W
3
1
5
5.5
L
Mulan
jtg6369
Mulan
1
7
1
0.21
W
Agni
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,114
Damage
27,696
51,139
Taken
46,573
21,068
Mitigated
16,067
18,855
Healing
8,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,453
1,736
0
2,998
11,486
3,354
0
3,307
7,762
0
55,652
L
Vulcan
BoLiThA
Vulcan
7,848
284
0
684
7,855
2,384
0
4,106
3,597
49,340
0
W
Cerberus
8,282
495
0
7,197
11,805
7,147
39
0
11,805
71,471
1,596
W
Danzaburou
Krazyycab
Danzaburou
7,182
2,419
0
3,971
8,601
2,652
2,374
1,908
6,657
0
53,712
L
2,733
668
589
2,656
6,803
3,070
0
2,494
3,909
13,746
0
W
Hercules
Raahv
Hercules
4,278
571
0
5,664
12,385
4,284
0
3,073
9,083
0
59,255
L
1,406
637
0
50
6,062
2,234
0
736
5,278
0
23,535
W
7,443
476
123
1,407
11,092
4,974
123
3,829
7,103
41,784
0
L
Mulan
jtg6369
Mulan
6,256
885
0
1,815
14,367
5,025
0
8,862
5,451
0
44,107
W
Agni
4,929
57
0
493
7,256
2,011
459
1,259
5,910
56,299
2,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,686
Gold Earned
33,457
551
Minions Killed
341
0
Camps Cleared
0
1,402,440
Distance Traveled
1,139,597
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,308
522
87
6
0
252,476
0
L
Vulcan
7,661
547
98
7
0
288,802
5
W
Cerberus
10,085
720
178
13
0
239,470
0
W
Danzaburou
8,206
586
95
7
0
270,155
5
L
Terra
5,606
400
24
2
0
157,352
2
W
Hercules
7,875
563
98
7
0
333,087
0
L
Set
5,420
387
46
3
0
196,951
0
W
Cthulhu
7,814
558
70
5
0
251,778
0
L
Mulan
7,462
533
86
6
0
244,016
2
W
Agni
8,706
622
110
8
0
307,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role